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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_diffuse_bsdf(color Color = 0.8,
- float Roughness = 0.0,
- normal Normal = N,
- output closure color BSDF = 0)
- {
- if (Roughness == 0.0)
- BSDF = Color * diffuse(Normal);
- else
- BSDF = Color * oren_nayar(Normal, Roughness);
- }
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