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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file Reverse.h
- * @ingroup fx
- * The Reverse class.
- */
- #include "fx/Effect.h"
- AUD_NAMESPACE_BEGIN
- /**
- * This sound reads another sound reverted.
- * \note Readers from the underlying sound must be seekable.
- */
- class AUD_API Reverse : public Effect
- {
- private:
- // delete copy constructor and operator=
- Reverse(const Reverse&) = delete;
- Reverse& operator=(const Reverse&) = delete;
- public:
- /**
- * Creates a new reverse sound.
- * \param sound The input sound.
- */
- Reverse(std::shared_ptr<ISound> sound);
- virtual std::shared_ptr<IReader> createReader();
- };
- AUD_NAMESPACE_END
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