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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- CCL_NAMESPACE_BEGIN
- /* Magic */
- ccl_device_noinline float3 svm_magic(float3 p, int n, float distortion)
- {
- float x = sinf((p.x + p.y + p.z) * 5.0f);
- float y = cosf((-p.x + p.y - p.z) * 5.0f);
- float z = -cosf((-p.x - p.y + p.z) * 5.0f);
- if (n > 0) {
- x *= distortion;
- y *= distortion;
- z *= distortion;
- y = -cosf(x - y + z);
- y *= distortion;
- if (n > 1) {
- x = cosf(x - y - z);
- x *= distortion;
- if (n > 2) {
- z = sinf(-x - y - z);
- z *= distortion;
- if (n > 3) {
- x = -cosf(-x + y - z);
- x *= distortion;
- if (n > 4) {
- y = -sinf(-x + y + z);
- y *= distortion;
- if (n > 5) {
- y = -cosf(-x + y + z);
- y *= distortion;
- if (n > 6) {
- x = cosf(x + y + z);
- x *= distortion;
- if (n > 7) {
- z = sinf(x + y - z);
- z *= distortion;
- if (n > 8) {
- x = -cosf(-x - y + z);
- x *= distortion;
- if (n > 9) {
- y = -sinf(x - y + z);
- y *= distortion;
- }
- }
- }
- }
- }
- }
- }
- }
- }
- }
- if (distortion != 0.0f) {
- distortion *= 2.0f;
- x /= distortion;
- y /= distortion;
- z /= distortion;
- }
- return make_float3(0.5f - x, 0.5f - y, 0.5f - z);
- }
- ccl_device void svm_node_tex_magic(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
- {
- uint depth;
- uint scale_offset, distortion_offset, co_offset, fac_offset, color_offset;
- decode_node_uchar4(node.y, &depth, &color_offset, &fac_offset, NULL);
- decode_node_uchar4(node.z, &co_offset, &scale_offset, &distortion_offset, NULL);
- uint4 node2 = read_node(kg, offset);
- float3 co = stack_load_float3(stack, co_offset);
- float scale = stack_load_float_default(stack, scale_offset, node2.x);
- float distortion = stack_load_float_default(stack, distortion_offset, node2.y);
- float3 color = svm_magic(co * scale, depth, distortion);
- if (stack_valid(fac_offset))
- stack_store_float(stack, fac_offset, average(color));
- if (stack_valid(color_offset))
- stack_store_float3(stack, color_offset, color);
- }
- CCL_NAMESPACE_END
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