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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __OSL_SHADER_H__
- #define __OSL_SHADER_H__
- #ifdef WITH_OSL
- /* OSL Shader Engine
- *
- * Holds all variables to execute and use OSL shaders from the kernel. These
- * are initialized externally by OSLShaderManager before rendering starts.
- *
- * Before/after a thread starts rendering, thread_init/thread_free must be
- * called, which will store any per thread OSL state in thread local storage.
- * This means no thread state must be passed along in the kernel itself.
- */
- # include "kernel/kernel_types.h"
- CCL_NAMESPACE_BEGIN
- class Scene;
- struct ShaderClosure;
- struct ShaderData;
- struct differential3;
- struct KernelGlobals;
- struct OSLGlobals;
- struct OSLShadingSystem;
- class OSLShader {
- public:
- /* init */
- static void register_closures(OSLShadingSystem *ss);
- /* per thread data */
- static void thread_init(KernelGlobals *kg,
- KernelGlobals *kernel_globals,
- OSLGlobals *osl_globals);
- static void thread_free(KernelGlobals *kg);
- /* eval */
- static void eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
- static void eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
- static void eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag);
- static void eval_displacement(KernelGlobals *kg, ShaderData *sd, PathState *state);
- /* attributes */
- static int find_attribute(KernelGlobals *kg,
- const ShaderData *sd,
- uint id,
- AttributeDescriptor *desc);
- };
- CCL_NAMESPACE_END
- #endif
- #endif /* __OSL_SHADER_H__ */
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