1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399 |
- /***************************************************************************
- frames.inl - description
- -------------------------
- begin : June 2006
- copyright : (C) 2006 Erwin Aertbelien
- email : firstname.lastname@mech.kuleuven.ac.be
- History (only major changes)( AUTHOR-Description ) :
-
- ***************************************************************************
- * This library is free software; you can redistribute it and/or *
- * modify it under the terms of the GNU Lesser General Public *
- * License as published by the Free Software Foundation; either *
- * version 2.1 of the License, or (at your option) any later version. *
- * *
- * This library is distributed in the hope that it will be useful, *
- * but WITHOUT ANY WARRANTY; without even the implied warranty of *
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
- * Lesser General Public License for more details. *
- * *
- * You should have received a copy of the GNU Lesser General Public *
- * License along with this library; if not, write to the Free Software *
- * Foundation, Inc., 51 Franklin Street, *
- * Fifth Floor, Boston, MA 02110-1301, USA. *
- * *
- ***************************************************************************/
- IMETHOD Vector::Vector(const Vector & arg)
- {
- data[0] = arg.data[0];
- data[1] = arg.data[1];
- data[2] = arg.data[2];
- }
- IMETHOD Vector::Vector(double x,double y, double z)
- {
- data[0]=x;data[1]=y;data[2]=z;
- }
- IMETHOD Vector::Vector(double* xyz)
- {
- data[0]=xyz[0];data[1]=xyz[1];data[2]=xyz[2];
- }
- IMETHOD Vector::Vector(float* xyz)
- {
- data[0]=xyz[0];data[1]=xyz[1];data[2]=xyz[2];
- }
- IMETHOD void Vector::GetValue(double* xyz) const
- {
- xyz[0]=data[0];xyz[1]=data[1];xyz[2]=data[2];
- }
- IMETHOD Vector& Vector::operator =(const Vector & arg)
- {
- data[0] = arg.data[0];
- data[1] = arg.data[1];
- data[2] = arg.data[2];
- return *this;
- }
- IMETHOD Vector operator +(const Vector & lhs,const Vector& rhs)
- {
- Vector tmp;
- tmp.data[0] = lhs.data[0]+rhs.data[0];
- tmp.data[1] = lhs.data[1]+rhs.data[1];
- tmp.data[2] = lhs.data[2]+rhs.data[2];
- return tmp;
- }
- IMETHOD Vector operator -(const Vector & lhs,const Vector& rhs)
- {
- Vector tmp;
- tmp.data[0] = lhs.data[0]-rhs.data[0];
- tmp.data[1] = lhs.data[1]-rhs.data[1];
- tmp.data[2] = lhs.data[2]-rhs.data[2];
- return tmp;
- }
- IMETHOD double Vector::x() const { return data[0]; }
- IMETHOD double Vector::y() const { return data[1]; }
- IMETHOD double Vector::z() const { return data[2]; }
- IMETHOD void Vector::x( double _x ) { data[0] = _x; }
- IMETHOD void Vector::y( double _y ) { data[1] = _y; }
- IMETHOD void Vector::z( double _z ) { data[2] = _z; }
- Vector operator *(const Vector& lhs,double rhs)
- {
- Vector tmp;
- tmp.data[0] = lhs.data[0]*rhs;
- tmp.data[1] = lhs.data[1]*rhs;
- tmp.data[2] = lhs.data[2]*rhs;
- return tmp;
- }
- Vector operator *(double lhs,const Vector& rhs)
- {
- Vector tmp;
- tmp.data[0] = lhs*rhs.data[0];
- tmp.data[1] = lhs*rhs.data[1];
- tmp.data[2] = lhs*rhs.data[2];
- return tmp;
- }
- Vector operator /(const Vector& lhs,double rhs)
- {
- Vector tmp;
- tmp.data[0] = lhs.data[0]/rhs;
- tmp.data[1] = lhs.data[1]/rhs;
- tmp.data[2] = lhs.data[2]/rhs;
- return tmp;
- }
- Vector operator *(const Vector & lhs,const Vector& rhs)
- // Complexity : 6M+3A
- {
- Vector tmp;
- tmp.data[0] = lhs.data[1]*rhs.data[2]-lhs.data[2]*rhs.data[1];
- tmp.data[1] = lhs.data[2]*rhs.data[0]-lhs.data[0]*rhs.data[2];
- tmp.data[2] = lhs.data[0]*rhs.data[1]-lhs.data[1]*rhs.data[0];
- return tmp;
- }
- Vector& Vector::operator +=(const Vector & arg)
- // Complexity : 3A
- {
- data[0]+=arg.data[0];
- data[1]+=arg.data[1];
- data[2]+=arg.data[2];
- return *this;
- }
- Vector& Vector::operator -=(const Vector & arg)
- // Complexity : 3A
- {
- data[0]-=arg.data[0];
- data[1]-=arg.data[1];
- data[2]-=arg.data[2];
- return *this;
- }
- Vector& Vector::operator *=(double arg)
- {
- data[0] *= arg;
- data[1] *= arg;
- data[2] *= arg;
- return *this;
- }
- Vector Vector::Zero()
- {
- return Vector(0,0,0);
- }
- double Vector::operator()(int index) const {
- FRAMES_CHECKI((0<=index)&&(index<=2));
- return data[index];
- }
- double& Vector::operator () (int index)
- {
- FRAMES_CHECKI((0<=index)&&(index<=2));
- return data[index];
- }
- IMETHOD Vector Normalize(const Vector& a, double eps)
- {
- double l=a.Norm();
- return (l<eps) ? Vector(0.0,0.0,0.0) : a/l;
- }
- Wrench Frame::operator * (const Wrench& arg) const
- // Complexity : 24M+18A
- {
- Wrench tmp;
- tmp.force = M*arg.force;
- tmp.torque = M*arg.torque + p*tmp.force;
- return tmp;
- }
- Wrench Frame::Inverse(const Wrench& arg) const
- {
- Wrench tmp;
- tmp.force = M.Inverse(arg.force);
- tmp.torque = M.Inverse(arg.torque-p*arg.force);
- return tmp;
- }
- Wrench Rotation::Inverse(const Wrench& arg) const
- {
- return Wrench(Inverse(arg.force),Inverse(arg.torque));
- }
- Twist Rotation::Inverse(const Twist& arg) const
- {
- return Twist(Inverse(arg.vel),Inverse(arg.rot));
- }
- Wrench Wrench::Zero()
- {
- return Wrench(Vector::Zero(),Vector::Zero());
- }
- void Wrench::ReverseSign()
- {
- torque.ReverseSign();
- force.ReverseSign();
- }
- Wrench Wrench::RefPoint(const Vector& v_base_AB) const
- // Changes the reference point of the Wrench.
