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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #if defined(__SPLIT_KERNEL__) || defined(__KERNEL_CUDA__)
- # define __ATOMIC_PASS_WRITE__
- #endif
- #include "kernel/kernel_id_passes.h"
- CCL_NAMESPACE_BEGIN
- ccl_device_inline void kernel_write_pass_float(ccl_global float *buffer, float value)
- {
- ccl_global float *buf = buffer;
- #ifdef __ATOMIC_PASS_WRITE__
- atomic_add_and_fetch_float(buf, value);
- #else
- *buf += value;
- #endif
- }
- ccl_device_inline void kernel_write_pass_float3(ccl_global float *buffer, float3 value)
- {
- #ifdef __ATOMIC_PASS_WRITE__
- ccl_global float *buf_x = buffer + 0;
- ccl_global float *buf_y = buffer + 1;
- ccl_global float *buf_z = buffer + 2;
- atomic_add_and_fetch_float(buf_x, value.x);
- atomic_add_and_fetch_float(buf_y, value.y);
- atomic_add_and_fetch_float(buf_z, value.z);
- #else
- ccl_global float3 *buf = (ccl_global float3 *)buffer;
- *buf += value;
- #endif
- }
- ccl_device_inline void kernel_write_pass_float4(ccl_global float *buffer, float4 value)
- {
- #ifdef __ATOMIC_PASS_WRITE__
- ccl_global float *buf_x = buffer + 0;
- ccl_global float *buf_y = buffer + 1;
- ccl_global float *buf_z = buffer + 2;
- ccl_global float *buf_w = buffer + 3;
- atomic_add_and_fetch_float(buf_x, value.x);
- atomic_add_and_fetch_float(buf_y, value.y);
- atomic_add_and_fetch_float(buf_z, value.z);
- atomic_add_and_fetch_float(buf_w, value.w);
- #else
- ccl_global float4 *buf = (ccl_global float4 *)buffer;
- *buf += value;
- #endif
- }
- #ifdef __DENOISING_FEATURES__
- ccl_device_inline void kernel_write_pass_float_variance(ccl_global float *buffer, float value)
- {
- kernel_write_pass_float(buffer, value);
- /* The online one-pass variance update that's used for the mega-kernel can't easily be
- * implemented with atomics,
- * so for the split kernel the E[x^2] - 1/N * (E[x])^2 fallback is used. */
- kernel_write_pass_float(buffer + 1, value * value);
- }
- # ifdef __ATOMIC_PASS_WRITE__
- # define kernel_write_pass_float3_unaligned kernel_write_pass_float3
- # else
- ccl_device_inline void kernel_write_pass_float3_unaligned(ccl_global float *buffer, float3 value)
- {
- buffer[0] += value.x;
- buffer[1] += value.y;
- buffer[2] += value.z;
- }
- # endif
- ccl_device_inline void kernel_write_pass_float3_variance(ccl_global float *buffer, float3 value)
- {
- kernel_write_pass_float3_unaligned(buffer, value);
- kernel_write_pass_float3_unaligned(buffer + 3, value * value);
- }
- ccl_device_inline void kernel_write_denoising_shadow(KernelGlobals *kg,
- ccl_global float *buffer,
- int sample,
- float path_total,
- float path_total_shaded)
- {
- if (kernel_data.film.pass_denoising_data == 0)
- return;
- buffer += (sample & 1) ? DENOISING_PASS_SHADOW_B : DENOISING_PASS_SHADOW_A;
- path_total = ensure_finite(path_total);
- path_total_shaded = ensure_finite(path_total_shaded);
- kernel_write_pass_float(buffer, path_total);
- kernel_write_pass_float(buffer + 1, path_total_shaded);
- float value = path_total_shaded / max(path_total, 1e-7f);
- kernel_write_pass_float(buffer + 2, value * value);
- }
- #endif /* __DENOISING_FEATURES__ */
- ccl_device_inline void kernel_update_denoising_features(KernelGlobals *kg,
- ShaderData *sd,
- ccl_addr_space PathState *state,
- PathRadiance *L)
- {
- #ifdef __DENOISING_FEATURES__
- if (state->denoising_feature_weight == 0.0f) {
- return;
- }
- L->denoising_depth += ensure_finite(state->denoising_feature_weight * sd->ray_length);
- /* Skip implicitly transparent surfaces. */
- if (sd->flag & SD_HAS_ONLY_VOLUME) {
- return;
- }
- float3 normal = make_float3(0.0f, 0.0f, 0.0f);
- float3 albedo = make_float3(0.0f, 0.0f, 0.0f);
