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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /* TODO(sergey): There is a bit of headers dependency hell going on
- * here, so for now we just put here. In the future it might be better
- * to have dedicated file for such tweaks.
- */
- #if (defined(__GNUC__) && !defined(__clang__)) && defined(NDEBUG)
- # pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
- # pragma GCC diagnostic ignored "-Wuninitialized"
- #endif
- #include <string.h>
- #include "render/colorspace.h"
- #include "render/mesh.h"
- #include "render/object.h"
- #include "render/scene.h"
- #include "kernel/osl/osl_closures.h"
- #include "kernel/osl/osl_globals.h"
- #include "kernel/osl/osl_services.h"
- #include "kernel/osl/osl_shader.h"
- #include "util/util_foreach.h"
- #include "util/util_logging.h"
- #include "util/util_string.h"
- #include "kernel/kernel_compat_cpu.h"
- #include "kernel/split/kernel_split_data_types.h"
- #include "kernel/kernel_globals.h"
- #include "kernel/kernel_color.h"
- #include "kernel/kernel_random.h"
- #include "kernel/kernel_projection.h"
- #include "kernel/kernel_differential.h"
- #include "kernel/kernel_montecarlo.h"
- #include "kernel/kernel_camera.h"
- #include "kernel/kernels/cpu/kernel_cpu_image.h"
- #include "kernel/geom/geom.h"
- #include "kernel/bvh/bvh.h"
- #include "kernel/kernel_projection.h"
- #include "kernel/kernel_accumulate.h"
- #include "kernel/kernel_shader.h"
- CCL_NAMESPACE_BEGIN
- /* RenderServices implementation */
- static void copy_matrix(OSL::Matrix44 &m, const Transform &tfm)
- {
- ProjectionTransform t = projection_transpose(ProjectionTransform(tfm));
- memcpy((void *)&m, &t, sizeof(m));
- }
- static void copy_matrix(OSL::Matrix44 &m, const ProjectionTransform &tfm)
- {
- ProjectionTransform t = projection_transpose(tfm);
- memcpy((void *)&m, &t, sizeof(m));
- }
- /* static ustrings */
- ustring OSLRenderServices::u_distance("distance");
- ustring OSLRenderServices::u_index("index");
- ustring OSLRenderServices::u_world("world");
- ustring OSLRenderServices::u_camera("camera");
- ustring OSLRenderServices::u_screen("screen");
- ustring OSLRenderServices::u_raster("raster");
- ustring OSLRenderServices::u_ndc("NDC");
- ustring OSLRenderServices::u_object_location("object:location");
- ustring OSLRenderServices::u_object_index("object:index");
- ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
- ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
- ustring OSLRenderServices::u_material_index("material:index");
- ustring OSLRenderServices::u_object_random("object:random");
- ustring OSLRenderServices::u_particle_index("particle:index");
- ustring OSLRenderServices::u_particle_random("particle:random");
- ustring OSLRenderServices::u_particle_age("particle:age");
- ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
- ustring OSLRenderServices::u_particle_location("particle:location");
- ustring OSLRenderServices::u_particle_rotation("particle:rotation");
- ustring OSLRenderServices::u_particle_size("particle:size");
- ustring OSLRenderServices::u_particle_velocity("particle:velocity");
- ustring OSLRenderServices::u_particle_angular_velocity("particle:angular_velocity");
- ustring OSLRenderServices::u_geom_numpolyvertices("geom:numpolyvertices");
- ustring OSLRenderServices::u_geom_trianglevertices("geom:trianglevertices");
- ustring OSLRenderServices::u_geom_polyvertices("geom:polyvertices");
- ustring OSLRenderServices::u_geom_name("geom:name");
- ustring OSLRenderServices::u_geom_undisplaced("geom:undisplaced");
- ustring OSLRenderServices::u_is_smooth("geom:is_smooth");
- ustring OSLRenderServices::u_is_curve("geom:is_curve");
- ustring OSLRenderServices::u_curve_thickness("geom:curve_thickness");
- ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
- ustring OSLRenderServices::u_curve_random("geom:curve_random");
- ustring OSLRenderServices::u_path_ray_length("path:ray_length");
- ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
- ustring OSLRenderServices::u_path_diffuse_depth("path:diffuse_depth");
- ustring OSLRenderServices::u_path_glossy_depth("path:glossy_depth");
- ustring OSLRenderServices::u_path_transparent_depth("path:transparent_depth");
- ustring OSLRenderServices::u_path_transmission_depth("path:transmission_depth");
- ustring OSLRenderServices::u_trace("trace");
- ustring OSLRenderServices::u_hit("hit");
- ustring OSLRenderServices::u_hitdist("hitdist");
- ustring OSLRenderServices::u_N("N");
- ustring OSLRenderServices::u_Ng("Ng");