- // The vector v_base_AB is expressed in the same base as the twist
- // The vector v_base_AB is a vector from the old point to
- // the new point.
- {
- return Wrench(this->force,
- this->torque+this->force*v_base_AB
- );
- }
- Wrench& Wrench::operator-=(const Wrench& arg)
- {
- torque-=arg.torque;
- force -=arg.force;
- return *this;
- }
- Wrench& Wrench::operator+=(const Wrench& arg)
- {
- torque+=arg.torque;
- force +=arg.force;
- return *this;
- }
- double& Wrench::operator()(int i)
- {
- // assert((0<=i)&&(i<6)); done by underlying routines
- if (i<3)
- return force(i);
- else
- return torque(i-3);
- }
- double Wrench::operator()(int i) const
- {
- // assert((0<=i)&&(i<6)); done by underlying routines
- if (i<3)
- return force(i);
- else
- return torque(i-3);
- }
- Wrench operator*(const Wrench& lhs,double rhs)
- {
- return Wrench(lhs.force*rhs,lhs.torque*rhs);
- }
- Wrench operator*(double lhs,const Wrench& rhs)
- {
- return Wrench(lhs*rhs.force,lhs*rhs.torque);
- }
- Wrench operator/(const Wrench& lhs,double rhs)
- {
- return Wrench(lhs.force/rhs,lhs.torque/rhs);
- }
- // addition of Wrench's
- Wrench operator+(const Wrench& lhs,const Wrench& rhs)
- {
- return Wrench(lhs.force+rhs.force,lhs.torque+rhs.torque);
- }
- Wrench operator-(const Wrench& lhs,const Wrench& rhs)
- {
- return Wrench(lhs.force-rhs.force,lhs.torque-rhs.torque);
- }
- // unary -
- Wrench operator-(const Wrench& arg)
- {
- return Wrench(-arg.force,-arg.torque);
- }
- Twist Frame::operator * (const Twist& arg) const
- // Complexity : 24M+18A
- {
- Twist tmp;
- tmp.rot = M*arg.rot;
- tmp.vel = M*arg.vel+p*tmp.rot;
- return tmp;
- }
- Twist Frame::Inverse(const Twist& arg) const
- {
- Twist tmp;
- tmp.rot = M.Inverse(arg.rot);
- tmp.vel = M.Inverse(arg.vel-p*arg.rot);
- return tmp;
- }
- Twist Twist::Zero()
- {
- return Twist(Vector::Zero(),Vector::Zero());
- }
- void Twist::ReverseSign()
- {
- vel.ReverseSign();
- rot.ReverseSign();
- }
- Twist Twist::RefPoint(const Vector& v_base_AB) const
- // Changes the reference point of the twist.
- // The vector v_base_AB is expressed in the same base as the twist
- // The vector v_base_AB is a vector from the old point to
- // the new point.
