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- /*
- * Copyright 2011-2013 Blender Foundation
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- CCL_NAMESPACE_BEGIN
- ccl_device void svm_node_brightness(
- ShaderData *sd, float *stack, uint in_color, uint out_color, uint node)
- {
- uint bright_offset, contrast_offset;
- float3 color = stack_load_float3(stack, in_color);
- decode_node_uchar4(node, &bright_offset, &contrast_offset, NULL, NULL);
- float brightness = stack_load_float(stack, bright_offset);
- float contrast = stack_load_float(stack, contrast_offset);
- color = svm_brightness_contrast(color, brightness, contrast);
- if (stack_valid(out_color))
- stack_store_float3(stack, out_color, color);
- }
- CCL_NAMESPACE_END
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