- ustring OSLRenderServices::u_P("P");
- ustring OSLRenderServices::u_I("I");
- ustring OSLRenderServices::u_u("u");
- ustring OSLRenderServices::u_v("v");
- ustring OSLRenderServices::u_empty;
- OSLRenderServices::OSLRenderServices(OSL::TextureSystem *texture_system)
- : texture_system(texture_system)
- {
- }
- OSLRenderServices::~OSLRenderServices()
- {
- if (texture_system) {
- VLOG(2) << "OSL texture system stats:\n" << texture_system->getstats();
- }
- }
- bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- OSL::TransformationPtr xform,
- float time)
- {
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if (xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- KernelGlobals *kg = sd->osl_globals;
- int object = sd->object;
- if (object != OBJECT_NONE) {
- #ifdef __OBJECT_MOTION__
- Transform tfm;
- if (time == sd->time)
- tfm = sd->ob_tfm;
- else
- tfm = object_fetch_transform_motion_test(kg, object, time, NULL);
- #else
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
- #endif
- copy_matrix(result, tfm);
- return true;
- }
- else if (sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_tfm);
- return true;
- }
- }
- return false;
- }
- bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- OSL::TransformationPtr xform,
- float time)
- {
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if (xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- KernelGlobals *kg = sd->osl_globals;
- int object = sd->object;
- if (object != OBJECT_NONE) {
- #ifdef __OBJECT_MOTION__
- Transform itfm;
- if (time == sd->time)
- itfm = sd->ob_itfm;
- else
- object_fetch_transform_motion_test(kg, object, time, &itfm);
- #else
- Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- #endif
- copy_matrix(result, itfm);
- return true;
- }
- else if (sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_itfm);
- return true;
- }
- }
- return false;
- }
- bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- ustring from,
- float time)
- {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
- if (from == u_ndc) {
- copy_matrix(result, kernel_data.cam.ndctoworld);
- return true;
- }
- else if (from == u_raster) {
- copy_matrix(result, kernel_data.cam.rastertoworld);
- return true;
- }
- else if (from == u_screen) {
- copy_matrix(result, kernel_data.cam.screentoworld);
- return true;
- }
- else if (from == u_camera) {
- copy_matrix(result, kernel_data.cam.cameratoworld);
- return true;
- }
- else if (from == u_world) {
- result.makeIdentity();
- return true;
- }
- return false;
- }
- bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- ustring to,
- float time)
- {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
- if (to == u_ndc) {
- copy_matrix(result, kernel_data.cam.worldtondc);
- return true;
- }
- else if (to == u_raster) {
- copy_matrix(result, kernel_data.cam.worldtoraster);
- return true;
- }
- else if (to == u_screen) {
- copy_matrix(result, kernel_data.cam.worldtoscreen);
- return true;
- }
- else if (to == u_camera) {
- copy_matrix(result, kernel_data.cam.worldtocamera);
- return true;
- }
- else if (to == u_world) {
- result.makeIdentity();
- return true;
- }
- return false;
- }
- bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- OSL::TransformationPtr xform)
- {
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if (xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- int object = sd->object;
- if (object != OBJECT_NONE) {
- #ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_tfm;
- #else
- KernelGlobals *kg = sd->osl_globals;
- Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
- #endif
- copy_matrix(result, tfm);
- return true;
- }
- else if (sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_tfm);
- return true;
- }
- }
- return false;
- }
- bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- OSL::TransformationPtr xform)
- {
- /* this is only used for shader and object space, we don't really have
- * a concept of shader space, so we just use object space for both. */
- if (xform) {
- const ShaderData *sd = (const ShaderData *)xform;
- int object = sd->object;
- if (object != OBJECT_NONE) {
- #ifdef __OBJECT_MOTION__
- Transform tfm = sd->ob_itfm;
- #else
- KernelGlobals *kg = sd->osl_globals;
- Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
- #endif
- copy_matrix(result, tfm);
- return true;
- }
- else if (sd->type == PRIMITIVE_LAMP) {
- copy_matrix(result, sd->ob_itfm);
- return true;
- }
- }
- return false;
- }
- bool OSLRenderServices::get_matrix(OSL::ShaderGlobals *sg, OSL::Matrix44 &result, ustring from)
