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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_convert_from_int(int value_int = 0,
- output string value_string = "",
- output float value_float = 0.0,
- output color value_color = 0.0,
- output vector value_vector = vector(0.0, 0.0, 0.0),
- output point value_point = point(0.0, 0.0, 0.0),
- output normal value_normal = normal(0.0, 0.0, 0.0))
- {
- float f = (float)value_int;
- value_float = f;
- value_color = color(f, f, f);
- value_vector = vector(f, f, f);
- value_point = point(f, f, f);
- value_normal = normal(f, f, f);
- }
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