- // Complexity : 6M+6A
- {
- return Twist(this->vel+this->rot*v_base_AB,this->rot);
- }
- Twist& Twist::operator-=(const Twist& arg)
- {
- vel-=arg.vel;
- rot -=arg.rot;
- return *this;
- }
- Twist& Twist::operator+=(const Twist& arg)
- {
- vel+=arg.vel;
- rot +=arg.rot;
- return *this;
- }
- double& Twist::operator()(int i)
- {
- // assert((0<=i)&&(i<6)); done by underlying routines
- if (i<3)
- return vel(i);
- else
- return rot(i-3);
- }
- double Twist::operator()(int i) const
- {
- // assert((0<=i)&&(i<6)); done by underlying routines
- if (i<3)
- return vel(i);
- else
- return rot(i-3);
- }
- Twist operator*(const Twist& lhs,double rhs)
- {
- return Twist(lhs.vel*rhs,lhs.rot*rhs);
- }
- Twist operator*(double lhs,const Twist& rhs)
- {
- return Twist(lhs*rhs.vel,lhs*rhs.rot);
- }
- Twist operator/(const Twist& lhs,double rhs)
- {
- return Twist(lhs.vel/rhs,lhs.rot/rhs);
- }
- // addition of Twist's
- Twist operator+(const Twist& lhs,const Twist& rhs)
- {
- return Twist(lhs.vel+rhs.vel,lhs.rot+rhs.rot);
- }
- Twist operator-(const Twist& lhs,const Twist& rhs)
- {
- return Twist(lhs.vel-rhs.vel,lhs.rot-rhs.rot);
- }
- // unary -
- Twist operator-(const Twist& arg)
- {
- return Twist(-arg.vel,-arg.rot);
- }
- Frame::Frame(const Rotation & R)
- {
- M=R;
- p=Vector::Zero();
- }
- Frame::Frame(const Vector & V)
- {
- M = Rotation::Identity();
- p = V;
- }
- Frame::Frame(const Rotation & R, const Vector & V)
- {
- M = R;
- p = V;
- }
- Frame operator *(const Frame& lhs,const Frame& rhs)
- // Complexity : 36M+36A
- {
- return Frame(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
- }
- Vector Frame::operator *(const Vector & arg) const
- {
- return M*arg+p;
- }
- Vector Frame::Inverse(const Vector& arg) const
- {
- return M.Inverse(arg-p);
- }
- Frame Frame::Inverse() const
- {
- return Frame(M.Inverse(),-M.Inverse(p));
- }
- Frame& Frame::operator =(const Frame & arg)
- {
- M = arg.M;
- p = arg.p;
- return *this;
- }
- Frame::Frame(const Frame & arg) :
- p(arg.p),M(arg.M)
- {}
- void Vector::ReverseSign()
- {
- data[0] = -data[0];
- data[1] = -data[1];
- data[2] = -data[2];
- }
- Vector operator-(const Vector & arg)
- {
- Vector tmp;
- tmp.data[0]=-arg.data[0];
- tmp.data[1]=-arg.data[1];
- tmp.data[2]=-arg.data[2];
- return tmp;
- }
- void Vector::Set2DXY(const Vector2& v)
- // a 3D vector where the 2D vector v is put in the XY plane
- {
- data[0]=v(0);
- data[1]=v(1);
- data[2]=0;
- }
- void Vector::Set2DYZ(const Vector2& v)
- // a 3D vector where the 2D vector v is put in the YZ plane
- {
- data[1]=v(0);
- data[2]=v(1);
- data[0]=0;
- }
- void Vector::Set2DZX(const Vector2& v)
- // a 3D vector where the 2D vector v is put in the ZX plane
- {
- data[2]=v(0);
- data[0]=v(1);
- data[1]=0;
- }
- double& Rotation::operator()(int i,int j) {
- FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
- return data[i*3+j];
- }
- double Rotation::operator()(int i,int j) const {
- FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
- return data[i*3+j];
- }
- Rotation::Rotation( double Xx,double Yx,double Zx,
- double Xy,double Yy,double Zy,
- double Xz,double Yz,double Zz)
- {
- data[0] = Xx;data[1]=Yx;data[2]=Zx;
- data[3] = Xy;data[4]=Yy;data[5]=Zy;
- data[6] = Xz;data[7]=Yz;data[8]=Zz;
- }
- Rotation::Rotation(const Vector& x,const Vector& y,const Vector& z)
- {
- data[0] = x.data[0];data[3] = x.data[1];data[6] = x.data[2];
- data[1] = y.data[0];data[4] = y.data[1];data[7] = y.data[2];
- data[2] = z.data[0];data[5] = z.data[1];data[8] = z.data[2];
- }
- Rotation& Rotation::operator=(const Rotation& arg) {
- int count=9;
- while (count--) data[count] = arg.data[count];
- return *this;
- }
- Vector Rotation::operator*(const Vector& v) const {
- // Complexity : 9M+6A
- return Vector(
- data[0]*v.data[0] + data[1]*v.data[1] + data[2]*v.data[2],
- data[3]*v.data[0] + data[4]*v.data[1] + data[5]*v.data[2],
- data[6]*v.data[0] + data[7]*v.data[1] + data[8]*v.data[2]
- );
- }
- Twist Rotation::operator * (const Twist& arg) const
- // Transformation of the base to which the twist is expressed.
- // look at Frame*Twist for a transformation that also transforms
- // the velocity reference point.
- // Complexity : 18M+12A
- {
- return Twist((*this)*arg.vel,(*this)*arg.rot);
- }
- Wrench Rotation::operator * (const Wrench& arg) const
- // Transformation of the base to which the wrench is expressed.
- // look at Frame*Twist for a transformation that also transforms
- // the force reference point.
