node_bevel.osl 996 B

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #include "stdosl.h"
  17. shader node_bevel(int samples = 4,
  18. float Radius = 0.05,
  19. normal NormalIn = N,
  20. output normal NormalOut = N)
  21. {
  22. /* Abuse texture call with special @bevel token. */
  23. vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);
  24. /* Preserve input normal. */
  25. NormalOut = normalize(NormalIn + (bevel_N - N));
  26. }