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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __VOLUME_H__
- #define __VOLUME_H__
- CCL_NAMESPACE_BEGIN
- /* VOLUME EXTINCTION */
- ccl_device void volume_extinction_setup(ShaderData *sd, float3 weight)
- {
- if (sd->flag & SD_EXTINCTION) {
- sd->closure_transparent_extinction += weight;
- }
- else {
- sd->flag |= SD_EXTINCTION;
- sd->closure_transparent_extinction = weight;
- }
- }
- /* HENYEY-GREENSTEIN CLOSURE */
- typedef ccl_addr_space struct HenyeyGreensteinVolume {
- SHADER_CLOSURE_BASE;
- float g;
- } HenyeyGreensteinVolume;
- static_assert(sizeof(ShaderClosure) >= sizeof(HenyeyGreensteinVolume),
- "HenyeyGreensteinVolume is too large!");
- /* Given cosine between rays, return probability density that a photon bounces
- * to that direction. The g parameter controls how different it is from the
- * uniform sphere. g=0 uniform diffuse-like, g=1 close to sharp single ray. */
- ccl_device float single_peaked_henyey_greenstein(float cos_theta, float g)
- {
- return ((1.0f - g * g) / safe_powf(1.0f + g * g - 2.0f * g * cos_theta, 1.5f)) *
- (M_1_PI_F * 0.25f);
- };
- ccl_device int volume_henyey_greenstein_setup(HenyeyGreensteinVolume *volume)
- {
- volume->type = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
- /* clamp anisotropy to avoid delta function */
- volume->g = signf(volume->g) * min(fabsf(volume->g), 1.0f - 1e-3f);
- return SD_SCATTER;
- }
- ccl_device bool volume_henyey_greenstein_merge(const ShaderClosure *a, const ShaderClosure *b)
- {
- const HenyeyGreensteinVolume *volume_a = (const HenyeyGreensteinVolume *)a;
- const HenyeyGreensteinVolume *volume_b = (const HenyeyGreensteinVolume *)b;
- return (volume_a->g == volume_b->g);
- }
- ccl_device float3 volume_henyey_greenstein_eval_phase(const ShaderClosure *sc,
- const float3 I,
- float3 omega_in,
- float *pdf)
- {
- const HenyeyGreensteinVolume *volume = (const HenyeyGreensteinVolume *)sc;
- float g = volume->g;
- /* note that I points towards the viewer */
- if (fabsf(g) < 1e-3f) {
- *pdf = M_1_PI_F * 0.25f;
- }
- else {
- float cos_theta = dot(-I, omega_in);
- *pdf = single_peaked_henyey_greenstein(cos_theta, g);
- }
- return make_float3(*pdf, *pdf, *pdf);
- }
- ccl_device float3
- henyey_greenstrein_sample(float3 D, float g, float randu, float randv, float *pdf)
- {
- /* match pdf for small g */
- float cos_theta;
- bool isotropic = fabsf(g) < 1e-3f;
- if (isotropic) {
- cos_theta = (1.0f - 2.0f * randu);
- if (pdf) {
- *pdf = M_1_PI_F * 0.25f;
- }
- }
- else {
- float k = (1.0f - g * g) / (1.0f - g + 2.0f * g * randu);
- cos_theta = (1.0f + g * g - k * k) / (2.0f * g);
- if (pdf) {
- *pdf = single_peaked_henyey_greenstein(cos_theta, g);
- }
- }
- float sin_theta = safe_sqrtf(1.0f - cos_theta * cos_theta);
- float phi = M_2PI_F * randv;
- float3 dir = make_float3(sin_theta * cosf(phi), sin_theta * sinf(phi), cos_theta);
- float3 T, B;
- make_orthonormals(D, &T, &B);
- dir = dir.x * T + dir.y * B + dir.z * D;
- return dir;
- }
- ccl_device int volume_henyey_greenstein_sample(const ShaderClosure *sc,
- float3 I,
- float3 dIdx,
- float3 dIdy,
- float randu,
- float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
- {
- const HenyeyGreensteinVolume *volume = (const HenyeyGreensteinVolume *)sc;
- float g = volume->g;
- /* note that I points towards the viewer and so is used negated */
- *omega_in = henyey_greenstrein_sample(-I, g, randu, randv, pdf);
- *eval = make_float3(*pdf, *pdf, *pdf); /* perfect importance sampling */
- #ifdef __RAY_DIFFERENTIALS__
- /* todo: implement ray differential estimation */
- *domega_in_dx = make_float3(0.0f, 0.0f, 0.0f);
- *domega_in_dy = make_float3(0.0f, 0.0f, 0.0f);
- #endif
- return LABEL_VOLUME_SCATTER;
- }
- /* VOLUME CLOSURE */
- ccl_device float3 volume_phase_eval(const ShaderData *sd,
- const ShaderClosure *sc,
- float3 omega_in,
- float *pdf)
- {
- kernel_assert(sc->type == CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID);
- return volume_henyey_greenstein_eval_phase(sc, sd->I, omega_in, pdf);
- }
- ccl_device int volume_phase_sample(const ShaderData *sd,
- const ShaderClosure *sc,
- float randu,
- float randv,
- float3 *eval,
- float3 *omega_in,
- differential3 *domega_in,
- float *pdf)
- {
- int label;
- switch (sc->type) {
- case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID:
- label = volume_henyey_greenstein_sample(sc,
- sd->I,
- sd->dI.dx,
- sd->dI.dy,
- randu,
- randv,
- eval,
- omega_in,
- &domega_in->dx,
- &domega_in->dy,
- pdf);
- break;
- default:
- *eval = make_float3(0.0f, 0.0f, 0.0f);
- label = LABEL_NONE;
- break;
- }
- return label;
- }
- CCL_NAMESPACE_END
- #endif
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