- {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
- if (from == u_ndc) {
- copy_matrix(result, kernel_data.cam.ndctoworld);
- return true;
- }
- else if (from == u_raster) {
- copy_matrix(result, kernel_data.cam.rastertoworld);
- return true;
- }
- else if (from == u_screen) {
- copy_matrix(result, kernel_data.cam.screentoworld);
- return true;
- }
- else if (from == u_camera) {
- copy_matrix(result, kernel_data.cam.cameratoworld);
- return true;
- }
- return false;
- }
- bool OSLRenderServices::get_inverse_matrix(OSL::ShaderGlobals *sg,
- OSL::Matrix44 &result,
- ustring to)
- {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kg = sd->osl_globals;
- if (to == u_ndc) {
- copy_matrix(result, kernel_data.cam.worldtondc);
- return true;
- }
- else if (to == u_raster) {
- copy_matrix(result, kernel_data.cam.worldtoraster);
- return true;
- }
- else if (to == u_screen) {
- copy_matrix(result, kernel_data.cam.worldtoscreen);
- return true;
- }
- else if (to == u_camera) {
- copy_matrix(result, kernel_data.cam.worldtocamera);
- return true;
- }
- return false;
- }
- bool OSLRenderServices::get_array_attribute(OSL::ShaderGlobals *sg,
- bool derivatives,
- ustring object,
- TypeDesc type,
- ustring name,
- int index,
- void *val)
- {
- return false;
- }
- static bool set_attribute_float2(float2 f[3], TypeDesc type, bool derivatives, void *val)
- {
- if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
- float *fval = (float *)val;
- fval[0] = f[0].x;
- fval[1] = f[0].y;
- fval[2] = 0.0f;
- if (derivatives) {
- fval[3] = f[1].x;
- fval[4] = f[1].y;
- fval[5] = 0.0f;
- fval[6] = f[2].x;
- fval[7] = f[2].y;
- fval[8] = 0.0f;
- }
- return true;
- }
- else if (type == TypeDesc::TypeFloat) {
- float *fval = (float *)val;
- fval[0] = average(f[0]);
- if (derivatives) {
- fval[1] = average(f[1]);
- fval[2] = average(f[2]);
- }
- return true;
- }
- return false;
- }
- static bool set_attribute_float3(float3 f[3], TypeDesc type, bool derivatives, void *val)
- {
- if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
- float *fval = (float *)val;
- fval[0] = f[0].x;
- fval[1] = f[0].y;
- fval[2] = f[0].z;
- if (derivatives) {
- fval[3] = f[1].x;
- fval[4] = f[1].y;
- fval[5] = f[1].z;
- fval[6] = f[2].x;
- fval[7] = f[2].y;
- fval[8] = f[2].z;
- }
- return true;
- }
- else if (type == TypeDesc::TypeFloat) {
- float *fval = (float *)val;
- fval[0] = average(f[0]);
- if (derivatives) {
- fval[1] = average(f[1]);
- fval[2] = average(f[2]);
- }
- return true;
- }
- return false;
- }
- static bool set_attribute_float3(float3 f, TypeDesc type, bool derivatives, void *val)
- {
- float3 fv[3];
- fv[0] = f;
- fv[1] = make_float3(0.0f, 0.0f, 0.0f);
- fv[2] = make_float3(0.0f, 0.0f, 0.0f);
- return set_attribute_float3(fv, type, derivatives, val);
- }
- static bool set_attribute_float(float f[3], TypeDesc type, bool derivatives, void *val)
- {
- if (type == TypeDesc::TypePoint || type == TypeDesc::TypeVector ||
- type == TypeDesc::TypeNormal || type == TypeDesc::TypeColor) {
- float *fval = (float *)val;
- fval[0] = f[0];
- fval[1] = f[1];
- fval[2] = f[2];
- if (derivatives) {
- fval[3] = f[1];
- fval[4] = f[1];
- fval[5] = f[1];
- fval[6] = f[2];
- fval[7] = f[2];
- fval[8] = f[2];
- }
- return true;
- }
- else if (type == TypeDesc::TypeFloat) {
- float *fval = (float *)val;
- fval[0] = f[0];
- if (derivatives) {
- fval[1] = f[1];
- fval[2] = f[2];
- }
- return true;
- }
- return false;
- }
- static bool set_attribute_float(float f, TypeDesc type, bool derivatives, void *val)
- {
- float fv[3];
- fv[0] = f;
- fv[1] = 0.0f;
- fv[2] = 0.0f;
- return set_attribute_float(fv, type, derivatives, val);
- }
- static bool set_attribute_int(int i, TypeDesc type, bool derivatives, void *val)
- {
- if (type.basetype == TypeDesc::INT && type.aggregate == TypeDesc::SCALAR && type.arraylen == 0) {
- int *ival = (int *)val;
- ival[0] = i;
- if (derivatives) {
- ival[1] = 0;
- ival[2] = 0;
- }
- return true;
- }
- return false;
- }
- static bool set_attribute_string(ustring str, TypeDesc type, bool derivatives, void *val)
- {
- if (type.basetype == TypeDesc::STRING && type.aggregate == TypeDesc::SCALAR &&
- type.arraylen == 0) {
- ustring *sval = (ustring *)val;
- sval[0] = str;
- if (derivatives) {
- sval[1] = OSLRenderServices::u_empty;
- sval[2] = OSLRenderServices::u_empty;
- }
- return true;
- }
- return false;
- }
- static bool set_attribute_float3_3(float3 P[3], TypeDesc type, bool derivatives, void *val)
- {
- if (type.vecsemantics == TypeDesc::POINT && type.arraylen >= 3) {
