123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134 |
- /*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <OSL/genclosure.h>
- #include "kernel/kernel_compat_cpu.h"
- #include "kernel/osl/osl_closures.h"
- #include "kernel/kernel_types.h"
- #include "kernel/kernel_montecarlo.h"
- #include "kernel/closure/alloc.h"
- #include "kernel/closure/bsdf_util.h"
- #include "kernel/closure/bsdf_diffuse.h"
- #include "kernel/closure/bsdf_principled_diffuse.h"
- #include "kernel/closure/bssrdf.h"
- CCL_NAMESPACE_BEGIN
- using namespace OSL;
- static ustring u_cubic("cubic");
- static ustring u_gaussian("gaussian");
- static ustring u_burley("burley");
- static ustring u_principled("principled");
- static ustring u_random_walk("random_walk");
- static ustring u_principled_random_walk("principled_random_walk");
- class CBSSRDFClosure : public CClosurePrimitive {
- public:
- Bssrdf params;
- ustring method;
- CBSSRDFClosure()
- {
- params.texture_blur = 0.0f;
- params.sharpness = 0.0f;
- params.roughness = 0.0f;
- }
- void setup(ShaderData *sd, int path_flag, float3 weight)
- {
- if (method == u_cubic) {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
- }
- else if (method == u_gaussian) {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
- }
- else if (method == u_burley) {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
- }
- else if (method == u_principled) {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
- }
- else if (method == u_random_walk) {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_RANDOM_WALK_ID);
- }
- else if (method == u_principled_random_walk) {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_RANDOM_WALK_ID);
- }
- }
- void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
- {
- Bssrdf *bssrdf = bssrdf_alloc(sd, weight);
- if (bssrdf) {
- /* disable in case of diffuse ancestor, can't see it well then and
- * adds considerably noise due to probabilities of continuing path
- * getting lower and lower */
- if (path_flag & PATH_RAY_DIFFUSE_ANCESTOR) {
- params.radius = make_float3(0.0f, 0.0f, 0.0f);
- }
- /* create one closure per color channel */
- bssrdf->radius = params.radius;
- bssrdf->albedo = params.albedo;
- bssrdf->texture_blur = params.texture_blur;
- bssrdf->sharpness = params.sharpness;
- bssrdf->N = params.N;
- bssrdf->roughness = params.roughness;
- sd->flag |= bssrdf_setup(sd, bssrdf, (ClosureType)type);
- }
- }
- };
- ClosureParam *closure_bssrdf_params()
- {
- static ClosureParam params[] = {
- CLOSURE_STRING_PARAM(CBSSRDFClosure, method),
- CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.radius),
- CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.albedo),
- CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.texture_blur, "texture_blur"),
- CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.sharpness, "sharpness"),
- CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.roughness, "roughness"),
- CLOSURE_STRING_KEYPARAM(CBSSRDFClosure, label, "label"),
- CLOSURE_FINISH_PARAM(CBSSRDFClosure)};
- return params;
- }
- CCLOSURE_PREPARE(closure_bssrdf_prepare, CBSSRDFClosure)
- CCL_NAMESPACE_END
|