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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- #include "node_texture.h"
- /* Musgrave fBm
- *
- * H: fractal increment parameter
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- *
- * from "Texturing and Modelling: A procedural approach"
- */
- float noise_musgrave_fBm(point ip, float H, float lacunarity, float octaves)
- {
- float rmd;
- float value = 0.0;
- float pwr = 1.0;
- float pwHL = pow(lacunarity, -H);
- int i;
- point p = ip;
- for (i = 0; i < (int)octaves; i++) {
- value += safe_noise(p, "signed") * pwr;
- pwr *= pwHL;
- p *= lacunarity;
- }
- rmd = octaves - floor(octaves);
- if (rmd != 0.0)
- value += rmd * safe_noise(p, "signed") * pwr;
- return value;
- }
- /* Musgrave Multifractal
- *
- * H: highest fractal dimension
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- */
- float noise_musgrave_multi_fractal(point ip, float H, float lacunarity, float octaves)
- {
- float rmd;
- float value = 1.0;
- float pwr = 1.0;
- float pwHL = pow(lacunarity, -H);
- int i;
- point p = ip;
- for (i = 0; i < (int)octaves; i++) {
- value *= (pwr * safe_noise(p, "signed") + 1.0);
- pwr *= pwHL;
- p *= lacunarity;
- }
- rmd = octaves - floor(octaves);
- if (rmd != 0.0)
- value *= (rmd * pwr * safe_noise(p, "signed") + 1.0); /* correct? */
- return value;
- }
- /* Musgrave Heterogeneous Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
- float noise_musgrave_hetero_terrain(
- point ip, float H, float lacunarity, float octaves, float offset)
- {
- float value, increment, rmd;
- float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- int i;
- point p = ip;
- /* first unscaled octave of function; later octaves are scaled */
- value = offset + safe_noise(p, "signed");
- p *= lacunarity;
- for (i = 1; i < (int)octaves; i++) {
- increment = (safe_noise(p, "signed") + offset) * pwr * value;
- value += increment;
- pwr *= pwHL;
- p *= lacunarity;
- }
- rmd = octaves - floor(octaves);
- if (rmd != 0.0) {
- increment = (safe_noise(p, "signed") + offset) * pwr * value;
- value += rmd * increment;
- }
- return value;
- }
- /* Hybrid Additive/Multiplicative Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
- float noise_musgrave_hybrid_multi_fractal(
- point ip, float H, float lacunarity, float octaves, float offset, float gain)
- {
- float result, signal, weight, rmd;
- float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- int i;
- point p = ip;
- result = safe_noise(p, "signed") + offset;
- weight = gain * result;
- p *= lacunarity;
- for (i = 1; (weight > 0.001) && (i < (int)octaves); i++) {
- if (weight > 1.0)
- weight = 1.0;
- signal = (safe_noise(p, "signed") + offset) * pwr;
- pwr *= pwHL;
- result += weight * signal;
- weight *= gain * signal;
- p *= lacunarity;
- }
- rmd = octaves - floor(octaves);
- if (rmd != 0.0)
- result += rmd * ((safe_noise(p, "signed") + offset) * pwr);
- return result;
- }
- /* Ridged Multifractal Terrain
- *
- * H: fractal dimension of the roughest area
- * lacunarity: gap between successive frequencies
- * octaves: number of frequencies in the fBm
- * offset: raises the terrain from `sea level'
- */
- float noise_musgrave_ridged_multi_fractal(
- point ip, float H, float lacunarity, float octaves, float offset, float gain)
- {
- float result, signal, weight;
- float pwHL = pow(lacunarity, -H);
- float pwr = pwHL;
- int i;
- point p = ip;
- signal = offset - fabs(safe_noise(p, "signed"));
- signal *= signal;
- result = signal;
- weight = 1.0;
- for (i = 1; i < (int)octaves; i++) {
- p *= lacunarity;
- weight = clamp(signal * gain, 0.0, 1.0);
- signal = offset - fabs(safe_noise(p, "signed"));
- signal *= signal;
- signal *= weight;
- result += signal * pwr;
- pwr *= pwHL;
- }
- return result;
- }
- /* Shader */
- shader node_musgrave_texture(
- int use_mapping = 0,
- matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- string type = "fBM",
- float Dimension = 2.0,
- float Lacunarity = 1.0,
- float Detail = 2.0,
- float Offset = 0.0,
- float Gain = 1.0,
- float Scale = 5.0,
- point Vector = P,
- output float Fac = 0.0,
- output color Color = 0.0)
- {
- float dimension = max(Dimension, 1e-5);
- float octaves = clamp(Detail, 0.0, 16.0);
- float lacunarity = max(Lacunarity, 1e-5);
- float intensity = 1.0;
- point p = Vector;
- if (use_mapping)
- p = transform(mapping, p);
- p = p * Scale;
- if (type == "multifractal")
- Fac = intensity * noise_musgrave_multi_fractal(p, dimension, lacunarity, octaves);
- else if (type == "fBM")
- Fac = intensity * noise_musgrave_fBm(p, dimension, lacunarity, octaves);
- else if (type == "hybrid_multifractal")
- Fac = intensity *
- noise_musgrave_hybrid_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain);
- else if (type == "ridged_multifractal")
- Fac = intensity *
- noise_musgrave_ridged_multi_fractal(p, dimension, lacunarity, octaves, Offset, Gain);
- else if (type == "hetero_terrain")
- Fac = intensity * noise_musgrave_hetero_terrain(p, dimension, lacunarity, octaves, Offset);
- Color = color(Fac, Fac, Fac);
- }
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