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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- #ifndef __SVM_HSV_H__
- #define __SVM_HSV_H__
- CCL_NAMESPACE_BEGIN
- ccl_device void svm_node_hsv(
- KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
- {
- uint in_color_offset, fac_offset, out_color_offset;
- uint hue_offset, sat_offset, val_offset;
- decode_node_uchar4(node.y, &in_color_offset, &fac_offset, &out_color_offset, NULL);
- decode_node_uchar4(node.z, &hue_offset, &sat_offset, &val_offset, NULL);
- float fac = stack_load_float(stack, fac_offset);
- float3 in_color = stack_load_float3(stack, in_color_offset);
- float3 color = in_color;
- float hue = stack_load_float(stack, hue_offset);
- float sat = stack_load_float(stack, sat_offset);
- float val = stack_load_float(stack, val_offset);
- color = rgb_to_hsv(color);
- /* remember: fmod doesn't work for negative numbers here */
- color.x = fmodf(color.x + hue + 0.5f, 1.0f);
- color.y = saturate(color.y * sat);
- color.z *= val;
- color = hsv_to_rgb(color);
- color.x = fac * color.x + (1.0f - fac) * in_color.x;
- color.y = fac * color.y + (1.0f - fac) * in_color.y;
- color.z = fac * color.z + (1.0f - fac) * in_color.z;
- /* Clamp color to prevent negative values caused by oversaturation. */
- color.x = max(color.x, 0.0f);
- color.y = max(color.y, 0.0f);
- color.z = max(color.z, 0.0f);
- if (stack_valid(out_color_offset))
- stack_store_float3(stack, out_color_offset, color);
- }
- CCL_NAMESPACE_END
- #endif /* __SVM_HSV_H__ */
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