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- /*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- */
- /** \file
- * \ingroup GHOST
- * %Main interface file for C++ Api with declaration of GHOST_ISystem interface
- * class.
- * Contains the doxygen documentation main page.
- */
- #ifndef __GHOST_ISYSTEM_H__
- #define __GHOST_ISYSTEM_H__
- #include "GHOST_Types.h"
- #include "GHOST_IContext.h"
- #include "GHOST_ITimerTask.h"
- #include "GHOST_IWindow.h"
- class GHOST_IEventConsumer;
- /**
- * \page GHOSTPage GHOST
- *
- * \section intro Introduction
- *
- * GHOST is yet another acronym. It stands for "Generic Handy Operating System
- * Toolkit". It has been created to replace the OpenGL utility tool kit
- * <a href="http://www.opengl.org/resources/libraries/glut/">GLUT</a>.
- * GLUT was used in <a href="http://www.blender3d.com">Blender</a> until the
- * point that Blender needed to be ported to Apple's Mac OSX. Blender needed a
- * number of modifications in GLUT to work but the GLUT sources for OSX were
- * unavailable at the time. The decision was made to build our own replacement
- * for GLUT. In those days, NaN Technologies BV was the company that developed
- * Blender.
- * <br><br>
- * Enough history. What does GHOST have to offer?<br>
- * In short: everything that Blender needed from GLUT to run on all it's supported
- * operating systems and some extra's.
- * This includes :
- *
- * - Time(r) management.
- * - Display/window management (windows are only created on the main display).
- * - Event management.
- * - Cursor shape management (no custom cursors for now).
- * - Access to the state of the mouse buttons and the keyboard.
- * - Menus for windows with events generated when they are accessed (this is
- * work in progress).
- * - Video mode switching.
- * - Copy/Paste buffers.
- * - System paths.
- *
- * Font management has been moved to a separate library.
- *
- * \section platforms Platforms
- *
- * GHOST supports the following platforms:
- *
- * - OSX Cocoa.
- * - Windows.
- * - X11.
- * - SDL2 (experimental).
- * - NULL (headless mode).
- *
- * \section Building GHOST
- *
- * GHOST is not build standalone however there are tests in intern/ghost/test
- *
- * \section interface Interface
- * GHOST has two programming interfaces:
- *
- * - The C-API. For programs written in C.
- * - The C++-API. For programs written in C++.
- *
- * GHOST itself is written in C++ and the C-API is a wrapper around the C++
- * API.
- *
- * \subsection cplusplus_api The C++ API consists of the following files:
- *
- * - GHOST_IEvent.h
- * - GHOST_IEventConsumer.h
- * - GHOST_ISystem.h
- * - GHOST_ITimerTask.h
- * - GHOST_IWindow.h
- * - GHOST_Rect.h
- * - GHOST_Types.h
- *
- * For an example of using the C++-API, have a look at the GHOST_C-Test.cpp
- * program in the ?/ghost/test/gears/ directory.
- *
- * \subsection c_api The C-API
- * To use GHOST in programs written in C, include the file GHOST_C-API.h in
- * your program. This file includes the GHOST_Types.h file for all GHOST types
- * and defines functions that give you access to the same functionality present
- * in the C++ API.<br>
- * For an example of using the C-API, have a look at the GHOST_C-Test.c program
- * in the ?/ghost/test/gears/ directory.
- *
- * \section work Work in progress
- * \todo write WIP section
- */
- /** \interface GHOST_ISystem
- * Interface for classes that provide access to the operating system.
- * There should be only one system class in an application.
- * Therefore, the routines to create and dispose the system are static.
- * Provides:
- * -# Time(r) management.
- * -# Display/window management (windows are only created on the main display).
- * -# Event management.
- * -# Cursor shape management (no custom cursors for now).
- * -# Access to the state of the mouse buttons and the keyboard.
- * -# Menus for windows with events generated when they are accessed (this is
- * work in progress).
- */
- class GHOST_ISystem {
- public:
- /**
- * Creates the one and only system.
- * \return An indication of success.
