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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include <OSL/oslexec.h>
- #include "kernel/kernel_compat_cpu.h"
- #include "kernel/kernel_montecarlo.h"
- #include "kernel/kernel_types.h"
- #include "kernel/split/kernel_split_data_types.h"
- #include "kernel/kernel_globals.h"
- #include "kernel/geom/geom_object.h"
- #include "kernel/osl/osl_closures.h"
- #include "kernel/osl/osl_globals.h"
- #include "kernel/osl/osl_services.h"
- #include "kernel/osl/osl_shader.h"
- #include "util/util_foreach.h"
- #include "render/attribute.h"
- CCL_NAMESPACE_BEGIN
- /* Threads */
- void OSLShader::thread_init(KernelGlobals *kg,
- KernelGlobals *kernel_globals,
- OSLGlobals *osl_globals)
- {
- /* no osl used? */
- if (!osl_globals->use) {
- kg->osl = NULL;
- return;
- }
- /* per thread kernel data init*/
- kg->osl = osl_globals;
- OSL::ShadingSystem *ss = kg->osl->ss;
- OSLThreadData *tdata = new OSLThreadData();
- memset((void *)&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
- tdata->globals.tracedata = &tdata->tracedata;
- tdata->globals.flipHandedness = false;
- tdata->osl_thread_info = ss->create_thread_info();
- tdata->context = ss->get_context(tdata->osl_thread_info);
- tdata->oiio_thread_info = osl_globals->ts->get_perthread_info();
- kg->osl_ss = (OSLShadingSystem *)ss;
- kg->osl_tdata = tdata;
- }
- void OSLShader::thread_free(KernelGlobals *kg)
- {
- if (!kg->osl)
- return;
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
- ss->release_context(tdata->context);
- ss->destroy_thread_info(tdata->osl_thread_info);
- delete tdata;
- kg->osl = NULL;
- kg->osl_ss = NULL;
- kg->osl_tdata = NULL;
- }
- /* Globals */
- static void shaderdata_to_shaderglobals(
- KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag, OSLThreadData *tdata)
- {
- OSL::ShaderGlobals *globals = &tdata->globals;
- /* copy from shader data to shader globals */
- globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(sd->dP.dx);
- globals->dPdy = TO_VEC3(sd->dP.dy);
- globals->I = TO_VEC3(sd->I);
- globals->dIdx = TO_VEC3(sd->dI.dx);
- globals->dIdy = TO_VEC3(sd->dI.dy);
- globals->N = TO_VEC3(sd->N);
- globals->Ng = TO_VEC3(sd->Ng);
- globals->u = sd->u;
- globals->dudx = sd->du.dx;
- globals->dudy = sd->du.dy;
- globals->v = sd->v;
- globals->dvdx = sd->dv.dx;
- globals->dvdy = sd->dv.dy;
- globals->dPdu = TO_VEC3(sd->dPdu);
- globals->dPdv = TO_VEC3(sd->dPdv);
- globals->surfacearea = (sd->object == OBJECT_NONE) ? 1.0f : object_surface_area(kg, sd->object);
- globals->time = sd->time;
- /* booleans */
- globals->raytype = path_flag;
- globals->backfacing = (sd->flag & SD_BACKFACING);
- /* shader data to be used in services callbacks */
- globals->renderstate = sd;
- /* hacky, we leave it to services to fetch actual object matrix */
- globals->shader2common = sd;
- globals->object2common = sd;
- /* must be set to NULL before execute */
- globals->Ci = NULL;
- /* clear trace data */
- tdata->tracedata.init = false;
- /* used by renderservices */
- sd->osl_globals = kg;
- sd->osl_path_state = state;
- }
- /* Surface */
- static void flatten_surface_closure_tree(ShaderData *sd,
- int path_flag,
- const OSL::ClosureColor *closure,
- float3 weight = make_float3(1.0f, 1.0f, 1.0f))
- {
- /* OSL gives us a closure tree, we flatten it into arrays per
- * closure type, for evaluation, sampling, etc later on. */
- switch (closure->id) {
