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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __SUBD_SPLIT_H__
- #define __SUBD_SPLIT_H__
- /* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micropolygon Rendering
- * Splits up patches and determines edge tessellation factors for dicing. Patch
- * evaluation at arbitrary points is required for this to work. See the paper
- * for more details. */
- #include "subd/subd_dice.h"
- #include "util/util_types.h"
- #include "util/util_vector.h"
- CCL_NAMESPACE_BEGIN
- class Mesh;
- class Patch;
- #define DSPLIT_NON_UNIFORM -1
- class DiagSplit {
- public:
- vector<QuadDice::SubPatch> subpatches_quad;
- vector<QuadDice::EdgeFactors> edgefactors_quad;
- SubdParams params;
- explicit DiagSplit(const SubdParams ¶ms);
- float3 to_world(Patch *patch, float2 uv);
- int T(Patch *patch, float2 Pstart, float2 Pend);
- void partition_edge(
- Patch *patch, float2 *P, int *t0, int *t1, float2 Pstart, float2 Pend, int t);
- void dispatch(QuadDice::SubPatch &sub, QuadDice::EdgeFactors &ef);
- void split(QuadDice::SubPatch &sub, QuadDice::EdgeFactors &ef, int depth = 0);
- void split_quad(Patch *patch, QuadDice::SubPatch *subpatch = NULL);
- };
- CCL_NAMESPACE_END
- #endif /* __SUBD_SPLIT_H__ */
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