svm_brightness.h 1.2 KB

123456789101112131415161718192021222324252627282930313233343536
  1. /*
  2. * Copyright 2011-2013 Blender Foundation
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. CCL_NAMESPACE_BEGIN
  17. ccl_device void svm_node_brightness(
  18. ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
  19. {
  20. uint bright_offset, contrast_offset;
  21. float3 color = stack_load_float3(stack, in_color);
  22. decode_node_uchar4(node, &bright_offset, &contrast_offset, NULL, NULL);
  23. float brightness = stack_load_float(stack, bright_offset);
  24. float contrast = stack_load_float(stack, contrast_offset);
  25. color = svm_brightness_contrast(color, brightness, contrast);
  26. if (stack_valid(out_color))
  27. stack_store_float3(stack, out_color, color);
  28. }
  29. CCL_NAMESPACE_END