node_vector_curves.osl 1.3 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. #include "node_ramp_util.h"
  18. shader node_vector_curves(color ramp[] = {0.0},
  19. float min_x = 0.0,
  20. float max_x = 1.0,
  21. vector VectorIn = vector(0.0, 0.0, 0.0),
  22. float Fac = 0.0,
  23. output vector VectorOut = vector(0.0, 0.0, 0.0))
  24. {
  25. vector c = (VectorIn - vector(min_x, min_x, min_x)) / (max_x - min_x);
  26. color r = rgb_ramp_lookup(ramp, c[0], 1, 1);
  27. color g = rgb_ramp_lookup(ramp, c[0], 1, 1);
  28. color b = rgb_ramp_lookup(ramp, c[0], 1, 1);
  29. VectorOut[0] = r[0];
  30. VectorOut[1] = g[1];
  31. VectorOut[2] = b[2];
  32. VectorOut = mix(VectorIn, VectorOut, Fac);
  33. }