- {
- return Wrench((*this)*arg.force,(*this)*arg.torque);
- }
- Rotation Rotation::Identity() {
- return Rotation(1,0,0,0,1,0,0,0,1);
- }
- // *this = *this * ROT(X,angle)
- void Rotation::DoRotX(double angle)
- {
- double cs = cos(angle);
- double sn = sin(angle);
- double x1,x2,x3;
- x1 = cs* (*this)(0,1) + sn* (*this)(0,2);
- x2 = cs* (*this)(1,1) + sn* (*this)(1,2);
- x3 = cs* (*this)(2,1) + sn* (*this)(2,2);
- (*this)(0,2) = -sn* (*this)(0,1) + cs* (*this)(0,2);
- (*this)(1,2) = -sn* (*this)(1,1) + cs* (*this)(1,2);
- (*this)(2,2) = -sn* (*this)(2,1) + cs* (*this)(2,2);
- (*this)(0,1) = x1;
- (*this)(1,1) = x2;
- (*this)(2,1) = x3;
- }
- void Rotation::DoRotY(double angle)
- {
- double cs = cos(angle);
- double sn = sin(angle);
- double x1,x2,x3;
- x1 = cs* (*this)(0,0) - sn* (*this)(0,2);
- x2 = cs* (*this)(1,0) - sn* (*this)(1,2);
- x3 = cs* (*this)(2,0) - sn* (*this)(2,2);
- (*this)(0,2) = sn* (*this)(0,0) + cs* (*this)(0,2);
- (*this)(1,2) = sn* (*this)(1,0) + cs* (*this)(1,2);
- (*this)(2,2) = sn* (*this)(2,0) + cs* (*this)(2,2);
- (*this)(0,0) = x1;
- (*this)(1,0) = x2;
- (*this)(2,0) = x3;
- }
- void Rotation::DoRotZ(double angle)
- {
- double cs = cos(angle);
- double sn = sin(angle);
- double x1,x2,x3;
- x1 = cs* (*this)(0,0) + sn* (*this)(0,1);
- x2 = cs* (*this)(1,0) + sn* (*this)(1,1);
- x3 = cs* (*this)(2,0) + sn* (*this)(2,1);
- (*this)(0,1) = -sn* (*this)(0,0) + cs* (*this)(0,1);
- (*this)(1,1) = -sn* (*this)(1,0) + cs* (*this)(1,1);
- (*this)(2,1) = -sn* (*this)(2,0) + cs* (*this)(2,1);
- (*this)(0,0) = x1;
- (*this)(1,0) = x2;
- (*this)(2,0) = x3;
- }
- Rotation Rotation::RotX(double angle) {
- double cs=cos(angle);
- double sn=sin(angle);
- return Rotation(1,0,0,0,cs,-sn,0,sn,cs);
- }
- Rotation Rotation::RotY(double angle) {
- double cs=cos(angle);
- double sn=sin(angle);
- return Rotation(cs,0,sn,0,1,0,-sn,0,cs);
- }
- Rotation Rotation::RotZ(double angle) {
- double cs=cos(angle);
- double sn=sin(angle);
- return Rotation(cs,-sn,0,sn,cs,0,0,0,1);
- }
- void Frame::Integrate(const Twist& t_this,double samplefrequency)
- {
- double n = t_this.rot.Norm()/samplefrequency;
- if (n<epsilon) {
- p += M*(t_this.vel/samplefrequency);
- } else {
- (*this) = (*this) *
- Frame ( Rotation::Rot( t_this.rot, n ),
- t_this.vel/samplefrequency
- );
- }
- }
- Rotation Rotation::Inverse() const
- {
- Rotation tmp(*this);
- tmp.SetInverse();
- return tmp;
- }
- Vector Rotation::Inverse(const Vector& v) const {
- return Vector(
- data[0]*v.data[0] + data[3]*v.data[1] + data[6]*v.data[2],
- data[1]*v.data[0] + data[4]*v.data[1] + data[7]*v.data[2],
- data[2]*v.data[0] + data[5]*v.data[1] + data[8]*v.data[2]
- );
- }
- void Rotation::setValue(float* oglmat)
- {
- data[0] = *oglmat++; data[3] = *oglmat++; data[6] = *oglmat++; oglmat++;
- data[1] = *oglmat++; data[4] = *oglmat++; data[7] = *oglmat++; oglmat++;
- data[2] = *oglmat++; data[5] = *oglmat++; data[8] = *oglmat;
- Ortho();
- }
- void Rotation::getValue(float* oglmat) const
- {
- *oglmat++ = (float)data[0]; *oglmat++ = (float)data[3]; *oglmat++ = (float)data[6]; *oglmat++ = 0.f;
- *oglmat++ = (float)data[1]; *oglmat++ = (float)data[4]; *oglmat++ = (float)data[7]; *oglmat++ = 0.f;
- *oglmat++ = (float)data[2]; *oglmat++ = (float)data[5]; *oglmat++ = (float)data[8]; *oglmat++ = 0.f;
- *oglmat++ = 0.f; *oglmat++ = 0.f; *oglmat++ = 0.f; *oglmat = 1.f;
- }
- void Rotation::SetInverse()
- {
- double tmp;
- tmp = data[1];data[1]=data[3];data[3]=tmp;
- tmp = data[2];data[2]=data[6];data[6]=tmp;
- tmp = data[5];data[5]=data[7];data[7]=tmp;
- }
- double Frame::operator()(int i,int j) {
- FRAMES_CHECKI((0<=i)&&(i<=3)&&(0<=j)&&(j<=3));
- if (i==3) {
- if (j==3)
- return 1.0;
- else
- return 0.0;
- } else {
- if (j==3)
- return p(i);
- else
- return M(i,j);
- }
- }
- double Frame::operator()(int i,int j) const {
- FRAMES_CHECKI((0<=i)&&(i<=3)&&(0<=j)&&(j<=3));
- if (i==3) {
- if (j==3)
- return 1;
- else
- return 0;
- } else {
- if (j==3)
- return p(i);
- else
- return M(i,j);
- }
- }
- Frame Frame::Identity() {
- return Frame(Rotation::Identity(),Vector::Zero());
- }
- void Frame::setValue(float* oglmat)
- {
- M.setValue(oglmat);
- p.data[0] = oglmat[12];
- p.data[1] = oglmat[13];
- p.data[2] = oglmat[14];
- }
- void Frame::getValue(float* oglmat) const
- {
- M.getValue(oglmat);
- oglmat[12] = (float)p.data[0];
- oglmat[13] = (float)p.data[1];
- oglmat[14] = (float)p.data[2];
- }
- void Vector::Set2DPlane(const Frame& F_someframe_XY,const Vector2& v_XY)
- // a 3D vector where the 2D vector v is put in the XY plane of the frame
- // F_someframe_XY.
