svm_invert.h 1.1 KB

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  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. CCL_NAMESPACE_BEGIN
  17. ccl_device float invert(float color, float factor)
  18. {
  19. return factor * (1.0f - color) + (1.0f - factor) * color;
  20. }
  21. ccl_device void svm_node_invert(
  22. ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
  23. {
  24. float factor = stack_load_float(stack, in_fac);
  25. float3 color = stack_load_float3(stack, in_color);
  26. color.x = invert(color.x, factor);
  27. color.y = invert(color.y, factor);
  28. color.z = invert(color.z, factor);
  29. if (stack_valid(out_color))
  30. stack_store_float3(stack, out_color, color);
  31. }
  32. CCL_NAMESPACE_END