- float sum_weight = 0.0f, sum_nonspecular_weight = 0.0f;
- for (int i = 0; i < sd->num_closure; i++) {
- ShaderClosure *sc = &sd->closure[i];
- if (!CLOSURE_IS_BSDF_OR_BSSRDF(sc->type))
- continue;
- /* All closures contribute to the normal feature, but only diffuse-like ones to the albedo. */
- normal += sc->N * sc->sample_weight;
- sum_weight += sc->sample_weight;
- if (bsdf_get_specular_roughness_squared(sc) > sqr(0.075f)) {
- albedo += sc->weight;
- sum_nonspecular_weight += sc->sample_weight;
- }
- }
- /* Wait for next bounce if 75% or more sample weight belongs to specular-like closures. */
- if ((sum_weight == 0.0f) || (sum_nonspecular_weight * 4.0f > sum_weight)) {
- if (sum_weight != 0.0f) {
- normal /= sum_weight;
- }
- L->denoising_normal += ensure_finite3(state->denoising_feature_weight * normal);
- L->denoising_albedo += ensure_finite3(state->denoising_feature_weight * albedo);
- state->denoising_feature_weight = 0.0f;
- }
- #else
- (void)kg;
- (void)sd;
- (void)state;
- (void)L;
- #endif /* __DENOISING_FEATURES__ */
- }
- #ifdef __KERNEL_DEBUG__
- ccl_device_inline void kernel_write_debug_passes(KernelGlobals *kg,
- ccl_global float *buffer,
- PathRadiance *L)
- {
- int flag = kernel_data.film.pass_flag;
- if (flag & PASSMASK(BVH_TRAVERSED_NODES)) {
- kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_nodes,
- L->debug_data.num_bvh_traversed_nodes);
- }
- if (flag & PASSMASK(BVH_TRAVERSED_INSTANCES)) {
- kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_traversed_instances,
- L->debug_data.num_bvh_traversed_instances);
- }
- if (flag & PASSMASK(BVH_INTERSECTIONS)) {
- kernel_write_pass_float(buffer + kernel_data.film.pass_bvh_intersections,
- L->debug_data.num_bvh_intersections);
- }
- if (flag & PASSMASK(RAY_BOUNCES)) {
- kernel_write_pass_float(buffer + kernel_data.film.pass_ray_bounces,
- L->debug_data.num_ray_bounces);
- }
- }
- #endif /* __KERNEL_DEBUG__ */
- #ifdef __KERNEL_CPU__
- # define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) \
- kernel_write_id_pass_cpu(buffer, depth * 2, id, matte_weight, kg->coverage_##name)
- ccl_device_inline size_t kernel_write_id_pass_cpu(
- float *buffer, size_t depth, float id, float matte_weight, CoverageMap *map)
- {
- if (map) {
- (*map)[id] += matte_weight;
- return 0;
- }
- #else /* __KERNEL_CPU__ */
- # define WRITE_ID_SLOT(buffer, depth, id, matte_weight, name) \
- kernel_write_id_slots_gpu(buffer, depth * 2, id, matte_weight)
- ccl_device_inline size_t kernel_write_id_slots_gpu(ccl_global float *buffer,
- size_t depth,
- float id,
- float matte_weight)
- {
- #endif /* __KERNEL_CPU__ */
- kernel_write_id_slots(buffer, depth, id, matte_weight);
- return depth * 2;
- }
- ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg,
- ccl_global float *buffer,
- PathRadiance *L,
- ShaderData *sd,
- ccl_addr_space PathState *state,
- float3 throughput)
- {
- #ifdef __PASSES__
- int path_flag = state->flag;
- if (!(path_flag & PATH_RAY_CAMERA))
- return;
- int flag = kernel_data.film.pass_flag;
- int light_flag = kernel_data.film.light_pass_flag;
- if (!((flag | light_flag) & PASS_ANY))
- return;
- if (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
- if (!(sd->flag & SD_TRANSPARENT) || kernel_data.film.pass_alpha_threshold == 0.0f ||
- average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) {
- if (state->sample == 0) {
- if (flag & PASSMASK(DEPTH)) {
- float depth = camera_distance(kg, sd->P);
- kernel_write_pass_float(buffer + kernel_data.film.pass_depth, depth);
- }
- if (flag & PASSMASK(OBJECT_ID)) {
- float id = object_pass_id(kg, sd->object);
- kernel_write_pass_float(buffer + kernel_data.film.pass_object_id, id);
- }
- if (flag & PASSMASK(MATERIAL_ID)) {
