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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- CCL_NAMESPACE_BEGIN
- /* Mapping Node */
- ccl_device void svm_node_mapping(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
- {
- float3 v = stack_load_float3(stack, vec_offset);
- Transform tfm;
- tfm.x = read_node_float(kg, offset);
- tfm.y = read_node_float(kg, offset);
- tfm.z = read_node_float(kg, offset);
- float3 r = transform_point(&tfm, v);
- stack_store_float3(stack, out_offset, r);
- }
- ccl_device void svm_node_min_max(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
- {
- float3 v = stack_load_float3(stack, vec_offset);
- float3 mn = float4_to_float3(read_node_float(kg, offset));
- float3 mx = float4_to_float3(read_node_float(kg, offset));
- float3 r = min(max(mn, v), mx);
- stack_store_float3(stack, out_offset, r);
- }
- CCL_NAMESPACE_END
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