- float *fval = (float *)val;
- fval[0] = P[0].x;
- fval[1] = P[0].y;
- fval[2] = P[0].z;
- fval[3] = P[1].x;
- fval[4] = P[1].y;
- fval[5] = P[1].z;
- fval[6] = P[2].x;
- fval[7] = P[2].y;
- fval[8] = P[2].z;
- if (type.arraylen > 3)
- memset(fval + 3 * 3, 0, sizeof(float) * 3 * (type.arraylen - 3));
- if (derivatives)
- memset(fval + type.arraylen * 3, 0, sizeof(float) * 2 * 3 * type.arraylen);
- return true;
- }
- return false;
- }
- static bool set_attribute_matrix(const Transform &tfm, TypeDesc type, void *val)
- {
- if (type == TypeDesc::TypeMatrix) {
- copy_matrix(*(OSL::Matrix44 *)val, tfm);
- return true;
- }
- return false;
- }
- static bool get_primitive_attribute(KernelGlobals *kg,
- const ShaderData *sd,
- const OSLGlobals::Attribute &attr,
- const TypeDesc &type,
- bool derivatives,
- void *val)
- {
- if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
- attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
- float3 fval[3];
- fval[0] = primitive_attribute_float3(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float3(fval, type, derivatives, val);
- }
- else if (attr.type == TypeFloat2) {
- float2 fval[3];
- fval[0] = primitive_attribute_float2(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float2(fval, type, derivatives, val);
- }
- else if (attr.type == TypeDesc::TypeFloat) {
- float fval[3];
- fval[0] = primitive_attribute_float(
- kg, sd, attr.desc, (derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
- return set_attribute_float(fval, type, derivatives, val);
- }
- else {
- return false;
- }
- }
- static bool get_mesh_attribute(KernelGlobals *kg,
- const ShaderData *sd,
- const OSLGlobals::Attribute &attr,
- const TypeDesc &type,
- bool derivatives,
- void *val)
- {
- if (attr.type == TypeDesc::TypeMatrix) {
- Transform tfm = primitive_attribute_matrix(kg, sd, attr.desc);
- return set_attribute_matrix(tfm, type, val);
- }
- else {
- return false;
- }
- }
- static void get_object_attribute(const OSLGlobals::Attribute &attr, bool derivatives, void *val)
- {
- size_t datasize = attr.value.datasize();
- memcpy(val, attr.value.data(), datasize);
- if (derivatives)
- memset((char *)val + datasize, 0, datasize * 2);
- }
- bool OSLRenderServices::get_object_standard_attribute(
- KernelGlobals *kg, ShaderData *sd, ustring name, TypeDesc type, bool derivatives, void *val)
- {
- /* todo: turn this into hash table? */
- /* Object Attributes */
- if (name == u_object_location) {
- float3 f = object_location(kg, sd);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if (name == u_object_index) {
- float f = object_pass_id(kg, sd->object);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_geom_dupli_generated) {
- float3 f = object_dupli_generated(kg, sd->object);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if (name == u_geom_dupli_uv) {
- float3 f = object_dupli_uv(kg, sd->object);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if (name == u_material_index) {
- float f = shader_pass_id(kg, sd);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_object_random) {
- float f = object_random_number(kg, sd->object);
- return set_attribute_float(f, type, derivatives, val);
- }
- /* Particle Attributes */
- else if (name == u_particle_index) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_index(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_particle_random) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = hash_int_01(particle_index(kg, particle_id));
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_particle_age) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_age(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_particle_lifetime) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_lifetime(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_particle_location) {
- int particle_id = object_particle_id(kg, sd->object);
- float3 f = particle_location(kg, particle_id);
- return set_attribute_float3(f, type, derivatives, val);
- }
- #if 0 /* unsupported */
- else if (name == u_particle_rotation) {
- int particle_id = object_particle_id(kg, sd->object);
- float4 f = particle_rotation(kg, particle_id);
- return set_attribute_float4(f, type, derivatives, val);
- }
- #endif
- else if (name == u_particle_size) {
- int particle_id = object_particle_id(kg, sd->object);
- float f = particle_size(kg, particle_id);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_particle_velocity) {
- int particle_id = object_particle_id(kg, sd->object);
