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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "stdosl.h"
- shader node_bevel(int samples = 4,
- float Radius = 0.05,
- normal NormalIn = N,
- output normal NormalOut = N)
- {
- /* Abuse texture call with special @bevel token. */
- vector bevel_N = (normal)(color)texture("@bevel", samples, Radius);
- /* Preserve input normal. */
- NormalOut = normalize(NormalIn + (bevel_N - N));
- }
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