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- /*
- * Copyright 2011-2014 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- CCL_NAMESPACE_BEGIN
- /* Vector combine / separate, used for the RGB and XYZ nodes */
- ccl_device void svm_node_combine_vector(
- ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
- {
- float vector = stack_load_float(stack, in_offset);
- if (stack_valid(out_offset))
- stack_store_float(stack, out_offset + vector_index, vector);
- }
- ccl_device void svm_node_separate_vector(
- ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
- {
- float3 vector = stack_load_float3(stack, ivector_offset);
- if (stack_valid(out_offset)) {
- if (vector_index == 0)
- stack_store_float(stack, out_offset, vector.x);
- else if (vector_index == 1)
- stack_store_float(stack, out_offset, vector.y);
- else
- stack_store_float(stack, out_offset, vector.z);
- }
- }
- CCL_NAMESPACE_END
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