- float3 f = particle_velocity(kg, particle_id);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if (name == u_particle_angular_velocity) {
- int particle_id = object_particle_id(kg, sd->object);
- float3 f = particle_angular_velocity(kg, particle_id);
- return set_attribute_float3(f, type, derivatives, val);
- }
- /* Geometry Attributes */
- else if (name == u_geom_numpolyvertices) {
- return set_attribute_int(3, type, derivatives, val);
- }
- else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices) &&
- sd->type & PRIMITIVE_ALL_TRIANGLE) {
- float3 P[3];
- if (sd->type & PRIMITIVE_TRIANGLE)
- triangle_vertices(kg, sd->prim, P);
- else
- motion_triangle_vertices(kg, sd->object, sd->prim, sd->time, P);
- if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
- object_position_transform(kg, sd, &P[0]);
- object_position_transform(kg, sd, &P[1]);
- object_position_transform(kg, sd, &P[2]);
- }
- return set_attribute_float3_3(P, type, derivatives, val);
- }
- else if (name == u_geom_name) {
- ustring object_name = kg->osl->object_names[sd->object];
- return set_attribute_string(object_name, type, derivatives, val);
- }
- else if (name == u_is_smooth) {
- float f = ((sd->shader & SHADER_SMOOTH_NORMAL) != 0);
- return set_attribute_float(f, type, derivatives, val);
- }
- /* Hair Attributes */
- else if (name == u_is_curve) {
- float f = (sd->type & PRIMITIVE_ALL_CURVE) != 0;
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_curve_thickness) {
- float f = curve_thickness(kg, sd);
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_curve_tangent_normal) {
- float3 f = curve_tangent_normal(kg, sd);
- return set_attribute_float3(f, type, derivatives, val);
- }
- else
- return false;
- }
- bool OSLRenderServices::get_background_attribute(
- KernelGlobals *kg, ShaderData *sd, ustring name, TypeDesc type, bool derivatives, void *val)
- {
- if (name == u_path_ray_length) {
- /* Ray Length */
- float f = sd->ray_length;
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_path_ray_depth) {
- /* Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if (name == u_path_diffuse_depth) {
- /* Diffuse Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->diffuse_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if (name == u_path_glossy_depth) {
- /* Glossy Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->glossy_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if (name == u_path_transmission_depth) {
- /* Transmission Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->transmission_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if (name == u_path_transparent_depth) {
- /* Transparent Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->transparent_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if (name == u_path_transmission_depth) {
- /* Transmission Ray Depth */
- PathState *state = sd->osl_path_state;
- int f = state->transmission_bounce;
- return set_attribute_int(f, type, derivatives, val);
- }
- else if (name == u_ndc) {
- /* NDC coordinates with special exception for otho */
- OSLThreadData *tdata = kg->osl_tdata;
- OSL::ShaderGlobals *globals = &tdata->globals;
- float3 ndc[3];
- if ((globals->raytype & PATH_RAY_CAMERA) && sd->object == OBJECT_NONE &&
- kernel_data.cam.type == CAMERA_ORTHOGRAPHIC) {
- ndc[0] = camera_world_to_ndc(kg, sd, sd->ray_P);
- if (derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dx) - ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->ray_P + sd->ray_dP.dy) - ndc[0];
- }
- }
- else {
- ndc[0] = camera_world_to_ndc(kg, sd, sd->P);
- if (derivatives) {
- ndc[1] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dx) - ndc[0];
- ndc[2] = camera_world_to_ndc(kg, sd, sd->P + sd->dP.dy) - ndc[0];
- }
- }
- return set_attribute_float3(ndc, type, derivatives, val);
- }
- else
- return false;
- }
- bool OSLRenderServices::get_attribute(OSL::ShaderGlobals *sg,
- bool derivatives,
- ustring object_name,
- TypeDesc type,
- ustring name,
- void *val)
- {
- if (sg == NULL || sg->renderstate == NULL)
- return false;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- return get_attribute(sd, derivatives, object_name, type, name, val);
- }
- bool OSLRenderServices::get_attribute(
- ShaderData *sd, bool derivatives, ustring object_name, TypeDesc type, ustring name, void *val)
- {
- KernelGlobals *kg = sd->osl_globals;
- int prim_type = 0;
- int object;
- /* lookup of attribute on another object */
- if (object_name != u_empty) {
- OSLGlobals::ObjectNameMap::iterator it = kg->osl->object_name_map.find(object_name);
- if (it == kg->osl->object_name_map.end())
- return false;