- {
- Vector tmp_XY;
- tmp_XY.Set2DXY(v_XY);
- tmp_XY = F_someframe_XY*(tmp_XY);
- }
- //============ 2 dimensional version of the frames objects =============
- IMETHOD Vector2::Vector2(const Vector2 & arg)
- {
- data[0] = arg.data[0];
- data[1] = arg.data[1];
- }
- IMETHOD Vector2::Vector2(double x,double y)
- {
- data[0]=x;data[1]=y;
- }
- IMETHOD Vector2::Vector2(double* xy)
- {
- data[0]=xy[0];data[1]=xy[1];
- }
- IMETHOD Vector2::Vector2(float* xy)
- {
- data[0]=xy[0];data[1]=xy[1];
- }
- IMETHOD Vector2& Vector2::operator =(const Vector2 & arg)
- {
- data[0] = arg.data[0];
- data[1] = arg.data[1];
- return *this;
- }
- IMETHOD void Vector2::GetValue(double* xy) const
- {
- xy[0]=data[0];xy[1]=data[1];
- }
- IMETHOD Vector2 operator +(const Vector2 & lhs,const Vector2& rhs)
- {
- return Vector2(lhs.data[0]+rhs.data[0],lhs.data[1]+rhs.data[1]);
- }
- IMETHOD Vector2 operator -(const Vector2 & lhs,const Vector2& rhs)
- {
- return Vector2(lhs.data[0]-rhs.data[0],lhs.data[1]-rhs.data[1]);
- }
- IMETHOD Vector2 operator *(const Vector2& lhs,double rhs)
- {
- return Vector2(lhs.data[0]*rhs,lhs.data[1]*rhs);
- }
- IMETHOD Vector2 operator *(double lhs,const Vector2& rhs)
- {
- return Vector2(lhs*rhs.data[0],lhs*rhs.data[1]);
- }
- IMETHOD Vector2 operator /(const Vector2& lhs,double rhs)
- {
- return Vector2(lhs.data[0]/rhs,lhs.data[1]/rhs);
- }
- IMETHOD Vector2& Vector2::operator +=(const Vector2 & arg)
- {
- data[0]+=arg.data[0];
- data[1]+=arg.data[1];
- return *this;
- }
- IMETHOD Vector2& Vector2::operator -=(const Vector2 & arg)
- {
- data[0]-=arg.data[0];
- data[1]-=arg.data[1];
- return *this;
- }
- IMETHOD Vector2 Vector2::Zero() {
- return Vector2(0,0);
- }
- IMETHOD double Vector2::operator()(int index) const {
- FRAMES_CHECKI((0<=index)&&(index<=1));
- return data[index];
- }
- IMETHOD double& Vector2::operator () (int index)
- {
- FRAMES_CHECKI((0<=index)&&(index<=1));
- return data[index];
- }
- IMETHOD void Vector2::ReverseSign()
- {
- data[0] = -data[0];
- data[1] = -data[1];
- }
- IMETHOD Vector2 operator-(const Vector2 & arg)
- {
- return Vector2(-arg.data[0],-arg.data[1]);
- }
- IMETHOD void Vector2::Set3DXY(const Vector& v)
- // projects v in its XY plane, and sets *this to these values
- {
- data[0]=v(0);
- data[1]=v(1);
- }
- IMETHOD void Vector2::Set3DYZ(const Vector& v)
- // projects v in its XY plane, and sets *this to these values
- {
- data[0]=v(1);
- data[1]=v(2);
- }
- IMETHOD void Vector2::Set3DZX(const Vector& v)
- // projects v in its XY plane, and and sets *this to these values
- {
- data[0]=v(2);
- data[1]=v(0);
- }
- IMETHOD void Vector2::Set3DPlane(const Frame& F_someframe_XY,const Vector& v_someframe)
- // projects v in the XY plane of F_someframe_XY, and sets *this to these values
- // expressed wrt someframe.
