Reverse.h 1.3 KB

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  1. /*******************************************************************************
  2. * Copyright 2009-2016 Jörg Müller
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. ******************************************************************************/
  16. #pragma once
  17. /**
  18. * @file Reverse.h
  19. * @ingroup fx
  20. * The Reverse class.
  21. */
  22. #include "fx/Effect.h"
  23. AUD_NAMESPACE_BEGIN
  24. /**
  25. * This sound reads another sound reverted.
  26. * \note Readers from the underlying sound must be seekable.
  27. */
  28. class AUD_API Reverse : public Effect
  29. {
  30. private:
  31. // delete copy constructor and operator=
  32. Reverse(const Reverse&) = delete;
  33. Reverse& operator=(const Reverse&) = delete;
  34. public:
  35. /**
  36. * Creates a new reverse sound.
  37. * \param sound The input sound.
  38. */
  39. Reverse(std::shared_ptr<ISound> sound);
  40. virtual std::shared_ptr<IReader> createReader();
  41. };
  42. AUD_NAMESPACE_END