node_convert_from_int.osl 1.3 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_convert_from_int(int value_int = 0,
  18. output string value_string = "",
  19. output float value_float = 0.0,
  20. output color value_color = 0.0,
  21. output vector value_vector = vector(0.0, 0.0, 0.0),
  22. output point value_point = point(0.0, 0.0, 0.0),
  23. output normal value_normal = normal(0.0, 0.0, 0.0))
  24. {
  25. float f = (float)value_int;
  26. value_float = f;
  27. value_color = color(f, f, f);
  28. value_vector = vector(f, f, f);
  29. value_point = point(f, f, f);
  30. value_normal = normal(f, f, f);
  31. }