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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __BACKGROUND_H__
- #define __BACKGROUND_H__
- #include "graph/node.h"
- #include "util/util_types.h"
- CCL_NAMESPACE_BEGIN
- class Device;
- class DeviceScene;
- class Scene;
- class Shader;
- class Background : public Node {
- public:
- NODE_DECLARE
- float ao_factor;
- float ao_distance;
- bool use_shader;
- bool use_ao;
- uint visibility;
- Shader *shader;
- bool transparent;
- bool transparent_glass;
- float transparent_roughness_threshold;
- bool need_update;
- Background();
- ~Background();
- void device_update(Device *device, DeviceScene *dscene, Scene *scene);
- void device_free(Device *device, DeviceScene *dscene);
- bool modified(const Background &background);
- void tag_update(Scene *scene);
- };
- CCL_NAMESPACE_END
- #endif /* __BACKGROUND_H__ */
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