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- /*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2012, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef __BSDF_PHONG_RAMP_H__
- #define __BSDF_PHONG_RAMP_H__
- CCL_NAMESPACE_BEGIN
- #ifdef __OSL__
- typedef ccl_addr_space struct PhongRampBsdf {
- SHADER_CLOSURE_BASE;
- float exponent;
- float3 *colors;
- } PhongRampBsdf;
- static_assert(sizeof(ShaderClosure) >= sizeof(PhongRampBsdf), "PhongRampBsdf is too large!");
- ccl_device float3 bsdf_phong_ramp_get_color(const float3 colors[8], float pos)
- {
- int MAXCOLORS = 8;
- float npos = pos * (float)(MAXCOLORS - 1);
- int ipos = float_to_int(npos);
- if (ipos < 0)
- return colors[0];
- if (ipos >= (MAXCOLORS - 1))
- return colors[MAXCOLORS - 1];
- float offset = npos - (float)ipos;
- return colors[ipos] * (1.0f - offset) + colors[ipos + 1] * offset;
- }
- ccl_device int bsdf_phong_ramp_setup(PhongRampBsdf *bsdf)
- {
- bsdf->type = CLOSURE_BSDF_PHONG_RAMP_ID;
- bsdf->exponent = max(bsdf->exponent, 0.0f);
- return SD_BSDF | SD_BSDF_HAS_EVAL;
- }
- ccl_device float3 bsdf_phong_ramp_eval_reflect(const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- float *pdf)
- {
- const PhongRampBsdf *bsdf = (const PhongRampBsdf *)sc;
- float m_exponent = bsdf->exponent;
- float cosNI = dot(bsdf->N, omega_in);
- float cosNO = dot(bsdf->N, I);
- if (cosNI > 0 && cosNO > 0) {
- // reflect the view vector
- float3 R = (2 * cosNO) * bsdf->N - I;
- float cosRI = dot(R, omega_in);
- if (cosRI > 0) {
- float cosp = powf(cosRI, m_exponent);
- float common = 0.5f * M_1_PI_F * cosp;
- float out = cosNI * (m_exponent + 2) * common;
- *pdf = (m_exponent + 1) * common;
- return bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
- }
- }
- return make_float3(0.0f, 0.0f, 0.0f);
- }
- ccl_device float3 bsdf_phong_ramp_eval_transmit(const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- float *pdf)
- {
- return make_float3(0.0f, 0.0f, 0.0f);
- }
- ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc,
- float3 Ng,
- float3 I,
- float3 dIdx,
- float3 dIdy,
- float randu,
- float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
- {
- const PhongRampBsdf *bsdf = (const PhongRampBsdf *)sc;
- float cosNO = dot(bsdf->N, I);
- float m_exponent = bsdf->exponent;
- if (cosNO > 0) {
- // reflect the view vector
- float3 R = (2 * cosNO) * bsdf->N - I;
- # ifdef __RAY_DIFFERENTIALS__
- *domega_in_dx = (2 * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2 * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
- # endif
- float3 T, B;
- make_orthonormals(R, &T, &B);
- float phi = M_2PI_F * randu;
- float cosTheta = powf(randv, 1 / (m_exponent + 1));
- float sinTheta2 = 1 - cosTheta * cosTheta;
- float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
- *omega_in = (cosf(phi) * sinTheta) * T + (sinf(phi) * sinTheta) * B + (cosTheta)*R;
- if (dot(Ng, *omega_in) > 0.0f) {
- // common terms for pdf and eval
- float cosNI = dot(bsdf->N, *omega_in);
- // make sure the direction we chose is still in the right hemisphere
- if (cosNI > 0) {
- float cosp = powf(cosTheta, m_exponent);
- float common = 0.5f * M_1_PI_F * cosp;
- *pdf = (m_exponent + 1) * common;
- float out = cosNI * (m_exponent + 2) * common;
- *eval = bsdf_phong_ramp_get_color(bsdf->colors, cosp) * out;
- }
- }
- }
- return LABEL_REFLECT | LABEL_GLOSSY;
- }
- #endif /* __OSL__ */
- CCL_NAMESPACE_END
- #endif /* __BSDF_PHONG_RAMP_H__ */
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