- {
- Vector tmp = F_someframe_XY.Inverse(v_someframe);
- data[0]=tmp(0);
- data[1]=tmp(1);
- }
- IMETHOD Rotation2& Rotation2::operator=(const Rotation2& arg) {
- c=arg.c;s=arg.s;
- return *this;
- }
- IMETHOD Vector2 Rotation2::operator*(const Vector2& v) const {
- return Vector2(v.data[0]*c-v.data[1]*s,v.data[0]*s+v.data[1]*c);
- }
- IMETHOD double Rotation2::operator()(int i,int j) const {
- FRAMES_CHECKI((0<=i)&&(i<=1)&&(0<=j)&&(j<=1));
- if (i==j) return c;
- if (i==0)
- return s;
- else
- return -s;
- }
- IMETHOD Rotation2 operator *(const Rotation2& lhs,const Rotation2& rhs) {
- return Rotation2(lhs.c*rhs.c-lhs.s*rhs.s,lhs.s*rhs.c+lhs.c*rhs.s);
- }
- IMETHOD void Rotation2::SetInverse() {
- s=-s;
- }
- IMETHOD Rotation2 Rotation2::Inverse() const {
- return Rotation2(c,-s);
- }
- IMETHOD Vector2 Rotation2::Inverse(const Vector2& v) const {
- return Vector2(v.data[0]*c+v.data[1]*s,-v.data[0]*s+v.data[1]*c);
- }
- IMETHOD Rotation2 Rotation2::Identity() {
- return Rotation2(1,0);
- }
-
- IMETHOD void Rotation2::SetIdentity()
- {
- c = 1;
- s = 0;
- }
- IMETHOD void Rotation2::SetRot(double angle) {
- c=cos(angle);s=sin(angle);
- }
- IMETHOD Rotation2 Rotation2::Rot(double angle) {
- return Rotation2(cos(angle),sin(angle));
- }
- IMETHOD double Rotation2::GetRot() const {
- return atan2(s,c);
- }
- IMETHOD Frame2::Frame2() {
- }
- IMETHOD Frame2::Frame2(const Rotation2 & R)
- {
- M=R;
- p=Vector2::Zero();
- }
- IMETHOD Frame2::Frame2(const Vector2 & V)
- {
- M = Rotation2::Identity();
- p = V;
- }
- IMETHOD Frame2::Frame2(const Rotation2 & R, const Vector2 & V)
- {
- M = R;
- p = V;
- }
- IMETHOD Frame2 operator *(const Frame2& lhs,const Frame2& rhs)
- {
- return Frame2(lhs.M*rhs.M,lhs.M*rhs.p+lhs.p);
- }
- IMETHOD Vector2 Frame2::operator *(const Vector2 & arg)
- {
- return M*arg+p;
- }
- IMETHOD Vector2 Frame2::Inverse(const Vector2& arg) const
- {
- return M.Inverse(arg-p);
- }
- IMETHOD void Frame2::SetIdentity()
- {
- M.SetIdentity();
- p = Vector2::Zero();
- }
- IMETHOD void Frame2::SetInverse()
- {
- M.SetInverse();
- p = M*p;
- p.ReverseSign();
- }
- IMETHOD Frame2 Frame2::Inverse() const
- {
- Frame2 tmp(*this);
- tmp.SetInverse();
- return tmp;
- }
- IMETHOD Frame2& Frame2::operator =(const Frame2 & arg)
- {
- M = arg.M;
- p = arg.p;
- return *this;
- }
- IMETHOD Frame2::Frame2(const Frame2 & arg) :
- p(arg.p), M(arg.M)
- {}
- IMETHOD double Frame2::operator()(int i,int j) {
- FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
- if (i==2) {
- if (j==2)
- return 1;
- else
- return 0;
- } else {
- if (j==2)
- return p(i);
- else
- return M(i,j);
- }
- }
- IMETHOD double Frame2::operator()(int i,int j) const {
- FRAMES_CHECKI((0<=i)&&(i<=2)&&(0<=j)&&(j<=2));
- if (i==2) {
- if (j==2)
- return 1;
- else
- return 0;
- } else {
- if (j==2)
- return p(i);
- else
- return M(i,j);
- }
- }
- // Scalar products.
