123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139 |
- /*******************************************************************************
- * Copyright 2009-2016 Jörg Müller
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- ******************************************************************************/
- #pragma once
- #include "AUD_Types.h"
- #ifdef __cplusplus
- extern "C" {
- #endif
- /**
- * Returns information about a sound.
- * \param sound The sound to get the info about.
- * \return The AUD_SoundInfo structure with filled in data.
- */
- extern AUD_API AUD_SoundInfo AUD_getInfo(AUD_Sound* sound);
- /**
- * Reads a sound file into a newly created float buffer.
- * The sound is therefore bandpassed, rectified and resampled.
- */
- extern AUD_API float* AUD_readSoundBuffer(const char* filename, float low, float high,
- float attack, float release, float threshold,
- int accumulate, int additive, int square,
- float sthreshold, double samplerate,
- int* length);
- /**
- * Pauses a playing sound after a specific amount of time.
- * \param handle The handle to the sound.
- * \param seconds The time in seconds.
- * \return The silence handle.
- */
- extern AUD_API AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds);
- /**
- * Reads a sound into a buffer for drawing at a specific sampling rate.
- * \param sound The sound to read.
- * \param buffer The buffer to write to. Must have a size of 3*4*length.
- * \param length How many samples to read from the sound.
- * \param samples_per_second How many samples to read per second of the sound.
- * \return How many samples really have been read. Always <= length.
- */
- extern AUD_API int AUD_readSound(AUD_Sound* sound, float* buffer, int length, int samples_per_second, short* interrupt);
- /**
- * Mixes a sound down into a file.
- * \param sound The sound scene to mix down.
- * \param start The start frame.
- * \param length The count of frames to write.
- * \param buffersize How many samples should be written at once.
- * \param filename The file to write to.
- * \param specs The file's audio specification.
- * \param format The file's container format.
- * \param codec The codec used for encoding the audio data.
- * \param bitrate The bitrate for encoding.
- * \return An error message or NULL in case of success.
- */
- extern AUD_API const char* AUD_mixdown(AUD_Sound* sound, unsigned int start, unsigned int length,
- unsigned int buffersize, const char* filename,
- AUD_DeviceSpecs specs, AUD_Container format,
- AUD_Codec codec, unsigned int bitrate);
- /**
- * Mixes a sound down into multiple files.
- * \param sound The sound scene to mix down.
- * \param start The start frame.
- * \param length The count of frames to write.
- * \param buffersize How many samples should be written at once.
- * \param filename The file to write to, the channel number and an underscore are added at the beginning.
- * \param specs The file's audio specification.
- * \param format The file's container format.
- * \param codec The codec used for encoding the audio data.
- * \param bitrate The bitrate for encoding.
- * \return An error message or NULL in case of success.
- */
- extern AUD_API const char* AUD_mixdown_per_channel(AUD_Sound* sound, unsigned int start, unsigned int length,
- unsigned int buffersize, const char* filename,
- AUD_DeviceSpecs specs, AUD_Container format,
- AUD_Codec codec, unsigned int bitrate);
- /**
- * Opens a read device and prepares it for mixdown of the sound scene.
- * \param specs Output audio specifications.
- * \param sequencer The sound scene to mix down.
- * \param volume The overall mixdown volume.
- * \param start The start time of the mixdown in the sound scene.
- * \return The read device for the mixdown.
- */
- extern AUD_API AUD_Device* AUD_openMixdownDevice(AUD_DeviceSpecs specs, AUD_Sound* sequencer, float volume, float start);
- /**
- * Initializes audio routines (FFMPEG/JACK if it is enabled).
- */
- extern AUD_API void AUD_initOnce();
- /**
- * Unitinitializes an audio routines.
- */
- extern AUD_API void AUD_exitOnce();
- /**
- * Initializes an audio device.
- * \param device The device type that should be used.
- * \param specs The audio specification to be used.
- * \param buffersize The buffersize for the device.
- * \return Whether the device has been initialized.
- */
- extern AUD_API AUD_Device* AUD_init(const char* device, AUD_DeviceSpecs specs, int buffersize, const char* name);
- /**
- * Unitinitializes an audio device.
- * \param device The device to free.
- */
- extern AUD_API void AUD_exit(AUD_Device* device);
- /**
- * Retrieves available devices. Note that all memory returned has to be freed!
- */
- extern AUD_API char** AUD_getDeviceNames();
- #ifdef __cplusplus
- }
- #endif
|