node_hsv.osl 1.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243
  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. #include "node_color.h"
  18. shader node_hsv(float Hue = 0.5,
  19. float Saturation = 1.0,
  20. float Value = 1.0,
  21. float Fac = 0.5,
  22. color ColorIn = 0.0,
  23. output color ColorOut = 0.0)
  24. {
  25. color Color = rgb_to_hsv(ColorIn);
  26. // remember: fmod doesn't work for negative numbers
  27. Color[0] = fmod(Color[0] + Hue + 0.5, 1.0);
  28. Color[1] = clamp(Color[1] * Saturation, 0.0, 1.0);
  29. Color[2] *= Value;
  30. Color = hsv_to_rgb(Color);
  31. // Clamp color to prevent negative values cauzed by oversaturation.
  32. Color[0] = max(Color[0], 0.0);
  33. Color[1] = max(Color[1], 0.0);
  34. Color[2] = max(Color[2], 0.0);
  35. ColorOut = mix(ColorIn, Color, Fac);
  36. }