background.cpp 3.2 KB

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  1. /*
  2. * Adapted from Open Shading Language with this license:
  3. *
  4. * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
  5. * All Rights Reserved.
  6. *
  7. * Modifications Copyright 2011, Blender Foundation.
  8. *
  9. * Redistribution and use in source and binary forms, with or without
  10. * modification, are permitted provided that the following conditions are
  11. * met:
  12. * * Redistributions of source code must retain the above copyright
  13. * notice, this list of conditions and the following disclaimer.
  14. * * Redistributions in binary form must reproduce the above copyright
  15. * notice, this list of conditions and the following disclaimer in the
  16. * documentation and/or other materials provided with the distribution.
  17. * * Neither the name of Sony Pictures Imageworks nor the names of its
  18. * contributors may be used to endorse or promote products derived from
  19. * this software without specific prior written permission.
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. #include <OpenImageIO/fmath.h>
  33. #include <OSL/genclosure.h>
  34. #include "kernel/osl/osl_closures.h"
  35. #include "kernel/kernel_compat_cpu.h"
  36. #include "kernel/closure/alloc.h"
  37. #include "kernel/closure/emissive.h"
  38. CCL_NAMESPACE_BEGIN
  39. using namespace OSL;
  40. /// Generic background closure
  41. ///
  42. /// We only have a background closure for the shaders
  43. /// to return a color in background shaders. No methods,
  44. /// only the weight is taking into account
  45. ///
  46. class GenericBackgroundClosure : public CClosurePrimitive {
  47. public:
  48. void setup(ShaderData *sd, int /* path_flag */, float3 weight)
  49. {
  50. background_setup(sd, weight);
  51. }
  52. };
  53. /// Holdout closure
  54. ///
  55. /// This will be used by the shader to mark the
  56. /// amount of holdout for the current shading
  57. /// point. No parameters, only the weight will be
  58. /// used
  59. ///
  60. class HoldoutClosure : CClosurePrimitive {
  61. public:
  62. void setup(ShaderData *sd, int /* path_flag */, float3 weight)
  63. {
  64. closure_alloc(sd, sizeof(ShaderClosure), CLOSURE_HOLDOUT_ID, weight);
  65. sd->flag |= SD_HOLDOUT;
  66. }
  67. };
  68. ClosureParam *closure_background_params()
  69. {
  70. static ClosureParam params[] = {
  71. CLOSURE_STRING_KEYPARAM(GenericBackgroundClosure, label, "label"),
  72. CLOSURE_FINISH_PARAM(GenericBackgroundClosure)};
  73. return params;
  74. }
  75. CCLOSURE_PREPARE(closure_background_prepare, GenericBackgroundClosure)
  76. ClosureParam *closure_holdout_params()
  77. {
  78. static ClosureParam params[] = {CLOSURE_FINISH_PARAM(HoldoutClosure)};
  79. return params;
  80. }
  81. CCLOSURE_PREPARE(closure_holdout_prepare, HoldoutClosure)
  82. CCL_NAMESPACE_END