node_convert_from_vector.osl 1.5 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_convert_from_vector(vector value_vector = vector(0.0, 0.0, 0.0),
  18. output string value_string = "",
  19. output float value_float = 0.0,
  20. output int value_int = 0,
  21. output color value_color = color(0.0, 0.0, 0.0),
  22. output point value_point = point(0.0, 0.0, 0.0),
  23. output normal value_normal = normal(0.0, 0.0, 0.0))
  24. {
  25. value_float = (value_vector[0] + value_vector[1] + value_vector[2]) * (1.0 / 3.0);
  26. value_int = (int)((value_normal[0] + value_normal[1] + value_normal[2]) * (1.0 / 3.0));
  27. value_color = color(value_vector[0], value_vector[1], value_vector[2]);
  28. value_point = point(value_vector[0], value_vector[1], value_vector[2]);
  29. value_normal = normal(value_vector[0], value_vector[1], value_vector[2]);
  30. }