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- /*
- * Copyright 2011-2016 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /* CUDA split kernel entry points */
- #ifdef __CUDA_ARCH__
- #define __SPLIT_KERNEL__
- #include "kernel/kernel_compat_cuda.h"
- #include "kernel_config.h"
- #include "kernel/split/kernel_split_common.h"
- #include "kernel/split/kernel_data_init.h"
- #include "kernel/split/kernel_path_init.h"
- #include "kernel/split/kernel_scene_intersect.h"
- #include "kernel/split/kernel_lamp_emission.h"
- #include "kernel/split/kernel_do_volume.h"
- #include "kernel/split/kernel_queue_enqueue.h"
- #include "kernel/split/kernel_indirect_background.h"
- #include "kernel/split/kernel_shader_setup.h"
- #include "kernel/split/kernel_shader_sort.h"
- #include "kernel/split/kernel_shader_eval.h"
- #include "kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h"
- #include "kernel/split/kernel_subsurface_scatter.h"
- #include "kernel/split/kernel_direct_lighting.h"
- #include "kernel/split/kernel_shadow_blocked_ao.h"
- #include "kernel/split/kernel_shadow_blocked_dl.h"
- #include "kernel/split/kernel_enqueue_inactive.h"
- #include "kernel/split/kernel_next_iteration_setup.h"
- #include "kernel/split/kernel_indirect_subsurface.h"
- #include "kernel/split/kernel_buffer_update.h"
- #include "kernel/kernel_film.h"
- /* kernels */
- extern "C" __global__ void
- CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
- kernel_cuda_state_buffer_size(uint num_threads, uint64_t *size)
- {
- *size = split_data_buffer_size(NULL, num_threads);
- }
- extern "C" __global__ void
- CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
- kernel_cuda_path_trace_data_init(
- ccl_global void *split_data_buffer,
- int num_elements,
- ccl_global char *ray_state,
- int start_sample,
- int end_sample,
- int sx, int sy, int sw, int sh, int offset, int stride,
- ccl_global int *Queue_index,
- int queuesize,
- ccl_global char *use_queues_flag,
- ccl_global unsigned int *work_pool_wgs,
- unsigned int num_samples,
- ccl_global float *buffer)
- {
- kernel_data_init(NULL,
- NULL,
- split_data_buffer,
- num_elements,
- ray_state,
- start_sample,
- end_sample,
- sx, sy, sw, sh, offset, stride,
- Queue_index,
- queuesize,
- use_queues_flag,
- work_pool_wgs,
- num_samples,
- buffer);
- }
- #define DEFINE_SPLIT_KERNEL_FUNCTION(name) \
- extern "C" __global__ void \
- CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_SPLIT_MAX_REGISTERS) \
- kernel_cuda_##name() \
- { \
- kernel_##name(NULL); \
- }
- #define DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(name, type) \
- extern "C" __global__ void \
- CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_SPLIT_MAX_REGISTERS) \
- kernel_cuda_##name() \
- { \
- ccl_local type locals; \
- kernel_##name(NULL, &locals); \
- }
- DEFINE_SPLIT_KERNEL_FUNCTION(path_init)
- DEFINE_SPLIT_KERNEL_FUNCTION(scene_intersect)
- DEFINE_SPLIT_KERNEL_FUNCTION(lamp_emission)
- DEFINE_SPLIT_KERNEL_FUNCTION(do_volume)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(queue_enqueue, QueueEnqueueLocals)
- DEFINE_SPLIT_KERNEL_FUNCTION(indirect_background)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_setup, uint)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(shader_sort, ShaderSortLocals)
- DEFINE_SPLIT_KERNEL_FUNCTION(shader_eval)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(holdout_emission_blurring_pathtermination_ao, BackgroundAOLocals)
- DEFINE_SPLIT_KERNEL_FUNCTION(subsurface_scatter)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(direct_lighting, uint)
- DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_ao)
- DEFINE_SPLIT_KERNEL_FUNCTION(shadow_blocked_dl)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(enqueue_inactive, uint)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(next_iteration_setup, uint)
- DEFINE_SPLIT_KERNEL_FUNCTION(indirect_subsurface)
- DEFINE_SPLIT_KERNEL_FUNCTION_LOCALS(buffer_update, uint)
- extern "C" __global__ void
- CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
- kernel_cuda_convert_to_byte(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
- {
- int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
- int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
- if(x < sx + sw && y < sy + sh)
- kernel_film_convert_to_byte(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
- }
- extern "C" __global__ void
- CUDA_LAUNCH_BOUNDS(CUDA_THREADS_BLOCK_WIDTH, CUDA_KERNEL_MAX_REGISTERS)
- kernel_cuda_convert_to_half_float(uchar4 *rgba, float *buffer, float sample_scale, int sx, int sy, int sw, int sh, int offset, int stride)
- {
- int x = sx + blockDim.x*blockIdx.x + threadIdx.x;
- int y = sy + blockDim.y*blockIdx.y + threadIdx.y;
- if(x < sx + sw && y < sy + sh)
- kernel_film_convert_to_half_float(NULL, rgba, buffer, sample_scale, x, y, offset, stride);
- }
- #endif
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