bsdf_reflection.h 3.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798
  1. /*
  2. * Adapted from Open Shading Language with this license:
  3. *
  4. * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
  5. * All Rights Reserved.
  6. *
  7. * Modifications Copyright 2011, Blender Foundation.
  8. *
  9. * Redistribution and use in source and binary forms, with or without
  10. * modification, are permitted provided that the following conditions are
  11. * met:
  12. * * Redistributions of source code must retain the above copyright
  13. * notice, this list of conditions and the following disclaimer.
  14. * * Redistributions in binary form must reproduce the above copyright
  15. * notice, this list of conditions and the following disclaimer in the
  16. * documentation and/or other materials provided with the distribution.
  17. * * Neither the name of Sony Pictures Imageworks nor the names of its
  18. * contributors may be used to endorse or promote products derived from
  19. * this software without specific prior written permission.
  20. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  21. * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  22. * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  23. * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  24. * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  25. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  26. * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  27. * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  28. * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  29. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  30. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  31. */
  32. #ifndef __BSDF_REFLECTION_H__
  33. #define __BSDF_REFLECTION_H__
  34. CCL_NAMESPACE_BEGIN
  35. /* REFLECTION */
  36. ccl_device int bsdf_reflection_setup(MicrofacetBsdf *bsdf)
  37. {
  38. bsdf->type = CLOSURE_BSDF_REFLECTION_ID;
  39. return SD_BSDF;
  40. }
  41. ccl_device float3 bsdf_reflection_eval_reflect(const ShaderClosure *sc,
  42. const float3 I,
  43. const float3 omega_in,
  44. float *pdf)
  45. {
  46. return make_float3(0.0f, 0.0f, 0.0f);
  47. }
  48. ccl_device float3 bsdf_reflection_eval_transmit(const ShaderClosure *sc,
  49. const float3 I,
  50. const float3 omega_in,
  51. float *pdf)
  52. {
  53. return make_float3(0.0f, 0.0f, 0.0f);
  54. }
  55. ccl_device int bsdf_reflection_sample(const ShaderClosure *sc,
  56. float3 Ng,
  57. float3 I,
  58. float3 dIdx,
  59. float3 dIdy,
  60. float randu,
  61. float randv,
  62. float3 *eval,
  63. float3 *omega_in,
  64. float3 *domega_in_dx,
  65. float3 *domega_in_dy,
  66. float *pdf)
  67. {
  68. const MicrofacetBsdf *bsdf = (const MicrofacetBsdf *)sc;
  69. float3 N = bsdf->N;
  70. // only one direction is possible
  71. float cosNO = dot(N, I);
  72. if (cosNO > 0) {
  73. *omega_in = (2 * cosNO) * N - I;
  74. if (dot(Ng, *omega_in) > 0) {
  75. #ifdef __RAY_DIFFERENTIALS__
  76. *domega_in_dx = 2 * dot(N, dIdx) * N - dIdx;
  77. *domega_in_dy = 2 * dot(N, dIdy) * N - dIdy;
  78. #endif
  79. /* Some high number for MIS. */
  80. *pdf = 1e6f;
  81. *eval = make_float3(1e6f, 1e6f, 1e6f);
  82. }
  83. }
  84. return LABEL_REFLECT | LABEL_SINGULAR;
  85. }
  86. CCL_NAMESPACE_END
  87. #endif /* __BSDF_REFLECTION_H__ */