123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102 |
- #ifndef _SDL_mouse_h
- #define _SDL_mouse_h
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_video.h"
- #include "begin_code.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- typedef struct SDL_Cursor SDL_Cursor;
- typedef enum
- {
- SDL_SYSTEM_CURSOR_ARROW,
- SDL_SYSTEM_CURSOR_IBEAM,
- SDL_SYSTEM_CURSOR_WAIT,
- SDL_SYSTEM_CURSOR_CROSSHAIR,
- SDL_SYSTEM_CURSOR_WAITARROW,
- SDL_SYSTEM_CURSOR_SIZENWSE,
- SDL_SYSTEM_CURSOR_SIZENESW,
- SDL_SYSTEM_CURSOR_SIZEWE,
- SDL_SYSTEM_CURSOR_SIZENS,
- SDL_SYSTEM_CURSOR_SIZEALL,
- SDL_SYSTEM_CURSOR_NO,
- SDL_SYSTEM_CURSOR_HAND,
- SDL_NUM_SYSTEM_CURSORS
- } SDL_SystemCursor;
- typedef SDL_Window * SDLCALL tSDL_GetMouseFocus(void);
- typedef Uint32 SDLCALL tSDL_GetMouseState(int *x, int *y);
- typedef Uint32 SDLCALL tSDL_GetRelativeMouseState(int *x, int *y);
- typedef void SDLCALL tSDL_WarpMouseInWindow(SDL_Window * window,
- int x, int y);
- typedef int SDLCALL tSDL_SetRelativeMouseMode(SDL_bool enabled);
- typedef SDL_bool SDLCALL tSDL_GetRelativeMouseMode(void);
- typedef SDL_Cursor * SDLCALL tSDL_CreateCursor(const Uint8 * data,
- const Uint8 * mask,
- int w, int h, int hot_x,
- int hot_y);
- typedef SDL_Cursor * SDLCALL tSDL_CreateColorCursor(SDL_Surface *surface,
- int hot_x,
- int hot_y);
- typedef SDL_Cursor * SDLCALL tSDL_CreateSystemCursor(SDL_SystemCursor id);
- typedef void SDLCALL tSDL_SetCursor(SDL_Cursor * cursor);
- typedef SDL_Cursor * SDLCALL tSDL_GetCursor(void);
- typedef SDL_Cursor * SDLCALL tSDL_GetDefaultCursor(void);
- typedef void SDLCALL tSDL_FreeCursor(SDL_Cursor * cursor);
- typedef int SDLCALL tSDL_ShowCursor(int toggle);
- #define SDL_BUTTON(X) (1 << ((X)-1))
- #define SDL_BUTTON_LEFT 1
- #define SDL_BUTTON_MIDDLE 2
- #define SDL_BUTTON_RIGHT 3
- #define SDL_BUTTON_X1 4
- #define SDL_BUTTON_X2 5
- #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
- #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
- #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
- #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
- #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
- extern tSDL_GetMouseFocus *SDL_GetMouseFocus;
- extern tSDL_GetMouseState *SDL_GetMouseState;
- extern tSDL_GetRelativeMouseState *SDL_GetRelativeMouseState;
- extern tSDL_WarpMouseInWindow *SDL_WarpMouseInWindow;
- extern tSDL_SetRelativeMouseMode *SDL_SetRelativeMouseMode;
- extern tSDL_GetRelativeMouseMode *SDL_GetRelativeMouseMode;
- extern tSDL_CreateCursor *SDL_CreateCursor;
- extern tSDL_CreateColorCursor *SDL_CreateColorCursor;
- extern tSDL_CreateSystemCursor *SDL_CreateSystemCursor;
- extern tSDL_SetCursor *SDL_SetCursor;
- extern tSDL_GetCursor *SDL_GetCursor;
- extern tSDL_GetDefaultCursor *SDL_GetDefaultCursor;
- extern tSDL_FreeCursor *SDL_FreeCursor;
- extern tSDL_ShowCursor *SDL_ShowCursor;
- #ifdef __cplusplus
- }
- #endif
- #include "close_code.h"
- #endif
|