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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __BSDF_OREN_NAYAR_H__
- #define __BSDF_OREN_NAYAR_H__
- CCL_NAMESPACE_BEGIN
- typedef ccl_addr_space struct OrenNayarBsdf {
- SHADER_CLOSURE_BASE;
- float roughness;
- float a;
- float b;
- } OrenNayarBsdf;
- static_assert(sizeof(ShaderClosure) >= sizeof(OrenNayarBsdf), "OrenNayarBsdf is too large!");
- ccl_device float3 bsdf_oren_nayar_get_intensity(const ShaderClosure *sc,
- float3 n,
- float3 v,
- float3 l)
- {
- const OrenNayarBsdf *bsdf = (const OrenNayarBsdf *)sc;
- float nl = max(dot(n, l), 0.0f);
- float nv = max(dot(n, v), 0.0f);
- float t = dot(l, v) - nl * nv;
- if (t > 0.0f)
- t /= max(nl, nv) + FLT_MIN;
- float is = nl * (bsdf->a + bsdf->b * t);
- return make_float3(is, is, is);
- }
- ccl_device int bsdf_oren_nayar_setup(OrenNayarBsdf *bsdf)
- {
- float sigma = bsdf->roughness;
- bsdf->type = CLOSURE_BSDF_OREN_NAYAR_ID;
- sigma = saturate(sigma);
- float div = 1.0f / (M_PI_F + ((3.0f * M_PI_F - 4.0f) / 6.0f) * sigma);
- bsdf->a = 1.0f * div;
- bsdf->b = sigma * div;
- return SD_BSDF | SD_BSDF_HAS_EVAL;
- }
- ccl_device bool bsdf_oren_nayar_merge(const ShaderClosure *a, const ShaderClosure *b)
- {
- const OrenNayarBsdf *bsdf_a = (const OrenNayarBsdf *)a;
- const OrenNayarBsdf *bsdf_b = (const OrenNayarBsdf *)b;
- return (isequal_float3(bsdf_a->N, bsdf_b->N)) && (bsdf_a->roughness == bsdf_b->roughness);
- }
- ccl_device float3 bsdf_oren_nayar_eval_reflect(const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- float *pdf)
- {
- const OrenNayarBsdf *bsdf = (const OrenNayarBsdf *)sc;
- if (dot(bsdf->N, omega_in) > 0.0f) {
- *pdf = 0.5f * M_1_PI_F;
- return bsdf_oren_nayar_get_intensity(sc, bsdf->N, I, omega_in);
- }
- else {
- *pdf = 0.0f;
- return make_float3(0.0f, 0.0f, 0.0f);
- }
- }
- ccl_device float3 bsdf_oren_nayar_eval_transmit(const ShaderClosure *sc,
- const float3 I,
- const float3 omega_in,
- float *pdf)
- {
- return make_float3(0.0f, 0.0f, 0.0f);
- }
- ccl_device int bsdf_oren_nayar_sample(const ShaderClosure *sc,
- float3 Ng,
- float3 I,
- float3 dIdx,
- float3 dIdy,
- float randu,
- float randv,
- float3 *eval,
- float3 *omega_in,
- float3 *domega_in_dx,
- float3 *domega_in_dy,
- float *pdf)
- {
- const OrenNayarBsdf *bsdf = (const OrenNayarBsdf *)sc;
- sample_uniform_hemisphere(bsdf->N, randu, randv, omega_in, pdf);
- if (dot(Ng, *omega_in) > 0.0f) {
- *eval = bsdf_oren_nayar_get_intensity(sc, bsdf->N, I, *omega_in);
- #ifdef __RAY_DIFFERENTIALS__
- // TODO: find a better approximation for the bounce
- *domega_in_dx = (2.0f * dot(bsdf->N, dIdx)) * bsdf->N - dIdx;
- *domega_in_dy = (2.0f * dot(bsdf->N, dIdy)) * bsdf->N - dIdy;
- #endif
- }
- else {
- *pdf = 0.0f;
- *eval = make_float3(0.0f, 0.0f, 0.0f);
- }
- return LABEL_REFLECT | LABEL_DIFFUSE;
- }
- CCL_NAMESPACE_END
- #endif /* __BSDF_OREN_NAYAR_H__ */
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