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- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- /**
- * @file ADSR.h
- * @ingroup fx
- * The ADSR class.
- */
- #include "fx/Effect.h"
- AUD_NAMESPACE_BEGIN
- /**
- * The ADSR effect implements the Attack-Delay-Sustain-Release behaviour of a sound.
- */
- class AUD_API ADSR : public Effect
- {
- private:
- /**
- * Attack time.
- */
- float m_attack;
- /**
- * Decay time.
- */
- float m_decay;
- /**
- * Sustain level.
- */
- float m_sustain;
- /**
- * Release time.
- */
- float m_release;
- // delete copy constructor and operator=
- ADSR(const ADSR&) = delete;
- ADSR& operator=(const ADSR&) = delete;
- public:
- /**
- * Creates a new ADSR object.
- * @param sound The sound to apply this effect to.
- * @param attack The attack time in seconds.
- * @param decay The decay time in seconds.
- * @param sustain The sustain level as linear volume.
- * @param release The release time in seconds.
- */
- ADSR(std::shared_ptr<ISound> sound, float attack, float decay, float sustain, float release);
- /**
- * Returns the attack time.
- * @return The attack time in seconds.
- */
- float getAttack() const;
- /**
- * Sets the attack time.
- * @param attack The attack time in seconds.
- */
- void setAttack(float attack);
- /**
- * Returns the decay time.
- * @return The decay time in seconds.
- */
- float getDecay() const;
- /**
- * Sets the decay time.
- * @param decay The decay time in seconds.
- */
- void setDecay(float decay);
- /**
- * Returns the sustain level.
- * @return The sustain level in linear volume.
- */
- float getSustain() const;
- /**
- * Sets the sustain level.
- * @param sustain The sustain level in linear volume.
- */
- void setSustain(float sustain);
- /**
- * Returns the release time.
- * @return The release time in seconds.
- */
- float getRelease() const;
- /**
- * Sets the release time.
- * @param release The release time in seconds.
- */
- void setRelease(float release);
- virtual std::shared_ptr<IReader> createReader();
- };
- AUD_NAMESPACE_END
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