- case OSL::ClosureColor::MUL: {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_surface_closure_tree(sd, path_flag, mul->closure, TO_FLOAT3(mul->weight) * weight);
- break;
- }
- case OSL::ClosureColor::ADD: {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_surface_closure_tree(sd, path_flag, add->closureA, weight);
- flatten_surface_closure_tree(sd, path_flag, add->closureB, weight);
- break;
- }
- default: {
- OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim) {
- #ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
- weight = weight * TO_FLOAT3(comp->w);
- #endif
- prim->setup(sd, path_flag, weight);
- }
- break;
- }
- }
- }
- void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag)
- {
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
- /* execute shader for this point */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- int shader = sd->shader & SHADER_MASK;
- /* automatic bump shader */
- if (kg->osl->bump_state[shader]) {
- /* save state */
- float3 P = sd->P;
- float3 dPdx = sd->dP.dx;
- float3 dPdy = sd->dP.dy;
- /* set state as if undisplaced */
- if (sd->flag & SD_HAS_DISPLACEMENT) {
- float data[9];
- bool found = kg->osl->services->get_attribute(sd,
- true,
- OSLRenderServices::u_empty,
- TypeDesc::TypeVector,
- OSLRenderServices::u_geom_undisplaced,
- data);
- (void)found;
- assert(found);
- memcpy(&sd->P, data, sizeof(float) * 3);
- memcpy(&sd->dP.dx, data + 3, sizeof(float) * 3);
- memcpy(&sd->dP.dy, data + 6, sizeof(float) * 3);
- object_position_transform(kg, sd, &sd->P);
- object_dir_transform(kg, sd, &sd->dP.dx);
- object_dir_transform(kg, sd, &sd->dP.dy);
- globals->P = TO_VEC3(sd->P);
- globals->dPdx = TO_VEC3(sd->dP.dx);
- globals->dPdy = TO_VEC3(sd->dP.dy);
- }
- /* execute bump shader */
- ss->execute(octx, *(kg->osl->bump_state[shader]), *globals);
- /* reset state */
- sd->P = P;
- sd->dP.dx = dPdx;
- sd->dP.dy = dPdy;
- globals->P = TO_VEC3(P);
- globals->dPdx = TO_VEC3(dPdx);
- globals->dPdy = TO_VEC3(dPdy);
- }
- /* surface shader */
- if (kg->osl->surface_state[shader]) {
- ss->execute(octx, *(kg->osl->surface_state[shader]), *globals);
- }
- /* flatten closure tree */
- if (globals->Ci)
- flatten_surface_closure_tree(sd, path_flag, globals->Ci);
- }
- /* Background */
- static void flatten_background_closure_tree(ShaderData *sd,
- const OSL::ClosureColor *closure,
- float3 weight = make_float3(1.0f, 1.0f, 1.0f))
- {
- /* OSL gives us a closure tree, if we are shading for background there
- * is only one supported closure type at the moment, which has no evaluation
- * functions, so we just sum the weights */
- switch (closure->id) {
- case OSL::ClosureColor::MUL: {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_background_closure_tree(sd, mul->closure, weight * TO_FLOAT3(mul->weight));
- break;
- }
- case OSL::ClosureColor::ADD: {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_background_closure_tree(sd, add->closureA, weight);
- flatten_background_closure_tree(sd, add->closureB, weight);
- break;
- }
- default: {
- OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim) {
- #ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
- weight = weight * TO_FLOAT3(comp->w);
- #endif
- prim->setup(sd, 0, weight);
- }
- break;
- }
- }
- }
- void OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag)
- {
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
- /* execute shader for this point */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- if (kg->osl->background_state) {