- */
- static GHOST_TSuccess createSystem();
- /**
- * Disposes the one and only system.
- * \return An indication of success.
- */
- static GHOST_TSuccess disposeSystem();
- /**
- * Returns a pointer to the one and only system (nil if it hasn't been created).
- * \return A pointer to the system.
- */
- static GHOST_ISystem *getSystem();
- protected:
- /**
- * Constructor.
- * Protected default constructor to force use of static createSystem member.
- */
- GHOST_ISystem()
- {
- }
- /**
- * Destructor.
- * Protected default constructor to force use of static dispose member.
- */
- virtual ~GHOST_ISystem()
- {
- }
- public:
- /***************************************************************************************
- * Time(r) functionality
- ***************************************************************************************/
- /**
- * Returns the system time.
- * Returns the number of milliseconds since the start of the system process.
- * Based on ANSI clock() routine.
- * \return The number of milliseconds.
- */
- virtual GHOST_TUns64 getMilliSeconds() const = 0;
- /**
- * Installs a timer.
- * Note that, on most operating systems, messages need to be processed in order
- * for the timer callbacks to be invoked.
- * \param delay The time to wait for the first call to the timerProc (in milliseconds)
- * \param interval The interval between calls to the timerProc (in milliseconds)
- * \param timerProc The callback invoked when the interval expires,
- * \param userData Placeholder for user data.
- * \return A timer task (0 if timer task installation failed).
- */
- virtual GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
- GHOST_TUns64 interval,
- GHOST_TimerProcPtr timerProc,
- GHOST_TUserDataPtr userData = NULL) = 0;
- /**
- * Removes a timer.
- * \param timerTask Timer task to be removed.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;
- /***************************************************************************************
- * Display/window management functionality
- ***************************************************************************************/
- /**
- * Returns the number of displays on this system.
- * \return The number of displays.
- */
- virtual GHOST_TUns8 getNumDisplays() const = 0;
- /**
- * Returns the dimensions of the main display on this system.
- * \return The dimension of the main display.
- */
- virtual void getMainDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const = 0;
- /**
- * Returns the combine dimensions of all monitors.
- * \return The dimension of the workspace.
- */
- virtual void getAllDisplayDimensions(GHOST_TUns32 &width, GHOST_TUns32 &height) const = 0;
- /**
- * Create a new window.
- * The new window is added to the list of windows managed.
- * Never explicitly delete the window, use disposeWindow() instead.
- * \param title: The name of the window
- * (displayed in the title bar of the window if the OS supports it).
- * \param left: The coordinate of the left edge of the window.
- * \param top: The coordinate of the top edge of the window.
- * \param width: The width the window.
- * \param height: The height the window.
- * \param state: The state of the window when opened.
- * \param type: The type of drawing context installed in this window.
- * \param glSettings: Misc OpenGL settings.
- * \param exclusive: Use to show the window on top and ignore others (used fullscreen).
- * \param parentWindow: Parent (embedder) window
- * \return The new window (or 0 if creation failed).
- */
- virtual GHOST_IWindow *createWindow(const STR_String &title,
- GHOST_TInt32 left,
- GHOST_TInt32 top,
- GHOST_TUns32 width,
- GHOST_TUns32 height,
- GHOST_TWindowState state,
- GHOST_TDrawingContextType type,
- GHOST_GLSettings glSettings,
- const bool exclusive = false,
- const GHOST_TEmbedderWindowID parentWindow = 0) = 0;
- /**
- * Dispose a window.
- * \param window Pointer to the window to be disposed.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
- /**
- * Create a new offscreen context.
- * Never explicitly delete the context, use disposeContext() instead.
- * \return The new context (or 0 if creation failed).
- */
- virtual GHOST_IContext *createOffscreenContext() = 0;
- /**
- * Dispose of a context.
- * \param context Pointer to the context to be disposed.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess disposeContext(GHOST_IContext *context) = 0;
- /**
- * Returns whether a window is valid.
- * \param window Pointer to the window to be checked.
- * \return Indication of validity.
- */
- virtual bool validWindow(GHOST_IWindow *window) = 0;
- /**
- * Begins full screen mode.