- object = it->second;
- }
- else {
- object = sd->object;
- prim_type = attribute_primitive_type(kg, sd);
- if (object == OBJECT_NONE)
- return get_background_attribute(kg, sd, name, type, derivatives, val);
- }
- /* find attribute on object */
- object = object * ATTR_PRIM_TYPES + prim_type;
- OSLGlobals::AttributeMap &attribute_map = kg->osl->attribute_map[object];
- OSLGlobals::AttributeMap::iterator it = attribute_map.find(name);
- if (it != attribute_map.end()) {
- const OSLGlobals::Attribute &attr = it->second;
- if (attr.desc.element != ATTR_ELEMENT_OBJECT) {
- /* triangle and vertex attributes */
- if (get_primitive_attribute(kg, sd, attr, type, derivatives, val))
- return true;
- else
- return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
- }
- else {
- /* object attribute */
- get_object_attribute(attr, derivatives, val);
- return true;
- }
- }
- else {
- /* not found in attribute, check standard object info */
- bool is_std_object_attribute = get_object_standard_attribute(
- kg, sd, name, type, derivatives, val);
- if (is_std_object_attribute)
- return true;
- return get_background_attribute(kg, sd, name, type, derivatives, val);
- }
- return false;
- }
- bool OSLRenderServices::get_userdata(
- bool derivatives, ustring name, TypeDesc type, OSL::ShaderGlobals *sg, void *val)
- {
- return false; /* disabled by lockgeom */
- }
- TextureSystem::TextureHandle *OSLRenderServices::get_texture_handle(ustring filename)
- {
- OSLTextureHandleMap::iterator it = textures.find(filename);
- /* For non-OIIO textures, just return a pointer to our own OSLTextureHandle. */
- if (it != textures.end()) {
- if (it->second->type != OSLTextureHandle::OIIO) {
- return (TextureSystem::TextureHandle *)it->second.get();
- }
- }
- /* Get handle from OpenImageIO. */
- OSL::TextureSystem *ts = texture_system;
- TextureSystem::TextureHandle *handle = ts->get_texture_handle(filename);
- if (handle == NULL) {
- return NULL;
- }
- /* Insert new OSLTextureHandle if needed. */
- if (it == textures.end()) {
- textures.insert(filename, new OSLTextureHandle(OSLTextureHandle::OIIO));
- it = textures.find(filename);
- }
- /* Assign OIIO texture handle and return. */
- it->second->oiio_handle = handle;
- return (TextureSystem::TextureHandle *)it->second.get();
- }
- bool OSLRenderServices::good(TextureSystem::TextureHandle *texture_handle)
- {
- OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
- if (handle->oiio_handle) {
- OSL::TextureSystem *ts = texture_system;
- return ts->good(handle->oiio_handle);
- }
- else {
- return true;
- }
- }
- bool OSLRenderServices::texture(ustring filename,
- TextureHandle *texture_handle,
- TexturePerthread *texture_thread_info,
- TextureOpt &options,
- OSL::ShaderGlobals *sg,
- float s,
- float t,
- float dsdx,
- float dtdx,
- float dsdy,
- float dtdy,
- int nchannels,
- float *result,
- float *dresultds,
- float *dresultdt,
- ustring *errormessage)
- {
- OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
- OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kernel_globals = sd->osl_globals;
- bool status = false;
- switch (texture_type) {
- case OSLTextureHandle::BEVEL: {
- /* Bevel shader hack. */
- if (nchannels >= 3) {
- PathState *state = sd->osl_path_state;
- int num_samples = (int)s;
- float radius = t;
- float3 N = svm_bevel(kernel_globals, sd, state, radius, num_samples);
- result[0] = N.x;
- result[1] = N.y;
- result[2] = N.z;
- status = true;
- }
- break;
- }
- case OSLTextureHandle::AO: {
- /* AO shader hack. */
- PathState *state = sd->osl_path_state;
- int num_samples = (int)s;
- float radius = t;
- float3 N = make_float3(dsdx, dtdx, dsdy);
- int flags = 0;
- if ((int)dtdy) {
- flags |= NODE_AO_INSIDE;
- }
- if ((int)options.sblur) {
- flags |= NODE_AO_ONLY_LOCAL;
- }
- if ((int)options.tblur) {
- flags |= NODE_AO_GLOBAL_RADIUS;
- }
- result[0] = svm_ao(kernel_globals, sd, N, state, radius, num_samples, flags);
- status = true;
- break;
- }
- case OSLTextureHandle::SVM: {
- /* Packed texture. */
- float4 rgba = kernel_tex_image_interp(kernel_globals, handle->svm_slot, s, 1.0f - t);
- result[0] = rgba[0];
- if (nchannels > 1)
- result[1] = rgba[1];
- if (nchannels > 2)
- result[2] = rgba[2];
- if (nchannels > 3)
- result[3] = rgba[3];
- status = true;
- break;
- }
- case OSLTextureHandle::IES: {
- /* IES light. */
- result[0] = kernel_ies_interp(kernel_globals, handle->svm_slot, s, t);
- status = true;
- break;
- }
- case OSLTextureHandle::OIIO: {
- /* OpenImageIO texture cache. */
- OSL::TextureSystem *ts = texture_system;
