bsdf_diffuse_ramp.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. /*
  2. * Adapted from Open Shading Language with this license:
  3. *
  4. * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
  5. * All Rights Reserved.
  6. *
  7. * Modifications Copyright 2011, Blender Foundation.
  8. *
  9. * Redistribution and use in source and binary forms, with or without
  10. * modification, are permitted provided that the following conditions are
  11. * met:
  12. * * Redistributions of source code must retain the above copyright
  13. * notice, this list of conditions and the following disclaimer.
  14. * * Redistributions in binary form must reproduce the above copyright
  15. * notice, this list of conditions and the following disclaimer in the
  16. * documentation and/or other materials provided with the distribution.
  17. * * Neither the name of Sony Pictures Imageworks nor the names of its
  18. * contributors may be used to endorse or promote products derived from
  19. * this software without specific prior written permission.
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. #include <OpenImageIO/fmath.h>
  33. #include <OSL/genclosure.h>
  34. #include "kernel/kernel_compat_cpu.h"
  35. #include "kernel/osl/osl_closures.h"
  36. #include "kernel/kernel_types.h"
  37. #include "kernel/kernel_montecarlo.h"
  38. #include "kernel/closure/alloc.h"
  39. #include "kernel/closure/bsdf_diffuse_ramp.h"
  40. CCL_NAMESPACE_BEGIN
  41. using namespace OSL;
  42. class DiffuseRampClosure : public CBSDFClosure {
  43. public:
  44. DiffuseRampBsdf params;
  45. Color3 colors[8];
  46. void setup(ShaderData *sd, int /* path_flag */, float3 weight)
  47. {
  48. DiffuseRampBsdf *bsdf = (DiffuseRampBsdf *)bsdf_alloc_osl(
  49. sd, sizeof(DiffuseRampBsdf), weight, &params);
  50. if (bsdf) {
  51. bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
  52. if (bsdf->colors) {
  53. for (int i = 0; i < 8; i++)
  54. bsdf->colors[i] = TO_FLOAT3(colors[i]);
  55. sd->flag |= bsdf_diffuse_ramp_setup(bsdf);
  56. }
  57. }
  58. }
  59. };
  60. ClosureParam *closure_bsdf_diffuse_ramp_params()
  61. {
  62. static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(DiffuseRampClosure, params.N),
  63. CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8),
  64. CLOSURE_STRING_KEYPARAM(DiffuseRampClosure, label, "label"),
  65. CLOSURE_FINISH_PARAM(DiffuseRampClosure)};
  66. return params;
  67. }
  68. CCLOSURE_PREPARE(closure_bsdf_diffuse_ramp_prepare, DiffuseRampClosure)
  69. CCL_NAMESPACE_END