12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- #include "node_texture.h"
- /* Checker */
- float checker(point ip)
- {
- point p;
- p[0] = (ip[0] + 0.000001) * 0.999999;
- p[1] = (ip[1] + 0.000001) * 0.999999;
- p[2] = (ip[2] + 0.000001) * 0.999999;
- int xi = (int)fabs(floor(p[0]));
- int yi = (int)fabs(floor(p[1]));
- int zi = (int)fabs(floor(p[2]));
- if ((xi % 2 == yi % 2) == (zi % 2)) {
- return 1.0;
- }
- else {
- return 0.0;
- }
- }
- shader node_checker_texture(
- int use_mapping = 0,
- matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- float Scale = 5.0,
- point Vector = P,
- color Color1 = 0.8,
- color Color2 = 0.2,
- output float Fac = 0.0,
- output color Color = 0.0)
- {
- point p = Vector;
- if (use_mapping)
- p = transform(mapping, p);
- Fac = checker(p * Scale);
- if (Fac == 1.0) {
- Color = Color1;
- }
- else {
- Color = Color2;
- }
- }
|