- * \param setting The new setting of the display.
- * \param window Window displayed in full screen.
- * This window is invalid after full screen has been ended.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting,
- GHOST_IWindow **window,
- const bool stereoVisual,
- const bool alphaBackground = 0) = 0;
- /**
- * Updates the resolution while in fullscreen mode.
- * \param setting The new setting of the display.
- * \param window Window displayed in full screen.
- *
- * \return Indication of success.
- */
- virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting,
- GHOST_IWindow **window) = 0;
- /**
- * Ends full screen mode.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess endFullScreen(void) = 0;
- /**
- * Returns current full screen mode status.
- * \return The current status.
- */
- virtual bool getFullScreen(void) = 0;
- /**
- * Native pixel size support (MacBook 'retina').
- */
- virtual bool useNativePixel(void) = 0;
- /**
- * Focus window after opening, or put them in the background.
- */
- virtual void useWindowFocus(const bool use_focus) = 0;
- /***************************************************************************************
- * Event management functionality
- ***************************************************************************************/
- /**
- * Retrieves events from the system and stores them in the queue.
- * \param waitForEvent Flag to wait for an event (or return immediately).
- * \return Indication of the presence of events.
- */
- virtual bool processEvents(bool waitForEvent) = 0;
- /**
- * Retrieves events from the queue and send them to the event consumers.
- */
- virtual void dispatchEvents() = 0;
- /**
- * Adds the given event consumer to our list.
- * \param consumer The event consumer to add.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer) = 0;
- /**
- * Removes the given event consumer to our list.
- * \param consumer The event consumer to remove.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;
- /***************************************************************************************
- * Cursor management functionality
- ***************************************************************************************/
- /**
- * Returns the current location of the cursor (location in screen coordinates)
- * \param x The x-coordinate of the cursor.
- * \param y The y-coordinate of the cursor.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32 &x, GHOST_TInt32 &y) const = 0;
- /**
- * Updates the location of the cursor (location in screen coordinates).
- * Not all operating systems allow the cursor to be moved (without the input device being moved).
- * \param x The x-coordinate of the cursor.
- * \param y The y-coordinate of the cursor.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) = 0;
- /***************************************************************************************
- * Access to mouse button and keyboard states.
- ***************************************************************************************/
- /**
- * Returns the state of a modifier key (ouside the message queue).
- * \param mask The modifier key state to retrieve.
- * \param isDown The state of a modifier key (true == pressed).
- * \return Indication of success.
- */
- virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool &isDown) const = 0;
- /**
- * Returns the state of a mouse button (ouside the message queue).
- * \param mask The button state to retrieve.
- * \param isDown Button state.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool &isDown) const = 0;
- /**
- * Set which tablet API to use. Only affects Windows, other platforms have a single API.
- * \param api Enum indicating which API to use.
- */
- virtual void setTabletAPI(GHOST_TTabletAPI api) = 0;
- #ifdef WITH_INPUT_NDOF
- /**
- * Sets 3D mouse deadzone
- * \param deadzone: Deadzone of the 3D mouse (both for rotation and pan) relative to full range
- */
- virtual void setNDOFDeadZone(float deadzone) = 0;
- #endif
- /**
- * Toggles console
- * \param action
- * - 0: Hides
- * - 1: Shows
- * - 2: Toggles
- * - 3: Hides if it runs not from command line
- * - *: Does nothing
- * \return current status (1 -visible, 0 - hidden)
- */
- virtual int toggleConsole(int action) = 0;
- /***************************************************************************************
- * Access to clipboard.
- ***************************************************************************************/
- /**
- * Returns the selection buffer
- * \return "unsigned char" from X11 XA_CUT_BUFFER0 buffer
- *
- */
- virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
- /**
- * Put data to the Clipboard
- */
- virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
- protected:
- /**
- * Initialize the system.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess init() = 0;
- /**
- * Shut the system down.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess exit() = 0;
- /** The one and only system */
- static GHOST_ISystem *m_system;
- #ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
- #endif
- };
- #endif // __GHOST_ISYSTEM_H__
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