- IMETHOD double dot(const Vector& lhs,const Vector& rhs) {
- return rhs(0)*lhs(0)+rhs(1)*lhs(1)+rhs(2)*lhs(2);
- }
- IMETHOD double dot(const Twist& lhs,const Wrench& rhs) {
- return dot(lhs.vel,rhs.force)+dot(lhs.rot,rhs.torque);
- }
- IMETHOD double dot(const Wrench& rhs,const Twist& lhs) {
- return dot(lhs.vel,rhs.force)+dot(lhs.rot,rhs.torque);
- }
- // Equality operators
- IMETHOD bool Equal(const Vector& a,const Vector& b,double eps) {
- return (Equal(a.data[0],b.data[0],eps)&&
- Equal(a.data[1],b.data[1],eps)&&
- Equal(a.data[2],b.data[2],eps) );
- }
-
- IMETHOD bool Equal(const Frame& a,const Frame& b,double eps) {
- return (Equal(a.p,b.p,eps)&&
- Equal(a.M,b.M,eps) );
- }
- IMETHOD bool Equal(const Wrench& a,const Wrench& b,double eps) {
- return (Equal(a.force,b.force,eps)&&
- Equal(a.torque,b.torque,eps) );
- }
- IMETHOD bool Equal(const Twist& a,const Twist& b,double eps) {
- return (Equal(a.rot,b.rot,eps)&&
- Equal(a.vel,b.vel,eps) );
- }
- IMETHOD bool Equal(const Vector2& a,const Vector2& b,double eps) {
- return (Equal(a.data[0],b.data[0],eps)&&
- Equal(a.data[1],b.data[1],eps) );
- }
-
- IMETHOD bool Equal(const Rotation2& a,const Rotation2& b,double eps) {
- return ( Equal(a.c,b.c,eps) && Equal(a.s,b.s,eps) );
- }
- IMETHOD bool Equal(const Frame2& a,const Frame2& b,double eps) {
- return (Equal(a.p,b.p,eps)&&
- Equal(a.M,b.M,eps) );
- }
- IMETHOD void SetToZero(Vector& v) {
- v=Vector::Zero();
- }
- IMETHOD void SetToZero(Twist& v) {
- SetToZero(v.rot);
- SetToZero(v.vel);
- }
- IMETHOD void SetToZero(Wrench& v) {
- SetToZero(v.force);
- SetToZero(v.torque);
- }
- IMETHOD void SetToZero(Vector2& v) {
- v = Vector2::Zero();
- }
- ////////////////////////////////////////////////////////////////
- // The following defines the operations
- // diff
- // addDelta
- // random
- // posrandom
- // on all the types defined in this library.
- // (mostly for uniform integration, differentiation and testing).
- // Defined as functions because double is not a class and a method
- // would brake uniformity when defined for a double.
- ////////////////////////////////////////////////////////////////
- /**
- * axis_a_b is a rotation vector, its norm is a rotation angle
- * axis_a_b rotates the a frame towards the b frame.
- * This routine returns the rotation matrix R_a_b
- */
- IMETHOD Rotation Rot(const Vector& axis_a_b) {
- // The formula is
- // V.(V.tr) + st*[V x] + ct*(I-V.(V.tr))
- // can be found by multiplying it with an arbitrary vector p
- // and noting that this vector is rotated.
- Vector rotvec = axis_a_b;
- double angle = rotvec.Normalize(1E-10);
- double ct = ::cos(angle);
- double st = ::sin(angle);
- double vt = 1-ct;
- return Rotation(
- ct + vt*rotvec(0)*rotvec(0),
- -rotvec(2)*st + vt*rotvec(0)*rotvec(1),
- rotvec(1)*st + vt*rotvec(0)*rotvec(2),
- rotvec(2)*st + vt*rotvec(1)*rotvec(0),
- ct + vt*rotvec(1)*rotvec(1),
- -rotvec(0)*st + vt*rotvec(1)*rotvec(2),
- -rotvec(1)*st + vt*rotvec(2)*rotvec(0),
- rotvec(0)*st + vt*rotvec(2)*rotvec(1),
- ct + vt*rotvec(2)*rotvec(2)
- );
- }
- IMETHOD Vector diff(const Vector& a,const Vector& b,double dt) {
- return (b-a)/dt;
- }
- /**
- * \brief diff operator for displacement rotational velocity.
- *
- * The Vector arguments here represent a displacement rotational velocity. i.e. a rotation
- * around a fixed axis for a certain angle. For this representation you cannot use diff() but
- * have to use diff_displ().
- *
- * \TODO represent a displacement twist and displacement rotational velocity with another
- * class, instead of Vector and Twist.
- * \warning do not confuse displacement rotational velocities and velocities
- * \warning do not confuse displacement twist and twist.
- *
- IMETHOD Vector diff_displ(const Vector& a,const Vector& b,double dt) {
- return diff(Rot(a),Rot(b),dt);
- }*/
- /**
- * \brief diff operator for displacement twist.
- *
- * The Twist arguments here represent a displacement twist. i.e. a rotation
- * around a fixed axis for a certain angle. For this representation you cannot use diff() but
- * have to use diff_displ().
- *
- * \warning do not confuse displacement rotational velocities and velocities
- * \warning do not confuse displacement twist and twist.
- *
- IMETHOD Twist diff_displ(const Twist& a,const Twist& b,double dt) {
- return Twist(diff(a.vel,b.vel,dt),diff(Rot(a.rot),Rot(b.rot),dt));
- }
- */
- IMETHOD Vector diff(const Rotation& R_a_b1,const Rotation& R_a_b2,double dt) {
- Rotation R_b1_b2(R_a_b1.Inverse()*R_a_b2);
- return R_a_b1 * R_b1_b2.GetRot() / dt;
- }
- IMETHOD Twist diff(const Frame& F_a_b1,const Frame& F_a_b2,double dt) {
- return Twist(
- diff(F_a_b1.p,F_a_b2.p,dt),
- diff(F_a_b1.M,F_a_b2.M,dt)
- );
- }
- IMETHOD Twist diff(const Twist& a,const Twist& b,double dt) {
- return Twist(diff(a.vel,b.vel,dt),diff(a.rot,b.rot,dt));
- }
- IMETHOD Wrench diff(const Wrench& a,const Wrench& b,double dt) {
- return Wrench(
- diff(a.force,b.force,dt),
- diff(a.torque,b.torque,dt)
- );
- }
- IMETHOD Vector addDelta(const Vector& a,const Vector&da,double dt) {
- return a+da*dt;
- }
- IMETHOD Rotation addDelta(const Rotation& a,const Vector&da,double dt) {
- return a*Rot(a.Inverse(da)*dt);
- }
- IMETHOD Frame addDelta(const Frame& a,const Twist& da,double dt) {
- return Frame(
- addDelta(a.M,da.rot,dt),
- addDelta(a.p,da.vel,dt)
- );
- }
- IMETHOD Twist addDelta(const Twist& a,const Twist&da,double dt) {
- return Twist(addDelta(a.vel,da.vel,dt),addDelta(a.rot,da.rot,dt));
- }
- IMETHOD Wrench addDelta(const Wrench& a,const Wrench&da,double dt) {
- return Wrench(addDelta(a.force,da.force,dt),addDelta(a.torque,da.torque,dt));
- }
- /**
- * \brief addDelta operator for displacement rotational velocity.
