node_wireframe.osl 1.4 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. #include "oslutil.h"
  18. shader node_wireframe(string bump_offset = "center",
  19. int use_pixel_size = 0,
  20. float Size = 0.01,
  21. output float Fac = 0.0)
  22. {
  23. Fac = wireframe("triangles", Size, use_pixel_size);
  24. /* TODO(sergey): Since we can't use autodiff here we do algebraic
  25. * calculation of derivatives by definition. We could probably
  26. * optimize this a bit by doing some extra calculation in wireframe().
  27. */
  28. if (bump_offset == "dx") {
  29. point dx = Dx(P);
  30. P -= dx;
  31. Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dx);
  32. }
  33. else if (bump_offset == "dy") {
  34. point dy = Dy(P);
  35. P -= dy;
  36. Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dy);
  37. }
  38. }