- float id = shader_pass_id(kg, sd);
- kernel_write_pass_float(buffer + kernel_data.film.pass_material_id, id);
- }
- }
- if (flag & PASSMASK(NORMAL)) {
- float3 normal = shader_bsdf_average_normal(kg, sd);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_normal, normal);
- }
- if (flag & PASSMASK(UV)) {
- float3 uv = primitive_uv(kg, sd);
- kernel_write_pass_float3(buffer + kernel_data.film.pass_uv, uv);
- }
- if (flag & PASSMASK(MOTION)) {
- float4 speed = primitive_motion_vector(kg, sd);
- kernel_write_pass_float4(buffer + kernel_data.film.pass_motion, speed);
- kernel_write_pass_float(buffer + kernel_data.film.pass_motion_weight, 1.0f);
- }
- state->flag |= PATH_RAY_SINGLE_PASS_DONE;
- }
- }
- if (kernel_data.film.cryptomatte_passes) {
- const float matte_weight = average(throughput) *
- (1.0f - average(shader_bsdf_transparency(kg, sd)));
- if (matte_weight > 0.0f) {
- ccl_global float *cryptomatte_buffer = buffer + kernel_data.film.pass_cryptomatte;
- if (kernel_data.film.cryptomatte_passes & CRYPT_OBJECT) {
- float id = object_cryptomatte_id(kg, sd->object);
- cryptomatte_buffer += WRITE_ID_SLOT(
- cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, object);
- }
- if (kernel_data.film.cryptomatte_passes & CRYPT_MATERIAL) {
- float id = shader_cryptomatte_id(kg, sd->shader);
- cryptomatte_buffer += WRITE_ID_SLOT(
- cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, material);
- }
- if (kernel_data.film.cryptomatte_passes & CRYPT_ASSET) {
- float id = object_cryptomatte_asset_id(kg, sd->object);
- cryptomatte_buffer += WRITE_ID_SLOT(
- cryptomatte_buffer, kernel_data.film.cryptomatte_depth, id, matte_weight, asset);
- }
- }
- }
- if (light_flag & PASSMASK_COMPONENT(DIFFUSE))
- L->color_diffuse += shader_bsdf_diffuse(kg, sd) * throughput;
- if (light_flag & PASSMASK_COMPONENT(GLOSSY))
- L->color_glossy += shader_bsdf_glossy(kg, sd) * throughput;
- if (light_flag & PASSMASK_COMPONENT(TRANSMISSION))
- L->color_transmission += shader_bsdf_transmission(kg, sd) * throughput;
- if (light_flag & PASSMASK_COMPONENT(SUBSURFACE))
- L->color_subsurface += shader_bsdf_subsurface(kg, sd) * throughput;
- if (light_flag & PASSMASK(MIST)) {
- /* bring depth into 0..1 range */
- float mist_start = kernel_data.film.mist_start;
- float mist_inv_depth = kernel_data.film.mist_inv_depth;
- float depth = camera_distance(kg, sd->P);
- float mist = saturate((depth - mist_start) * mist_inv_depth);
- /* falloff */
- float mist_falloff = kernel_data.film.mist_falloff;
- if (mist_falloff == 1.0f)
- ;
- else if (mist_falloff == 2.0f)
- mist = mist * mist;
- else if (mist_falloff == 0.5f)
- mist = sqrtf(mist);
- else
- mist = powf(mist, mist_falloff);
- /* modulate by transparency */
- float3 alpha = shader_bsdf_alpha(kg, sd);
- L->mist += (1.0f - mist) * average(throughput * alpha);
- }
- #endif
- }
- ccl_device_inline void kernel_write_light_passes(KernelGlobals *kg,
- ccl_global float *buffer,
- PathRadiance *L)
- {
- #ifdef __PASSES__
- int light_flag = kernel_data.film.light_pass_flag;
- if (!kernel_data.film.use_light_pass)
- return;
- if (light_flag & PASSMASK(DIFFUSE_INDIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_indirect, L->indirect_diffuse);
- if (light_flag & PASSMASK(GLOSSY_INDIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_indirect, L->indirect_glossy);
- if (light_flag & PASSMASK(TRANSMISSION_INDIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_indirect,
- L->indirect_transmission);
- if (light_flag & PASSMASK(SUBSURFACE_INDIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_indirect,
- L->indirect_subsurface);
- if (light_flag & PASSMASK(VOLUME_INDIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_indirect, L->indirect_scatter);
