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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file AnimateableProperty.h
- * @ingroup sequence
- * Defines the AnimateableProperty class as well as existing property types.
- */
- #include "util/Buffer.h"
- #include "util/ILockable.h"
- #include <mutex>
- #include <list>
- AUD_NAMESPACE_BEGIN
- /// Possible animatable properties for Sequencer Factories and Entries.
- enum AnimateablePropertyType
- {
- AP_VOLUME,
- AP_PANNING,
- AP_PITCH,
- AP_LOCATION,
- AP_ORIENTATION
- };
- /**
- * This class saves animation data for float properties.
- */
- class AUD_API AnimateableProperty : private Buffer
- {
- private:
- struct Unknown {
- int start;
- int end;
- Unknown(int start, int end) :
- start(start), end(end) {}
- };
- /// The count of floats for a single property.
- const int m_count;
- /// Whether the property is animated or not.
- bool m_isAnimated;
- /// The mutex for locking.
- std::recursive_mutex m_mutex;
- /// The list of unknown buffer areas.
- std::list<Unknown> m_unknown;
- // delete copy constructor and operator=
- AnimateableProperty(const AnimateableProperty&) = delete;
- AnimateableProperty& operator=(const AnimateableProperty&) = delete;
- void AUD_LOCAL updateUnknownCache(int start, int end);
- public:
- /**
- * Creates a new animateable property.
- * \param count The count of floats for a single property.
- */
- AnimateableProperty(int count = 1);
- /**
- * Creates a new animateable property.
- * \param count The count of floats for a single property.
- * \param value The value that the property should get initialized with.
- * All count floats will be initialized to the same value.
- */
- AnimateableProperty(int count, float value);
- /**
- * Destroys the animateable property.
- */
- ~AnimateableProperty();
- /**
- * Returns the count of floats for a single property.
- * \return The count of floats stored per frame.
- */
- int getCount() const;
- /**
- * Writes the properties value and marks it non-animated.
- * \param data The new value.
- */
- void write(const float* data);
- /**
- * Writes the properties value and marks it animated.
- * \param data The new value.
- * \param position The position in the animation in frames.
- * \param count The count of frames to write.
- */
- void write(const float* data, int position, int count);
- /**
- * Reads the properties value.
- * \param position The position in the animation in frames.
- * \param[out] out Where to write the value to.
- */
- void read(float position, float* out);
- /**
- * Returns whether the property is animated.
- * \return Whether the property is animated.
- */
- bool isAnimated() const;
- };
- AUD_NAMESPACE_END
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