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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file Sine.h
- * @ingroup generator
- * The Sine class.
- */
- #include "ISound.h"
- #include "respec/Specification.h"
- AUD_NAMESPACE_BEGIN
- /**
- * This sound creates a reader that plays a sine tone.
- */
- class AUD_API Sine : public ISound
- {
- private:
- /**
- * The frequence of the sine wave.
- */
- const float m_frequency;
- /**
- * The target sample rate for output.
- */
- const SampleRate m_sampleRate;
- // delete copy constructor and operator=
- Sine(const Sine&) = delete;
- Sine& operator=(const Sine&) = delete;
- public:
- /**
- * Creates a new sine sound.
- * \param frequency The desired frequency.
- * \param sampleRate The target sample rate for playback.
- */
- Sine(float frequency, SampleRate sampleRate = RATE_48000);
- /**
- * Returns the frequency of the sine wave.
- */
- float getFrequency() const;
- virtual std::shared_ptr<IReader> createReader();
- };
- AUD_NAMESPACE_END
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