Triangle.h 1.7 KB

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  1. /*******************************************************************************
  2. * Copyright 2009-2016 Jörg Müller
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. ******************************************************************************/
  16. #pragma once
  17. /**
  18. * @file Triangle.h
  19. * @ingroup generator
  20. * The Triangle class.
  21. */
  22. #include "ISound.h"
  23. #include "respec/Specification.h"
  24. AUD_NAMESPACE_BEGIN
  25. /**
  26. * This sound creates a reader that plays a triangle tone.
  27. */
  28. class AUD_API Triangle : public ISound
  29. {
  30. private:
  31. /**
  32. * The frequence of the triangle wave.
  33. */
  34. const float m_frequency;
  35. /**
  36. * The target sample rate for output.
  37. */
  38. const SampleRate m_sampleRate;
  39. // delete copy constructor and operator=
  40. Triangle(const Triangle&) = delete;
  41. Triangle& operator=(const Triangle&) = delete;
  42. public:
  43. /**
  44. * Creates a new triangle sound.
  45. * \param frequency The desired frequency.
  46. * \param sampleRate The target sample rate for playback.
  47. */
  48. Triangle(float frequency,
  49. SampleRate sampleRate = RATE_48000);
  50. /**
  51. * Returns the frequency of the triangle wave.
  52. */
  53. float getFrequency() const;
  54. virtual std::shared_ptr<IReader> createReader();
  55. };
  56. AUD_NAMESPACE_END