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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file SequenceEntry.h
- * @ingroup sequence
- * The SequenceEntry class.
- */
- #include "sequence/AnimateableProperty.h"
- #include "util/ILockable.h"
- #include <mutex>
- #include <memory>
- AUD_NAMESPACE_BEGIN
- class ISound;
- /**
- * This class represents a sequenced entry in a sequencer sound.
- */
- class AUD_API SequenceEntry : public ILockable
- {
- friend class SequenceHandle;
- private:
- /// The status of the entry. Changes every time a non-animated parameter changes.
- int m_status;
- /// The positional status of the entry. Changes every time the entry is moved.
- int m_pos_status;
- /// The sound status, changed when the sound is changed.
- int m_sound_status;
- /// The unique (regarding the sound) ID of the entry.
- int m_id;
- /// The sound this entry plays.
- std::shared_ptr<ISound> m_sound;
- /// The begin time.
- float m_begin;
- /// The end time.
- float m_end;
- /// How many seconds are skipped at the beginning.
- float m_skip;
- /// Whether the entry is muted.
- bool m_muted;
- /// Whether the position to the listener is relative or absolute
- bool m_relative;
- /// Maximum volume.
- float m_volume_max;
- /// Minimum volume.
- float m_volume_min;
- /// Maximum distance.
- float m_distance_max;
- /// Reference distance;
- float m_distance_reference;
- /// Attenuation
- float m_attenuation;
- /// Cone outer angle.
- float m_cone_angle_outer;
- /// Cone inner angle.
- float m_cone_angle_inner;
- /// Cone outer volume.
- float m_cone_volume_outer;
- /// The mutex for locking.
- std::recursive_mutex m_mutex;
- /// The animated volume.
- AnimateableProperty m_volume;
- /// The animated panning.
- AnimateableProperty m_panning;
- /// The animated pitch.
- AnimateableProperty m_pitch;
- /// The animated location.
- AnimateableProperty m_location;
- /// The animated orientation.
- AnimateableProperty m_orientation;
- // delete copy constructor and operator=
- SequenceEntry(const SequenceEntry&) = delete;
- SequenceEntry& operator=(const SequenceEntry&) = delete;
- public:
- /**
- * Creates a new sequenced entry.
- * \param sound The sound this entry should play.
- * \param begin The start time.
- * \param end The end time or a negative value if determined by the sound.
- * \param skip How much seconds should be skipped at the beginning.
- * \param id The ID of the entry.
- */
- SequenceEntry(std::shared_ptr<ISound> sound, float begin, float end, float skip, int id);
- virtual ~SequenceEntry();
- /**
- * Locks the entry.
- */
- virtual void lock();
- /**
- * Unlocks the previously locked entry.
- */
- virtual void unlock();
- /**
- * Retrieves the sound of the entry.
- * \return The sound.
- */
- std::shared_ptr<ISound> getSound();
- /**
- * Sets the sound of the entry.
- * \param sound The new sound.
- */
- void setSound(std::shared_ptr<ISound> sound);
- /**
- * Moves the entry.
- * \param begin The new start time.
- * \param end The new end time or a negative value if unknown.
- * \param skip How many seconds to skip at the beginning.
- */
- void move(float begin, float end, float skip);
- /**
- * Retrieves the muting state of the entry.
- * \return Whether the entry should is muted or not.
- */
- bool isMuted();
- /**
- * Sets the muting state of the entry.
- * \param mute Whether the entry should be muted or not.
- */
- void mute(bool mute);
- /**
- * Retrieves the ID of the entry.
- * \return The ID of the entry.
- */
- int getID() const;
- /**
- * Retrieves one of the animated properties of the entry.
- * \param type Which animated property to retrieve.
- * \return A pointer to the animated property, valid as long as the
- * entry is.
- */
- AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
- /**
- * Checks whether the source location, velocity and orientation are relative
- * to the listener.
- * \return Whether the source is relative.
- */
- bool isRelative();
- /**
- * Sets whether the source location, velocity and orientation are relative
- * to the listener.
- * \param relative Whether the source is relative.
- * \return Whether the action succeeded.
- */
- void setRelative(bool relative);
- /**
- * Retrieves the maximum volume of a source.
- * \return The maximum volume.
- */
- float getVolumeMaximum();
- /**
- * Sets the maximum volume of a source.
- * \param volume The new maximum volume.
- * \return Whether the action succeeded.
- */
- void setVolumeMaximum(float volume);
- /**
- * Retrieves the minimum volume of a source.
- * \return The minimum volume.
- */
- float getVolumeMinimum();
- /**
- * Sets the minimum volume of a source.
- * \param volume The new minimum volume.
- * \return Whether the action succeeded.
- */
- void setVolumeMinimum(float volume);
- /**
- * Retrieves the maximum distance of a source.
- * If a source is further away from the reader than this distance, the
- * volume will automatically be set to 0.
- * \return The maximum distance.
- */
- float getDistanceMaximum();
- /**
- * Sets the maximum distance of a source.
- * If a source is further away from the reader than this distance, the
- * volume will automatically be set to 0.
- * \param distance The new maximum distance.
- * \return Whether the action succeeded.
- */
- void setDistanceMaximum(float distance);
- /**
- * Retrieves the reference distance of a source.
- * \return The reference distance.
- */
- float getDistanceReference();
- /**
- * Sets the reference distance of a source.
- * \param distance The new reference distance.
- * \return Whether the action succeeded.
- */
- void setDistanceReference(float distance);
- /**
- * Retrieves the attenuation of a source.
- * \return The attenuation.
- */
- float getAttenuation();
- /**
- * Sets the attenuation of a source.
- * This value is used for distance calculation.
- * \param factor The new attenuation.
- * \return Whether the action succeeded.
- */
- void setAttenuation(float factor);
- /**
- * Retrieves the outer angle of the cone of a source.
- * \return The outer angle of the cone.
- */
- float getConeAngleOuter();
- /**
- * Sets the outer angle of the cone of a source.
- * \param angle The new outer angle of the cone.
- * \return Whether the action succeeded.
- */
- void setConeAngleOuter(float angle);
- /**
- * Retrieves the inner angle of the cone of a source.
- * \return The inner angle of the cone.
- */
- float getConeAngleInner();
- /**
- * Sets the inner angle of the cone of a source.
- * \param angle The new inner angle of the cone.
- * \return Whether the action succeeded.
- */
- void setConeAngleInner(float angle);
- /**
- * Retrieves the outer volume of the cone of a source.
- * The volume between inner and outer angle is interpolated between inner
- * volume and this value.
- * \return The outer volume of the cone.
- */
- float getConeVolumeOuter();
- /**
- * Sets the outer volume of the cone of a source.
- * The volume between inner and outer angle is interpolated between inner
- * volume and this value.
- * \param volume The new outer volume of the cone.
- * \return Whether the action succeeded.
- */
- void setConeVolumeOuter(float volume);
- };
- AUD_NAMESPACE_END
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