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- /*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- CCL_NAMESPACE_BEGIN
- /* BACKGROUND CLOSURE */
- ccl_device void background_setup(ShaderData *sd, const float3 weight)
- {
- if (sd->flag & SD_EMISSION) {
- sd->closure_emission_background += weight;
- }
- else {
- sd->flag |= SD_EMISSION;
- sd->closure_emission_background = weight;
- }
- }
- /* EMISSION CLOSURE */
- ccl_device void emission_setup(ShaderData *sd, const float3 weight)
- {
- if (sd->flag & SD_EMISSION) {
- sd->closure_emission_background += weight;
- }
- else {
- sd->flag |= SD_EMISSION;
- sd->closure_emission_background = weight;
- }
- }
- /* return the probability distribution function in the direction I,
- * given the parameters and the light's surface normal. This MUST match
- * the PDF computed by sample(). */
- ccl_device float emissive_pdf(const float3 Ng, const float3 I)
- {
- float cosNO = fabsf(dot(Ng, I));
- return (cosNO > 0.0f) ? 1.0f : 0.0f;
- }
- ccl_device void emissive_sample(
- const float3 Ng, float randu, float randv, float3 *omega_out, float *pdf)
- {
- /* todo: not implemented and used yet */
- }
- ccl_device float3 emissive_simple_eval(const float3 Ng, const float3 I)
- {
- float res = emissive_pdf(Ng, I);
- return make_float3(res, res, res);
- }
- CCL_NAMESPACE_END
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