node_vector_math.osl 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950
  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_vector_math(string type = "add",
  18. vector Vector1 = vector(0.0, 0.0, 0.0),
  19. vector Vector2 = vector(0.0, 0.0, 0.0),
  20. output float Value = 0.0,
  21. output vector Vector = vector(0.0, 0.0, 0.0))
  22. {
  23. if (type == "add") {
  24. Vector = Vector1 + Vector2;
  25. Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0;
  26. }
  27. else if (type == "subtract") {
  28. Vector = Vector1 - Vector2;
  29. Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0;
  30. }
  31. else if (type == "average") {
  32. Value = length(Vector1 + Vector2);
  33. Vector = normalize(Vector1 + Vector2);
  34. }
  35. else if (type == "dot_product") {
  36. Value = dot(Vector1, Vector2);
  37. }
  38. else if (type == "cross_product") {
  39. vector c = cross(Vector1, Vector2);
  40. Value = length(c);
  41. Vector = normalize(c);
  42. }
  43. else if (type == "normalize") {
  44. Value = length(Vector1);
  45. Vector = normalize(Vector1);
  46. }
  47. }