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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __OSL_GLOBALS_H__
- #define __OSL_GLOBALS_H__
- #ifdef WITH_OSL
- # include <OSL/oslexec.h>
- # include <OpenImageIO/refcnt.h>
- # include <OpenImageIO/unordered_map_concurrent.h>
- # include "util/util_map.h"
- # include "util/util_param.h"
- # include "util/util_thread.h"
- # include "util/util_vector.h"
- # include "util/util_unique_ptr.h"
- # ifndef WIN32
- using std::isfinite;
- # endif
- CCL_NAMESPACE_BEGIN
- class OSLRenderServices;
- class ColorSpaceProcessor;
- /* OSL Globals
- *
- * Data needed by OSL render services, that is global to a rendering session.
- * This includes all OSL shaders, name to attribute mapping and texture handles.
- * */
- struct OSLGlobals {
- OSLGlobals()
- {
- ss = NULL;
- ts = NULL;
- services = NULL;
- use = false;
- }
- bool use;
- /* shading system */
- OSL::ShadingSystem *ss;
- OSL::TextureSystem *ts;
- OSLRenderServices *services;
- /* shader states */
- vector<OSL::ShaderGroupRef> surface_state;
- vector<OSL::ShaderGroupRef> volume_state;
- vector<OSL::ShaderGroupRef> displacement_state;
- vector<OSL::ShaderGroupRef> bump_state;
- OSL::ShaderGroupRef background_state;
- /* attributes */
- struct Attribute {
- TypeDesc type;
- AttributeDescriptor desc;
- ParamValue value;
- };
- typedef unordered_map<ustring, Attribute, ustringHash> AttributeMap;
- typedef unordered_map<ustring, int, ustringHash> ObjectNameMap;
- vector<AttributeMap> attribute_map;
- ObjectNameMap object_name_map;
- vector<ustring> object_names;
- };
- /* trace() call result */
- struct OSLTraceData {
- Ray ray;
- Intersection isect;
- ShaderData sd;
- bool setup;
- bool init;
- };
- /* thread key for thread specific data lookup */
- struct OSLThreadData {
- OSL::ShaderGlobals globals;
- OSL::PerThreadInfo *osl_thread_info;
- OSLTraceData tracedata;
- OSL::ShadingContext *context;
- OIIO::TextureSystem::Perthread *oiio_thread_info;
- };
- CCL_NAMESPACE_END
- #endif
- #endif /* __OSL_GLOBALS_H__ */
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