- if (handle && handle->oiio_handle) {
- if (texture_thread_info == NULL) {
- OSLThreadData *tdata = kernel_globals->osl_tdata;
- texture_thread_info = tdata->oiio_thread_info;
- }
- status = ts->texture(handle->oiio_handle,
- texture_thread_info,
- options,
- s,
- t,
- dsdx,
- dtdx,
- dsdy,
- dtdy,
- nchannels,
- result,
- dresultds,
- dresultdt);
- }
- else {
- status = ts->texture(filename,
- options,
- s,
- t,
- dsdx,
- dtdx,
- dsdy,
- dtdy,
- nchannels,
- result,
- dresultds,
- dresultdt);
- }
- if (!status) {
- /* This might be slow, but prevents error messages leak and
- * other nasty stuff happening. */
- ts->geterror();
- }
- else if (handle && handle->processor) {
- ColorSpaceManager::to_scene_linear(handle->processor, result, nchannels);
- }
- break;
- }
- }
- if (!status) {
- if (nchannels == 3 || nchannels == 4) {
- result[0] = 1.0f;
- result[1] = 0.0f;
- result[2] = 1.0f;
- if (nchannels == 4)
- result[3] = 1.0f;
- }
- }
- return status;
- }
- bool OSLRenderServices::texture3d(ustring filename,
- TextureHandle *texture_handle,
- TexturePerthread *texture_thread_info,
- TextureOpt &options,
- OSL::ShaderGlobals *sg,
- const OSL::Vec3 &P,
- const OSL::Vec3 &dPdx,
- const OSL::Vec3 &dPdy,
- const OSL::Vec3 &dPdz,
- int nchannels,
- float *result,
- float *dresultds,
- float *dresultdt,
- float *dresultdr,
- ustring *errormessage)
- {
- OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
- OSLTextureHandle::Type texture_type = (handle) ? handle->type : OSLTextureHandle::OIIO;
- bool status = false;
- switch (texture_type) {
- case OSLTextureHandle::SVM: {
- /* Packed texture. */
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kernel_globals = sd->osl_globals;
- int slot = handle->svm_slot;
- float4 rgba = kernel_tex_image_interp_3d(
- kernel_globals, slot, P.x, P.y, P.z, INTERPOLATION_NONE);
- result[0] = rgba[0];
- if (nchannels > 1)
- result[1] = rgba[1];
- if (nchannels > 2)
- result[2] = rgba[2];
- if (nchannels > 3)
- result[3] = rgba[3];
- status = true;
- break;
- }
- case OSLTextureHandle::OIIO: {
- /* OpenImageIO texture cache. */
- OSL::TextureSystem *ts = texture_system;
- if (handle && handle->oiio_handle) {
- if (texture_thread_info == NULL) {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kernel_globals = sd->osl_globals;
- OSLThreadData *tdata = kernel_globals->osl_tdata;
- texture_thread_info = tdata->oiio_thread_info;
- }
- status = ts->texture3d(handle->oiio_handle,
- texture_thread_info,
- options,
- P,
- dPdx,
- dPdy,
- dPdz,
- nchannels,
- result,
- dresultds,
- dresultdt,
- dresultdr);
- }
- else {
- status = ts->texture3d(filename,
- options,
- P,
- dPdx,
- dPdy,
- dPdz,
- nchannels,
- result,
- dresultds,
- dresultdt,
- dresultdr);
- }
- if (!status) {
- /* This might be slow, but prevents error messages leak and
- * other nasty stuff happening. */
- ts->geterror();
- }
- else if (handle && handle->processor) {
- ColorSpaceManager::to_scene_linear(handle->processor, result, nchannels);
- }
- break;
- }
- case OSLTextureHandle::IES:
- case OSLTextureHandle::AO:
- case OSLTextureHandle::BEVEL: {
- status = false;
- break;
- }
- }
- if (!status) {
- if (nchannels == 3 || nchannels == 4) {
- result[0] = 1.0f;
- result[1] = 0.0f;
- result[2] = 1.0f;
- if (nchannels == 4)
- result[3] = 1.0f;
- }
- }
- return status;
- }
- bool OSLRenderServices::environment(ustring filename,
- TextureHandle *texture_handle,
- TexturePerthread *thread_info,
- TextureOpt &options,
- OSL::ShaderGlobals *sg,
- const OSL::Vec3 &R,
- const OSL::Vec3 &dRdx,
- const OSL::Vec3 &dRdy,
- int nchannels,
- float *result,
- float *dresultds,
- float *dresultdt,
- ustring *errormessage)
- {
- OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
- OSL::TextureSystem *ts = texture_system;
- bool status = false;
- if (handle && handle->oiio_handle) {
- if (thread_info == NULL) {
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- KernelGlobals *kernel_globals = sd->osl_globals;
- OSLThreadData *tdata = kernel_globals->osl_tdata;
- thread_info = tdata->oiio_thread_info;
- }
- status = ts->environment(handle->oiio_handle,
- thread_info,
- options,
- R,
- dRdx,
- dRdy,
- nchannels,
- result,
- dresultds,
- dresultdt);
- }
- else {
- status = ts->environment(
- filename, options, R, dRdx, dRdy, nchannels, result, dresultds, dresultdt);
- }
- if (!status) {
- if (nchannels == 3 || nchannels == 4) {
- result[0] = 1.0f;
- result[1] = 0.0f;
- result[2] = 1.0f;
- if (nchannels == 4)
- result[3] = 1.0f;
- }
- }
- else if (handle && handle->processor) {