- ss->execute(octx, *(kg->osl->background_state), *globals);
- }
- /* return background color immediately */
- if (globals->Ci)
- flatten_background_closure_tree(sd, globals->Ci);
- }
- /* Volume */
- static void flatten_volume_closure_tree(ShaderData *sd,
- const OSL::ClosureColor *closure,
- float3 weight = make_float3(1.0f, 1.0f, 1.0f))
- {
- /* OSL gives us a closure tree, we flatten it into arrays per
- * closure type, for evaluation, sampling, etc later on. */
- switch (closure->id) {
- case OSL::ClosureColor::MUL: {
- OSL::ClosureMul *mul = (OSL::ClosureMul *)closure;
- flatten_volume_closure_tree(sd, mul->closure, TO_FLOAT3(mul->weight) * weight);
- break;
- }
- case OSL::ClosureColor::ADD: {
- OSL::ClosureAdd *add = (OSL::ClosureAdd *)closure;
- flatten_volume_closure_tree(sd, add->closureA, weight);
- flatten_volume_closure_tree(sd, add->closureB, weight);
- break;
- }
- default: {
- OSL::ClosureComponent *comp = (OSL::ClosureComponent *)closure;
- CClosurePrimitive *prim = (CClosurePrimitive *)comp->data();
- if (prim) {
- #ifdef OSL_SUPPORTS_WEIGHTED_CLOSURE_COMPONENTS
- weight = weight * TO_FLOAT3(comp->w);
- #endif
- prim->setup(sd, 0, weight);
- }
- }
- }
- }
- void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, PathState *state, int path_flag)
- {
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, path_flag, tdata);
- /* execute shader */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- int shader = sd->shader & SHADER_MASK;
- if (kg->osl->volume_state[shader]) {
- ss->execute(octx, *(kg->osl->volume_state[shader]), *globals);
- }
- /* flatten closure tree */
- if (globals->Ci)
- flatten_volume_closure_tree(sd, globals->Ci);
- }
- /* Displacement */
- void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, PathState *state)
- {
- /* setup shader globals from shader data */
- OSLThreadData *tdata = kg->osl_tdata;
- shaderdata_to_shaderglobals(kg, sd, state, 0, tdata);
- /* execute shader */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem *)kg->osl_ss;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *octx = tdata->context;
- int shader = sd->shader & SHADER_MASK;
- if (kg->osl->displacement_state[shader]) {
- ss->execute(octx, *(kg->osl->displacement_state[shader]), *globals);
- }
- /* get back position */
- sd->P = TO_FLOAT3(globals->P);
- }
- /* Attributes */
- int OSLShader::find_attribute(KernelGlobals *kg,
- const ShaderData *sd,
- uint id,
- AttributeDescriptor *desc)
- {
- /* for OSL, a hash map is used to lookup the attribute by name. */
- int object = sd->object * ATTR_PRIM_TYPES;
- #ifdef __HAIR__
- if (sd->type & PRIMITIVE_ALL_CURVE)
- object += ATTR_PRIM_CURVE;
- #endif
- OSLGlobals::AttributeMap &attr_map = kg->osl->attribute_map[object];
- ustring stdname(std::string("geom:") +
- std::string(Attribute::standard_name((AttributeStandard)id)));
- OSLGlobals::AttributeMap::const_iterator it = attr_map.find(stdname);
- if (it != attr_map.end()) {
- const OSLGlobals::Attribute &osl_attr = it->second;
- *desc = osl_attr.desc;
- if (sd->prim == PRIM_NONE && (AttributeElement)osl_attr.desc.element != ATTR_ELEMENT_MESH) {
- desc->offset = ATTR_STD_NOT_FOUND;
- return ATTR_STD_NOT_FOUND;
- }
- /* return result */
- if (osl_attr.desc.element == ATTR_ELEMENT_NONE) {
- desc->offset = ATTR_STD_NOT_FOUND;
- }
- return desc->offset;
- }
- else {
- desc->offset = ATTR_STD_NOT_FOUND;
- return (int)ATTR_STD_NOT_FOUND;
- }
- }
- CCL_NAMESPACE_END
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