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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /* Voronoi / Worley like */
- color cellnoise_color(point p)
- {
- float r = cellnoise(p);
- float g = cellnoise(point(p[1], p[0], p[2]));
- float b = cellnoise(point(p[1], p[2], p[0]));
- return color(r, g, b);
- }
- void voronoi(point p, float e, float da[4], point pa[4])
- {
- /* returns distances in da and point coords in pa */
- int xx, yy, zz, xi, yi, zi;
- xi = (int)floor(p[0]);
- yi = (int)floor(p[1]);
- zi = (int)floor(p[2]);
- da[0] = 1e10;
- da[1] = 1e10;
- da[2] = 1e10;
- da[3] = 1e10;
- for (xx = xi - 1; xx <= xi + 1; xx++) {
- for (yy = yi - 1; yy <= yi + 1; yy++) {
- for (zz = zi - 1; zz <= zi + 1; zz++) {
- point ip = point(xx, yy, zz);
- point vp = (point)cellnoise_color(ip);
- point pd = p - (vp + ip);
- float d = dot(pd, pd);
- vp += point(xx, yy, zz);
- if (d < da[0]) {
- da[3] = da[2];
- da[2] = da[1];
- da[1] = da[0];
- da[0] = d;
- pa[3] = pa[2];
- pa[2] = pa[1];
- pa[1] = pa[0];
- pa[0] = vp;
- }
- else if (d < da[1]) {
- da[3] = da[2];
- da[2] = da[1];
- da[1] = d;
- pa[3] = pa[2];
- pa[2] = pa[1];
- pa[1] = vp;
- }
- else if (d < da[2]) {
- da[3] = da[2];
- da[2] = d;
- pa[3] = pa[2];
- pa[2] = vp;
- }
- else if (d < da[3]) {
- da[3] = d;
- pa[3] = vp;
- }
- }
- }
- }
- }
- /* Noise Bases */
- float safe_noise(point p, string type)
- {
- float f = 0.0;
- /* Perlin noise in range -1..1 */
- if (type == "signed")
- f = noise("perlin", p);
- /* Perlin noise in range 0..1 */
- else
- f = noise(p);
- /* can happen for big coordinates, things even out to 0.5 then anyway */
- if (!isfinite(f))
- return 0.5;
- return f;
- }
- /* Turbulence */
- float noise_turbulence(point p, float details, int hard)
- {
- float fscale = 1.0;
- float amp = 1.0;
- float sum = 0.0;
- int i, n;
- float octaves = clamp(details, 0.0, 16.0);
- n = (int)octaves;
- for (i = 0; i <= n; i++) {
- float t = safe_noise(fscale * p, "unsigned");
- if (hard)
- t = fabs(2.0 * t - 1.0);
- sum += t * amp;
- amp *= 0.5;
- fscale *= 2.0;
- }
- float rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- float t = safe_noise(fscale * p, "unsigned");
- if (hard)
- t = fabs(2.0 * t - 1.0);
- float sum2 = sum + t * amp;
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- sum2 *= ((float)(1 << (n + 1)) / (float)((1 << (n + 2)) - 1));
- return (1.0 - rmd) * sum + rmd * sum2;
- }
- else {
- sum *= ((float)(1 << n) / (float)((1 << (n + 1)) - 1));
- return sum;
- }
- }
- /* Utility */
- float nonzero(float f, float eps)
- {
- float r;
- if (abs(f) < eps)
- r = sign(f) * eps;
- else
- r = f;
- return r;
- }
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