- if (light_flag & PASSMASK(DIFFUSE_DIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_direct, L->direct_diffuse);
- if (light_flag & PASSMASK(GLOSSY_DIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_direct, L->direct_glossy);
- if (light_flag & PASSMASK(TRANSMISSION_DIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_direct,
- L->direct_transmission);
- if (light_flag & PASSMASK(SUBSURFACE_DIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_direct,
- L->direct_subsurface);
- if (light_flag & PASSMASK(VOLUME_DIRECT))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_volume_direct, L->direct_scatter);
- if (light_flag & PASSMASK(EMISSION))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_emission, L->emission);
- if (light_flag & PASSMASK(BACKGROUND))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_background, L->background);
- if (light_flag & PASSMASK(AO))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_ao, L->ao);
- if (light_flag & PASSMASK(DIFFUSE_COLOR))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_diffuse_color, L->color_diffuse);
- if (light_flag & PASSMASK(GLOSSY_COLOR))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_glossy_color, L->color_glossy);
- if (light_flag & PASSMASK(TRANSMISSION_COLOR))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_transmission_color,
- L->color_transmission);
- if (light_flag & PASSMASK(SUBSURFACE_COLOR))
- kernel_write_pass_float3(buffer + kernel_data.film.pass_subsurface_color, L->color_subsurface);
- if (light_flag & PASSMASK(SHADOW)) {
- float4 shadow = L->shadow;
- shadow.w = kernel_data.film.pass_shadow_scale;
- kernel_write_pass_float4(buffer + kernel_data.film.pass_shadow, shadow);
- }
- if (light_flag & PASSMASK(MIST))
- kernel_write_pass_float(buffer + kernel_data.film.pass_mist, 1.0f - L->mist);
- #endif
- }
- ccl_device_inline void kernel_write_result(KernelGlobals *kg,
- ccl_global float *buffer,
- int sample,
- PathRadiance *L)
- {
- PROFILING_INIT(kg, PROFILING_WRITE_RESULT);
- PROFILING_OBJECT(PRIM_NONE);
- float alpha;
- float3 L_sum = path_radiance_clamp_and_sum(kg, L, &alpha);
- kernel_write_pass_float4(buffer, make_float4(L_sum.x, L_sum.y, L_sum.z, alpha));
- kernel_write_light_passes(kg, buffer, L);
- #ifdef __DENOISING_FEATURES__
- if (kernel_data.film.pass_denoising_data) {
- # ifdef __SHADOW_TRICKS__
- kernel_write_denoising_shadow(kg,
- buffer + kernel_data.film.pass_denoising_data,
- sample,
- average(L->path_total),
- average(L->path_total_shaded));
- # else
- kernel_write_denoising_shadow(
- kg, buffer + kernel_data.film.pass_denoising_data, sample, 0.0f, 0.0f);
- # endif
- if (kernel_data.film.pass_denoising_clean) {
- float3 noisy, clean;
- path_radiance_split_denoising(kg, L, &noisy, &clean);
- kernel_write_pass_float3_variance(
- buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_COLOR, noisy);
- kernel_write_pass_float3_unaligned(buffer + kernel_data.film.pass_denoising_clean, clean);
- }
- else {
- kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data +
- DENOISING_PASS_COLOR,
- ensure_finite3(L_sum));
- }
- kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data +
- DENOISING_PASS_NORMAL,
- L->denoising_normal);
- kernel_write_pass_float3_variance(buffer + kernel_data.film.pass_denoising_data +
- DENOISING_PASS_ALBEDO,
- L->denoising_albedo);
- kernel_write_pass_float_variance(
- buffer + kernel_data.film.pass_denoising_data + DENOISING_PASS_DEPTH, L->denoising_depth);
- }
- #endif /* __DENOISING_FEATURES__ */
- #ifdef __KERNEL_DEBUG__
- kernel_write_debug_passes(kg, buffer, L);
- #endif
- }
- CCL_NAMESPACE_END
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