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- /*
- * Copyright 2011-2016 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #include "testing/testing.h"
- #include "util/util_aligned_malloc.h"
- #define CHECK_ALIGNMENT(ptr, align) EXPECT_EQ((size_t)ptr % align, 0)
- CCL_NAMESPACE_BEGIN
- TEST(util_aligned_malloc, aligned_malloc_16)
- {
- int *mem = (int *)util_aligned_malloc(sizeof(int), 16);
- CHECK_ALIGNMENT(mem, 16);
- util_aligned_free(mem);
- }
- /* On Apple we currently only support 16 bytes alignment. */
- #ifndef __APPLE__
- TEST(util_aligned_malloc, aligned_malloc_32)
- {
- int *mem = (int *)util_aligned_malloc(sizeof(int), 32);
- CHECK_ALIGNMENT(mem, 32);
- util_aligned_free(mem);
- }
- #endif /* __APPLE__ */
- CCL_NAMESPACE_END
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