- *
- * The Vector arguments here represent a displacement rotational velocity. i.e. a rotation
- * around a fixed axis for a certain angle. For this representation you cannot use diff() but
- * have to use diff_displ().
- *
- * \param a : displacement rotational velocity
- * \param da : rotational velocity
- * \return displacement rotational velocity
- *
- * \warning do not confuse displacement rotational velocities and velocities
- * \warning do not confuse displacement twist and twist.
- *
- IMETHOD Vector addDelta_displ(const Vector& a,const Vector&da,double dt) {
- return getRot(addDelta(Rot(a),da,dt));
- }*/
- /**
- * \brief addDelta operator for displacement twist.
- *
- * The Vector arguments here represent a displacement rotational velocity. i.e. a rotation
- * around a fixed axis for a certain angle. For this representation you cannot use diff() but
- * have to use diff_displ().
- *
- * \param a : displacement twist
- * \param da : twist
- * \return displacement twist
- *
- * \warning do not confuse displacement rotational velocities and velocities
- * \warning do not confuse displacement twist and twist.
- *
- IMETHOD Twist addDelta_displ(const Twist& a,const Twist&da,double dt) {
- return Twist(addDelta(a.vel,da.vel,dt),addDelta_displ(a.rot,da.rot,dt));
- }*/
- IMETHOD void random(Vector& a) {
- random(a[0]);
- random(a[1]);
- random(a[2]);
- }
- IMETHOD void random(Twist& a) {
- random(a.rot);
- random(a.vel);
- }
- IMETHOD void random(Wrench& a) {
- random(a.torque);
- random(a.force);
- }
- IMETHOD void random(Rotation& R) {
- double alfa;
- double beta;
- double gamma;
- random(alfa);
- random(beta);
- random(gamma);
- R = Rotation::EulerZYX(alfa,beta,gamma);
- }
- IMETHOD void random(Frame& F) {
- random(F.M);
- random(F.p);
- }
- IMETHOD void posrandom(Vector& a) {
- posrandom(a[0]);
- posrandom(a[1]);
- posrandom(a[2]);
- }
- IMETHOD void posrandom(Twist& a) {
- posrandom(a.rot);
- posrandom(a.vel);
- }
- IMETHOD void posrandom(Wrench& a) {
- posrandom(a.torque);
- posrandom(a.force);
- }
- IMETHOD void posrandom(Rotation& R) {
- double alfa;
- double beta;
- double gamma;
- posrandom(alfa);
- posrandom(beta);
- posrandom(gamma);
- R = Rotation::EulerZYX(alfa,beta,gamma);
- }
- IMETHOD void posrandom(Frame& F) {
- random(F.M);
- random(F.p);
- }
- IMETHOD bool operator==(const Frame& a,const Frame& b ) {
- #ifdef KDL_USE_EQUAL
- return Equal(a,b);
- #else
- return (a.p == b.p &&
- a.M == b.M );
- #endif
- }
- IMETHOD bool operator!=(const Frame& a,const Frame& b) {
- return !operator==(a,b);
- }
- IMETHOD bool operator==(const Vector& a,const Vector& b) {
- #ifdef KDL_USE_EQUAL
- return Equal(a,b);
- #else
- return (a.data[0]==b.data[0]&&
- a.data[1]==b.data[1]&&
- a.data[2]==b.data[2] );
- #endif
- }
- IMETHOD bool operator!=(const Vector& a,const Vector& b) {
- return !operator==(a,b);
- }
- IMETHOD bool operator==(const Twist& a,const Twist& b) {
- #ifdef KDL_USE_EQUAL
- return Equal(a,b);
- #else
- return (a.rot==b.rot &&
- a.vel==b.vel );
- #endif
- }
- IMETHOD bool operator!=(const Twist& a,const Twist& b) {
- return !operator==(a,b);
- }
- IMETHOD bool operator==(const Wrench& a,const Wrench& b ) {
- #ifdef KDL_USE_EQUAL
- return Equal(a,b);
- #else
- return (a.force==b.force &&
- a.torque==b.torque );
- #endif
- }
- IMETHOD bool operator!=(const Wrench& a,const Wrench& b) {
- return !operator==(a,b);
- }
- IMETHOD bool operator!=(const Rotation& a,const Rotation& b) {
- return !operator==(a,b);
- }
|