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- # ############################################################
- # Importing - Same For All Render Layer Tests
- # ############################################################
- import unittest
- import os
- import sys
- from view_layer_common import *
- # ############################################################
- # Testing
- # ############################################################
- class UnitTesting(ViewLayerTesting):
- def test_selectability(self):
- """
- See if the depsgraph evaluation is correct
- """
- import bpy
- scene = bpy.context.scene
- window = bpy.context.window
- cube = bpy.data.objects.new('guinea pig', bpy.data.meshes.new('mesh'))
- layer = scene.view_layers.new('Selectability Test')
- layer.collections.unlink(layer.collections[0])
- window.view_layer = layer
- scene_collection_mom = scene.master_collection.collections.new("Mom")
- scene_collection_kid = scene_collection_mom.collections.new("Kid")
- scene_collection_kid.objects.link(cube)
- layer_collection_mom = layer.collections.link(scene_collection_mom)
- layer_collection_kid = layer.collections.link(scene_collection_kid)
- bpy.context.view_layer.update() # update depsgraph
- cube.select_set(True)
- layer_collection_mom.collections[layer_collection_kid.name].enabled = False
- layer_collection_kid.enabled = False
- bpy.context.view_layer.update() # update depsgraph
- self.assertFalse(cube.visible_get(), "Cube should be invisible")
- self.assertFalse(cube.select_get(), "Cube should be unselected")
- # ############################################################
- # Main - Same For All Render Layer Tests
- # ############################################################
- if __name__ == '__main__':
- UnitTesting._extra_arguments = setup_extra_arguments(__file__)
- unittest.main()
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