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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __SVM_RAMP_H__
- #define __SVM_RAMP_H__
- CCL_NAMESPACE_BEGIN
- /* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
- ccl_device_inline float4 rgb_ramp_lookup(
- KernelGlobals *kg, int offset, float f, bool interpolate, bool extrapolate, int table_size)
- {
- if ((f < 0.0f || f > 1.0f) && extrapolate) {
- float4 t0, dy;
- if (f < 0.0f) {
- t0 = fetch_node_float(kg, offset);
- dy = t0 - fetch_node_float(kg, offset + 1);
- f = -f;
- }
- else {
- t0 = fetch_node_float(kg, offset + table_size - 1);
- dy = t0 - fetch_node_float(kg, offset + table_size - 2);
- f = f - 1.0f;
- }
- return t0 + dy * f * (table_size - 1);
- }
- f = saturate(f) * (table_size - 1);
- /* clamp int as well in case of NaN */
- int i = clamp(float_to_int(f), 0, table_size - 1);
- float t = f - (float)i;
- float4 a = fetch_node_float(kg, offset + i);
- if (interpolate && t > 0.0f)
- a = (1.0f - t) * a + t * fetch_node_float(kg, offset + i + 1);
- return a;
- }
- ccl_device void svm_node_rgb_ramp(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
- {
- uint fac_offset, color_offset, alpha_offset;
- uint interpolate = node.z;
- decode_node_uchar4(node.y, &fac_offset, &color_offset, &alpha_offset, NULL);
- uint table_size = read_node(kg, offset).x;
- float fac = stack_load_float(stack, fac_offset);
- float4 color = rgb_ramp_lookup(kg, *offset, fac, interpolate, false, table_size);
- if (stack_valid(color_offset))
- stack_store_float3(stack, color_offset, float4_to_float3(color));
- if (stack_valid(alpha_offset))
- stack_store_float(stack, alpha_offset, color.w);
- *offset += table_size;
- }
- ccl_device void svm_node_curves(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
- {
- uint fac_offset, color_offset, out_offset;
- decode_node_uchar4(node.y, &fac_offset, &color_offset, &out_offset, NULL);
- uint table_size = read_node(kg, offset).x;
- float fac = stack_load_float(stack, fac_offset);
- float3 color = stack_load_float3(stack, color_offset);
- const float min_x = __int_as_float(node.z), max_x = __int_as_float(node.w);
- const float range_x = max_x - min_x;
- const float3 relpos = (color - make_float3(min_x, min_x, min_x)) / range_x;
- float r = rgb_ramp_lookup(kg, *offset, relpos.x, true, true, table_size).x;
- float g = rgb_ramp_lookup(kg, *offset, relpos.y, true, true, table_size).y;
- float b = rgb_ramp_lookup(kg, *offset, relpos.z, true, true, table_size).z;
- color = (1.0f - fac) * color + fac * make_float3(r, g, b);
- stack_store_float3(stack, out_offset, color);
- *offset += table_size;
- }
- CCL_NAMESPACE_END
- #endif /* __SVM_RAMP_H__ */
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