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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file Effect.h
- * @ingroup fx
- * The Effect class.
- */
- #include "ISound.h"
- AUD_NAMESPACE_BEGIN
- /**
- * This sound is a base class for all effect factories that take one other
- * sound as input.
- */
- class AUD_API Effect : public ISound
- {
- private:
- // delete copy constructor and operator=
- Effect(const Effect&) = delete;
- Effect& operator=(const Effect&) = delete;
- protected:
- /**
- * If there is no reader it is created out of this sound.
- */
- std::shared_ptr<ISound> m_sound;
- /**
- * Returns the reader created out of the sound.
- * This method can be used for the createReader function of the implementing
- * classes.
- * \return The reader created out of the sound.
- */
- inline std::shared_ptr<IReader> getReader() const
- {
- return m_sound->createReader();
- }
- public:
- /**
- * Creates a new sound.
- * \param sound The input sound.
- */
- Effect(std::shared_ptr<ISound> sound);
- /**
- * Destroys the sound.
- */
- virtual ~Effect();
- /**
- * Returns the saved sound.
- * \return The sound or nullptr if there has no sound been saved.
- */
- std::shared_ptr<ISound> getSound() const;
- };
- AUD_NAMESPACE_END
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