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- /*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <OpenImageIO/fmath.h>
- #include <OSL/genclosure.h>
- #include "kernel/kernel_compat_cpu.h"
- #include "kernel/osl/osl_closures.h"
- #include "kernel/kernel_types.h"
- #include "kernel/kernel_montecarlo.h"
- #include "kernel/closure/alloc.h"
- #include "kernel/closure/bsdf_diffuse_ramp.h"
- CCL_NAMESPACE_BEGIN
- using namespace OSL;
- class DiffuseRampClosure : public CBSDFClosure {
- public:
- DiffuseRampBsdf params;
- Color3 colors[8];
- void setup(ShaderData *sd, int /* path_flag */, float3 weight)
- {
- DiffuseRampBsdf *bsdf = (DiffuseRampBsdf *)bsdf_alloc_osl(
- sd, sizeof(DiffuseRampBsdf), weight, ¶ms);
- if (bsdf) {
- bsdf->colors = (float3 *)closure_alloc_extra(sd, sizeof(float3) * 8);
- if (bsdf->colors) {
- for (int i = 0; i < 8; i++)
- bsdf->colors[i] = TO_FLOAT3(colors[i]);
- sd->flag |= bsdf_diffuse_ramp_setup(bsdf);
- }
- }
- }
- };
- ClosureParam *closure_bsdf_diffuse_ramp_params()
- {
- static ClosureParam params[] = {CLOSURE_FLOAT3_PARAM(DiffuseRampClosure, params.N),
- CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8),
- CLOSURE_STRING_KEYPARAM(DiffuseRampClosure, label, "label"),
- CLOSURE_FINISH_PARAM(DiffuseRampClosure)};
- return params;
- }
- CCLOSURE_PREPARE(closure_bsdf_diffuse_ramp_prepare, DiffuseRampClosure)
- CCL_NAMESPACE_END
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