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- /*******************************************************************************
- * Copyright 2015-2016 Juan Francisco Crespo Galán
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file MutableSound.h
- * @ingroup fx
- * The MutableSound class.
- */
- #include "ISound.h"
- #include <memory>
- AUD_NAMESPACE_BEGIN
- /**
- * Ths class allows to create MutableReaders for any sound.
- */
- class AUD_API MutableSound : public ISound
- {
- private:
- /**
- * A pointer to a sound.
- */
- std::shared_ptr<ISound> m_sound;
- // delete copy constructor and operator=
- MutableSound(const MutableSound&) = delete;
- MutableSound& operator=(const MutableSound&) = delete;
- public:
- /**
- * Creates a new MutableSound.
- * \param sound The sound in which the MutabeReaders created with the createReader() method will be based.
- * If shared pointer to a SoundList object is used in several mutable sounds the sequential
- * playback will not work properly. A copy of the SoundList object must be made in this case.
- */
- MutableSound(std::shared_ptr<ISound> sound);
- virtual std::shared_ptr<IReader> createReader();
- };
- AUD_NAMESPACE_END
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