- ColorSpaceManager::to_scene_linear(handle->processor, result, nchannels);
- }
- return status;
- }
- bool OSLRenderServices::get_texture_info(OSL::ShaderGlobals *sg,
- ustring filename,
- TextureHandle *texture_handle,
- int subimage,
- ustring dataname,
- TypeDesc datatype,
- void *data)
- {
- OSLTextureHandle *handle = (OSLTextureHandle *)texture_handle;
- /* No texture info for other texture types. */
- if (handle && handle->type != OSLTextureHandle::OIIO) {
- return false;
- }
- /* Get texture info from OpenImageIO. */
- OSL::TextureSystem *ts = texture_system;
- return ts->get_texture_info(filename, subimage, dataname, datatype, data);
- }
- int OSLRenderServices::pointcloud_search(OSL::ShaderGlobals *sg,
- ustring filename,
- const OSL::Vec3 ¢er,
- float radius,
- int max_points,
- bool sort,
- size_t *out_indices,
- float *out_distances,
- int derivs_offset)
- {
- return 0;
- }
- int OSLRenderServices::pointcloud_get(OSL::ShaderGlobals *sg,
- ustring filename,
- size_t *indices,
- int count,
- ustring attr_name,
- TypeDesc attr_type,
- void *out_data)
- {
- return 0;
- }
- bool OSLRenderServices::pointcloud_write(OSL::ShaderGlobals *sg,
- ustring filename,
- const OSL::Vec3 &pos,
- int nattribs,
- const ustring *names,
- const TypeDesc *types,
- const void **data)
- {
- return false;
- }
- bool OSLRenderServices::trace(TraceOpt &options,
- OSL::ShaderGlobals *sg,
- const OSL::Vec3 &P,
- const OSL::Vec3 &dPdx,
- const OSL::Vec3 &dPdy,
- const OSL::Vec3 &R,
- const OSL::Vec3 &dRdx,
- const OSL::Vec3 &dRdy)
- {
- /* todo: options.shader support, maybe options.traceset */
- ShaderData *sd = (ShaderData *)(sg->renderstate);
- /* setup ray */
- Ray ray;
- ray.P = TO_FLOAT3(P);
- ray.D = TO_FLOAT3(R);
- ray.t = (options.maxdist == 1.0e30f) ? FLT_MAX : options.maxdist - options.mindist;
- ray.time = sd->time;
- if (options.mindist == 0.0f) {
- /* avoid self-intersections */
- if (ray.P == sd->P) {
- bool transmit = (dot(sd->Ng, ray.D) < 0.0f);
- ray.P = ray_offset(sd->P, (transmit) ? -sd->Ng : sd->Ng);
- }
- }
- else {
- /* offset for minimum distance */
- ray.P += options.mindist * ray.D;
- }
- /* ray differentials */
- ray.dP.dx = TO_FLOAT3(dPdx);
- ray.dP.dy = TO_FLOAT3(dPdy);
- ray.dD.dx = TO_FLOAT3(dRdx);
- ray.dD.dy = TO_FLOAT3(dRdy);
- /* allocate trace data */
- OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
- tracedata->ray = ray;
- tracedata->setup = false;
- tracedata->init = true;
- tracedata->sd.osl_globals = sd->osl_globals;
- KernelGlobals *kg = sd->osl_globals;
- /* Can't raytrace from shaders like displacement, before BVH exists. */
- if (kernel_data.bvh.bvh_layout == BVH_LAYOUT_NONE) {
- return false;
- }
- /* Raytrace, leaving out shadow opaque to avoid early exit. */
- uint visibility = PATH_RAY_ALL_VISIBILITY - PATH_RAY_SHADOW_OPAQUE;
- return scene_intersect(kg, ray, visibility, &tracedata->isect);
- }
- bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg,
- ustring source,
- ustring name,
- TypeDesc type,
- void *val,
- bool derivatives)
- {
- OSLTraceData *tracedata = (OSLTraceData *)sg->tracedata;
- if (source == u_trace && tracedata->init) {
- if (name == u_hit) {
- return set_attribute_int((tracedata->isect.prim != PRIM_NONE), type, derivatives, val);
- }
- else if (tracedata->isect.prim != PRIM_NONE) {
- if (name == u_hitdist) {
- float f[3] = {tracedata->isect.t, 0.0f, 0.0f};
- return set_attribute_float(f, type, derivatives, val);
- }
- else {
- ShaderData *sd = &tracedata->sd;
- KernelGlobals *kg = sd->osl_globals;
- if (!tracedata->setup) {
- /* lazy shader data setup */
- shader_setup_from_ray(kg, sd, &tracedata->isect, &tracedata->ray);
- tracedata->setup = true;
- }
- if (name == u_N) {
- return set_attribute_float3(sd->N, type, derivatives, val);
- }
- else if (name == u_Ng) {
- return set_attribute_float3(sd->Ng, type, derivatives, val);
- }
- else if (name == u_P) {
- float3 f[3] = {sd->P, sd->dP.dx, sd->dP.dy};
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if (name == u_I) {
- float3 f[3] = {sd->I, sd->dI.dx, sd->dI.dy};
- return set_attribute_float3(f, type, derivatives, val);
- }
- else if (name == u_u) {
- float f[3] = {sd->u, sd->du.dx, sd->du.dy};
- return set_attribute_float(f, type, derivatives, val);
- }
- else if (name == u_v) {
- float f[3] = {sd->v, sd->dv.dx, sd->dv.dy};
- return set_attribute_float(f, type, derivatives, val);
- }
- return get_attribute(sd, derivatives, u_empty, type, name, val);
- }
- }
- }
- return false;
- }
- CCL_NAMESPACE_END
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