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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file Sequence.h
- * @ingroup sequence
- * The Sequence class.
- */
- #include "ISound.h"
- #include "respec/Specification.h"
- #include "devices/I3DDevice.h"
- #include "sequence/AnimateableProperty.h"
- #include <list>
- AUD_NAMESPACE_BEGIN
- class SequenceEntry;
- class SequenceData;
- /**
- * This sound represents sequenced entries to play a sound scene.
- */
- class AUD_API Sequence : public ISound
- {
- friend class SequenceReader;
- private:
- /// The sequence.
- std::shared_ptr<SequenceData> m_sequence;
- // delete copy constructor and operator=
- Sequence(const Sequence&) = delete;
- Sequence& operator=(const Sequence&) = delete;
- public:
- /**
- * Creates a new sound scene.
- * \param specs The output audio data specification.
- * \param fps The FPS of the scene.
- * \param muted Whether the whole scene is muted.
- */
- Sequence(Specs specs, float fps, bool muted);
- /**
- * Retrieves the audio output specification.
- * \return The specification.
- */
- Specs getSpecs();
- /**
- * Sets the audio output specification.
- * \param specs The new specification.
- */
- void setSpecs(Specs specs);
- /**
- * Retrieves the scene's FPS.
- * \return The scene's FPS.
- */
- float getFPS() const;
- /**
- * Sets the scene's FPS.
- * \param fps The new FPS.
- */
- void setFPS(float fps);
- /**
- * Sets the muting state of the scene.
- * \param muted Whether the scene is muted.
- */
- void mute(bool muted);
- /**
- * Retrieves the muting state of the scene.
- * \return Whether the scene is muted.
- */
- bool isMuted() const;
- /**
- * Retrieves the speed of sound.
- * This value is needed for doppler effect calculation.
- * \return The speed of sound.
- */
- float getSpeedOfSound() const;
- /**
- * Sets the speed of sound.
- * This value is needed for doppler effect calculation.
- * \param speed The new speed of sound.
- */
- void setSpeedOfSound(float speed);
- /**
- * Retrieves the doppler factor.
- * This value is a scaling factor for the velocity vectors of sources and
- * listener which is used while calculating the doppler effect.
- * \return The doppler factor.
- */
- float getDopplerFactor() const;
- /**
- * Sets the doppler factor.
- * This value is a scaling factor for the velocity vectors of sources and
- * listener which is used while calculating the doppler effect.
- * \param factor The new doppler factor.
- */
- void setDopplerFactor(float factor);
- /**
- * Retrieves the distance model.
- * \return The distance model.
- */
- DistanceModel getDistanceModel() const;
- /**
- * Sets the distance model.
- * \param model distance model.
- */
- void setDistanceModel(DistanceModel model);
- /**
- * Retrieves one of the animated properties of the sound.
- * \param type Which animated property to retrieve.
- * \return A pointer to the animated property, valid as long as the
- * sound is.
- */
- AnimateableProperty* getAnimProperty(AnimateablePropertyType type);
- /**
- * Adds a new entry to the scene.
- * \param sound The sound this entry should play.
- * \param begin The start time.
- * \param end The end time or a negative value if determined by the sound.
- * \param skip How much seconds should be skipped at the beginning.
- * \return The entry added.
- */
- std::shared_ptr<SequenceEntry> add(std::shared_ptr<ISound> sound, float begin, float end, float skip);
- /**
- * Removes an entry from the scene.
- * \param entry The entry to remove.
- */
- void remove(std::shared_ptr<SequenceEntry> entry);
- /**
- * Creates a new reader with high quality resampling.
- * \return The new reader.
- */
- std::shared_ptr<IReader> createQualityReader();
- virtual std::shared_ptr<IReader> createReader();
- };
- AUD_NAMESPACE_END
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