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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file SawtoothReader.h
- * @ingroup generator
- * The SawtoothReader class.
- */
- #include "IReader.h"
- AUD_NAMESPACE_BEGIN
- /**
- * This class is used for sawtooth tone playback.
- * The output format is in the 16 bit format and stereo, the sample rate can be
- * specified.
- * As the two channels both play the same the output could also be mono, but
- * in most cases this will result in having to resample for output, so stereo
- * sound is created directly.
- */
- class AUD_API SawtoothReader : public IReader
- {
- private:
- /**
- * The frequency of the sine wave.
- */
- float m_frequency;
- /**
- * The current position in samples.
- */
- int m_position;
- /**
- * The value of the current sample.
- */
- float m_sample;
- /**
- * The sample rate for the output.
- */
- const SampleRate m_sampleRate;
- // delete copy constructor and operator=
- SawtoothReader(const SawtoothReader&) = delete;
- SawtoothReader& operator=(const SawtoothReader&) = delete;
- public:
- /**
- * Creates a new reader.
- * \param frequency The frequency of the sine wave.
- * \param sampleRate The output sample rate.
- */
- SawtoothReader(float frequency, SampleRate sampleRate);
- /**
- * Sets the frequency of the wave.
- * @param frequency The new frequency in Hertz.
- */
- void setFrequency(float frequency);
- virtual bool isSeekable() const;
- virtual void seek(int position);
- virtual int getLength() const;
- virtual int getPosition() const;
- virtual Specs getSpecs() const;
- virtual void read(int & length, bool &eos, sample_t* buffer);
- };
- AUD_NAMESPACE_END
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